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  1. #1
    Members + gius's Avatar
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    Question Question for the ground texture experts...

    Hi,
    i've intention to rework Aimè Leclercq textures to adapt them to the cfs2 ETO: i want to resize them to 512x512. any idea about indesired effects like less performance or CTDs?
    Thank you
    Gius

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    Charter Member 2011 UncleTgt's Avatar
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    Guis,

    Unfortunately, CFS 2 will only recognise 16 bit 256 x 256 extended bmps.

    Both Dvslats & myself have used some of Aimes excellent work, so it's a good choice of start point.

    you might find the bitmaps get a little speckly & "busy" looking once you've reduced the size to 256 x 256, but it's worth having a go.

    For info., here's the method I use.

    I use dxtbmp & open as a normal 24 bit bmp, then export the image to PSP.
    I adjust/ modify & reduce size to 256 x 256.

    To make into a format CFS 2 will recognise you'll then need to use BMP2000 (again from Martin Wright) to create the extended bmp set you need.
    Often I use an existing bmp with a similar pallette as a start point, then import my new bitmap & create the image set within BMP2000.

    Hope this helps

  3. #3
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    Quote Originally Posted by UncleTgt View Post
    Guis,

    Unfortunately, CFS 2 will only recognise 16 bit 256 x 256 extended bmps.

    Both Dvslats & myself have used some of Aimes excellent work, so it's a good choice of start point.

    you might find the bitmaps get a little speckly & "busy" looking once you've reduced the size to 256 x 256, but it's worth having a go.

    For info., here's the method I use.

    I use dxtbmp & open as a normal 24 bit bmp, then export the image to PSP.
    I adjust/ modify & reduce size to 256 x 256.

    To make into a format CFS 2 will recognise you'll then need to use BMP2000 (again from Martin Wright) to create the extended bmp set you need.
    Often I use an existing bmp with a similar pallette as a start point, then import my new bitmap & create the image set within BMP2000.

    Hope this helps

    Uncle,

    Thanks for the answer but look at this thread: http://www.sim-outhouse.com/sohforum...enery-textures

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