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Thread: Enlighten me if you can!

  1. #1
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    Enlighten me if you can!

    Can someone with a lot more experience and knowledge than I possess concerning CFS2 explain a couple of things to me?

    1.) Sometimes, not all and not even most, but some times in campaign and mission play upon return to the Player's home airfield and landing....once the AC comes to a stop....it's like the wheels are stuck in glue. The Player AC won't budge, no matter how much engine power is applied. All you can do is X out of the mission. This never occurs in FF or QC. In fact, I've never even seen it in my own missions. Does anyone know what causes this?

    2.) While flying a mission from the "87 Days of Cactus" campaign, I noticed the infrastructure ship, "USS Mahan" configured differently than I'd ever seen before. While flying down low and abeam of her, I could see this object ship had it's guns pointing in various elevations and trained port and starboard as if it had been in a battle and had sustained damage. At the beginning of the mission, the USS Mahan appears in it's standard configuration, that is all guns level and trained fore and aft. After the air battle the ship's configuration had changed.
    This is a very old campaign, 2001. I read all the readme files, but there was no mention of ships.
    At the risk of screwing up the mission, once I had flown it I opened it up in MB to verify the ship was the Mahan.
    Has anyone ever seen a stock ship change appearance in this manor? Do any other ships do this? I have never noticed any ship change physical appearance before. Sometimes a little oil slick maybe and some smoke and flame, but no structural change. I thought ships were all or nothing.....that is to say.....floating 100% A -1 in appearance or sinking and sunk, period.
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  2. #2
    You Must Construct Additional Polygons Allen's Avatar
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    2) I know that the Yorktown carrer has moving guns. When you fire at it the guns will aim towards you.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  3. #3
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    Something to lookout for without crashing.

  4. #4
    Member kdriver's Avatar
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    If you download Usio's ships and his associated missions which put you onboard some of his ships, you'll see the moving guns and turrets in action from close quarters.

  5. #5
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    Amazing!

    Ok! Did a little research. This Sim just keeps on giving. I attacked with a 500lb bomb. Put it right on the bow and the Mahan went down like a stone. Got lots of smoke and flame, but all guns trained fore and aft, just like everyone was asleep. Then, I started all over and made a low level firing pass with just guns and check out the result this time. I've got to see if other stockers do this too.
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  6. #6
    CFS2 models can have 16 moveable guns.

    Regards,
    B24Guy

  7. #7
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    AH!

    Quote Originally Posted by The B24 Guy View Post
    CFS2 models can have 16 moveable guns.

    Regards,
    B24Guy

    Thanks B24 Guy. That explains it. I wasn't seeing the same result with some of other ships, VN and JMK.

  8. #8
    SOH-CM-2013 Shadow Wolf 07's Avatar
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    Quote Originally Posted by Worthless View Post
    Thanks B24 Guy. That explains it. I wasn't seeing the same result with some of other ships, VN and JMK.
    JMK Yamato with guns training: http://i81.photobucket.com/albums/j2...6-20-35-25.jpg

    Each time when I flew over the ship, the guns followed me but I lost/deleted those screen shots.
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    "De Oppresso Liber"

  9. #9
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    Son of a Gun!

    Quote Originally Posted by Shadow Wolf 07 View Post
    JMK Yamato with guns training: http://i81.photobucket.com/albums/j2...6-20-35-25.jpg

    Each time when I flew over the ship, the guns followed me but I lost/deleted those screen shots.
    I just never got close enough to see what is happening aboard the ships. Thanks SW.

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