Texture issues for Ettico's EuroTargets and other issues...
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Thread: Texture issues for Ettico's EuroTargets and other issues...

  1. #1

    Texture issues for Ettico's EuroTargets and other issues...

    It looks like there is a problem with Euro Target Salzberg_REF.lay. I think it needs a fix. Iwill try and let you know how I get on.Attachment 62728

  2. #2
    Robert,

    Isn't that just the damage model on the warehouse?

    On the other hand, I was just in Salzburg a few days ago and I can report that all the damage that you've recently done to that most scenic of cities has been repaired.
    Keep your airspeed up,



    Jagdflieger

    http://www.sim-outhouse.com/sohforum...me=Jagdflieger

    [SIGPIC][/SIGPIC]



    "Those who would give up Essential Liberty
    to purchase a little Temporary Safety,
    deserve neither Liberty nor Safety."

    Benjamin Franklin

  3. #3

    Amies Railyard texture problem.

    Can some one tell me what object this is at Amies Railyard. I think the model is using a texture that

    another object is using.




    Attachment 62915

  4. #4

    oldenburg texture correction

    If you have Oldenburg Fliegerhorst- WW2 German airbase. Designed for Combat Flight Simulator 2 by David Mangum you may have seen you have missing textures on two vehicles. The fix is easy, go to the texture folder in main cfs2 root directory and change the name of the ambulance texture to ambulanc (edited post), also change lighttruck to lightru. Here are two screenshots with vehicles textured.


    Attachment 62921Attachment 62922

  5. #5

    mdlnames can cause CTD

    It seems that the size of the mdlnames file can cause CTD.

  6. #6

    Question

    Thanks RJ.

    But should that be aMbulanc not aNbulanc?

    Cheers

    Shessi

  7. #7
    Yes it should be ambulanc.

  8. #8
    Library Staff
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    I think around 37kb is the limit.

  9. #9
    Yes about that.

  10. #10
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    Hi Robert John,

    It looks like LW_AAA_D1 which is found in LW_Buildings.bgl. The textures which it should be using are INF_LARGE_PILLBOX.BMP and MR_SANDBAGS.BMP.

    I also have a problem with this library file - I'm missing HANGAR3.BMP. Does anyone have this texture file?

    Kevin

  11. #11
    I have INF_LARGE_PILLBOX.BMP and MR_SANDBAGS.BMP. No HANGAR3.BMP.
    Thanks.
    Robert John.

  12. #12
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    HANGAR3.BMP

    Quote Originally Posted by kdriver View Post
    ...I also have a problem with this library file - I'm missing HANGAR3.BMP. Does anyone have this texture file?...
    Try This one, KD

    Attachment 62954

    SC

    "...And, When I died, They washed me out of the turret with a hose..."

  13. #13
    Library Staff
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    Thanks very much SC - I had overwritten that one with another one of the same name by Gary Burns.

    KD :salute:

  14. #14

    Texture names and their install problems

    Attachment 62967 If you look at the names of the texture you will see that if the textures go in to the same folder ie SCENEDB\inf\texture, there will be problems, a model will have the wrong texture on it, to over come the problems
    you can use my tutorial Models old to new

    Hope this helps.
    Robert John


  15. #15

  16. #16
    Redding Army Airfield Allen's Avatar
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    Link fail?
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  17. #17
    Sorry it was not a link,just blue text,but here is a link.

    http://www.sim-outhouse.com/sohforum...s.php?catid=49


    Robert John.

  18. #18
    It seems to cured itself. Computer needs reading and spelling lessons just like its operator.

  19. #19

    Checking mdlnames

    I found this problem after adding lots of objects that were required for various missions and campaigns. I copied the files to 'word' from 'wordpad', selected, sort a-z, and found that I had a whole lot of 'doubled up' files. ie the same files twice or three times. A bit of deletion and exporting back to 'wordpad' saved a few kb's. About 37 seems to be the limit.
    Cheers
    Stuart

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