Post on their Facebook site, a new legacy F-18 (C/D) model not "officially" announced:
![]()
Post on their Facebook site, a new legacy F-18 (C/D) model not "officially" announced:
![]()
Fly Army
DUSTOFF
Great!
I just can't warm up to the Superbug E/F; I much prefer the C/D models.
Tommy
FSX Acceleration
WIN XP SP3, 4 Gigs RAM
ASUS P7P55D Deluxe
ASUS Xonar DS 7.1
EVGA GTX 285 (1GB 512-bit DDR3)
WD Black 1 TB
This sounds great ! I hope it has a auto start up function, because I seem to catch these darn things on fire with manual start .
Hi all,
I can confirm that there are 8 listed planes in our development queue that have all been assigned "Project Leads", meaning they have a developer working on them actively.
We also have a further 29 meshes in various stages of completion! Not all will see the light of day and some are old FS9 meshes that can be reworked down the track for an FSX release.
Currently our top listed Projects are:
1. Skip Stewart Airshows Prometheus (Project Lead - Owen Hewitt)
2. Raptor Driver (Project Lead - Tim Taylor)
3. Metroliner III (Project Lead - Jose Valdez)
Jose has indeed started shaping the body of the Legacy Hornet and we are excited to see where that goes!
Have a great day,
~K
Official IRIS Flight Simulation Software
& IRIS Development Studios representative
| web | facebook | Knowledge Base | support | Youtube |
The folks at the FSDT Acceleration Hornet board pointed out that the edge of the radome cone thing is slanted, rather than vertical. Their thread, along with pictures, is here: http://www.fsdreamteam.com/forum/index.php?topic=6457.0. Just thought I'd point that out, in case Iris doesn't monitor that board.
lol it is not even in Alpha stage, give them a break![]()
Hehe, yeah. The people there are the most stringent for realism.![]()
^ +1
Basically that was a VERY early 2hr old pic that David grabbed from Jose when Jose 1st showed David the beginnings of his work. Remembering I posted the list of what is being worked on - the Hornet isn't in that top 3.
WIP pics are teasers, I wouldn't worry too much about the nose cone. ;-)
Thanks Jay!
~K
Official IRIS Flight Simulation Software
& IRIS Development Studios representative
| web | facebook | Knowledge Base | support | Youtube |
FAA DLH ATCT
PPL ASEL
|Win7 x64 | Gigabyte P67A UD4 B3 | Intel i5 2500k @ 4.4GHz | eVGA GTX570 1280MB | 2x4 GB DDR3 Corsair Vengeance | 1TB Samsung Spinpoint | 120GB Mushin Callisto SSD | 36GB Raptor | 250GB Seagate | Seasonic X750w | Corsair 650D|
Oh we know that! LOL! Let me explain why it looks like that. The screenshot was taken at the mesh and it is the final nose that'll be on the release product, but, I just selected a few nose tip polygons and gave them a different material color just to have a reference of space for the antennas and shape, etc., so the cross sections of the mesh run vertical. The mesh has to be mapped and textured and that's when we'll make the angled radome nose tip with paint over textures not material color as is. Also when mapped, it'll even show the very nose tip which is metal with it's screw in front. I do appreciate the attention and clarification though, if I ever get something wrong on the mesh, I'd love to correct it, so keep a sharp eye please, but i wouldn't worry about the radome nose tip until it gets mapped and textured. Could someone please explain this to the guys at fsdreamteam? Someone who's a member.
Thanks!
Jose Valdez.
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