Hi,
i've intention to rework Aimè Leclercq textures to adapt them to the cfs2 ETO: i want to resize them to 512x512. any idea about indesired effects like less performance or CTDs?
Thank you
Gius
Hi,
i've intention to rework Aimè Leclercq textures to adapt them to the cfs2 ETO: i want to resize them to 512x512. any idea about indesired effects like less performance or CTDs?
Thank you
Gius
Guis,
Unfortunately, CFS 2 will only recognise 16 bit 256 x 256 extended bmps.
Both Dvslats & myself have used some of Aimes excellent work, so it's a good choice of start point.
you might find the bitmaps get a little speckly & "busy" looking once you've reduced the size to 256 x 256, but it's worth having a go.
For info., here's the method I use.
I use dxtbmp & open as a normal 24 bit bmp, then export the image to PSP.
I adjust/ modify & reduce size to 256 x 256.
To make into a format CFS 2 will recognise you'll then need to use BMP2000 (again from Martin Wright) to create the extended bmp set you need.
Often I use an existing bmp with a similar pallette as a start point, then import my new bitmap & create the image set within BMP2000.
Hope this helps
Uncle,
Thanks for the answer but look at this thread: http://www.sim-outhouse.com/sohforum...enery-textures
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