I am going to stick this thread here in the FsX forum which I believe is the right place for it. If the problems become insurmountable then we can unstickie it later.
I am going to stick this thread here in the FsX forum which I believe is the right place for it. If the problems become insurmountable then we can unstickie it later.
Warchild, thanks for your commitment to the p-61 project. Your efforts and interest in the project will be appreciated when it is completed.
Did someone eventually think to use Blender with the plugin to import and export .x directx files ?
I know using blender means a long learning curve but it could be of any help.
Blender would be a huge step backwards for more reasons than I care to list. It really just boils down to knowing and accepting that there is indeed a "limit" to what Gmax can do, and then working within that. For this project that has meant that I am faced with simplifying a lot of things already done to make room for parts not made yet. It's just a matter of spending the time and effort to make the end product fly.
I'm forgetting that Gmax compiles straight from .gmax to .mdl without leaving an .X file lying around. However Gmax also uses the XtoMDL compiler as part of that process, so it might be worth trying Sean's compiler instead of the FSX version, just rename it from OpenXtoMDL.exe to XtoMDL.exe and see if the Gmax exporter will use it.
Worth a try...![]()
- Tom
Wisdom is the principal thing; therefore get wisdom: and with all thy getting get understanding. Proverbs 4:7
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