I see a couple of comments about the inability to render _s.dds textures in Windows 7. (@ Greycap et al
I wonder if Post #23 in the Knowledgebase sticky helps?
Greycap, have you tried the work-around in the knowledgebase thread?
hth,
David
I see a couple of comments about the inability to render _s.dds textures in Windows 7. (@ Greycap et al
I wonder if Post #23 in the Knowledgebase sticky helps?
Greycap, have you tried the work-around in the knowledgebase thread?
hth,
David
Just curious, is this a workaround, or is this how you make it work?
Box: Win7 Pro 64 bit / I72600K @4.1 GHz / EVGA GTX580 OC'd / 16GB RAM / Corsair 240 GB SSD / WD 600 GB Velociraptor
FS Stuff: Saitek X52 Pro Stick/Throttle & Combat Rudder Pedals, TrackIR 5
Sims: FSX Gold, REX 2.0 OD, UTX-NA, FSGenesis 10m mesh/ CFS3 ETO 1.40/ CFS3 OFF HiTR
Thanks, I'll try them as soon as I can and see if it hits frame rates. Although I didn't read greycap's remarks very well. He says the _r.dds files handle shiny metal reflections, as per the P38 I tried. But again, it was sunny and I didn't see any glints of light. I think I'll make a more concerted effort first, fly ariund the plane in spot view or something, then make the changes & see.
Best,
Tom
Box: Win7 Pro 64 bit / I72600K @4.1 GHz / EVGA GTX580 OC'd / 16GB RAM / Corsair 240 GB SSD / WD 600 GB Velociraptor
FS Stuff: Saitek X52 Pro Stick/Throttle & Combat Rudder Pedals, TrackIR 5
Sims: FSX Gold, REX 2.0 OD, UTX-NA, FSGenesis 10m mesh/ CFS3 ETO 1.40/ CFS3 OFF HiTR
This works, but I think it either has to be fine tuned, or some add-on aircraft have to be adjusted to properly
show the specular shine. Some add-ons look sun-baked or have a washed-out paint job, with this feature turned on.
I had a hard time believing that an Operating System (Win7) would have an effect on a graphic problem. Daiwilletti
had posted something on the shaders.xml a while back, but I never had the time to find why it would 'bleach-out'
some of the finest add-ons. My old XP machine is still set up and this option is not used, but still has specular shine.
Both XP and Win7 machines have an nvidea gpu. Some win7 shots of stock and an add-on BF109 aircraft.
![]()
I tried this fix before but it made my vc textures that had a specular map way to shiny. could even see the paint over the glare.
Well, I'll be certain to back up my originals, then!
Thanks for the screenies, Firestorm!
Box: Win7 Pro 64 bit / I72600K @4.1 GHz / EVGA GTX580 OC'd / 16GB RAM / Corsair 240 GB SSD / WD 600 GB Velociraptor
FS Stuff: Saitek X52 Pro Stick/Throttle & Combat Rudder Pedals, TrackIR 5
Sims: FSX Gold, REX 2.0 OD, UTX-NA, FSGenesis 10m mesh/ CFS3 ETO 1.40/ CFS3 OFF HiTR
I finally got around to trying the trick around and while I have to admit that it adds specular shine there's one catch - it adds universal specular shine, not one controlled by the _s.dds but a steady shine over the entire aircraft. Not only are all the fine details gained by good _s.dds files lost, the results are also very hit and miss as FireStorm demostrated. In a way it's an improvement over the flat appearence but in a way it's even worse as the shine on real combat aircraft isn't glossy by any means (excluding the German night fighters that were waxed for more performance) but a very subtle one.
It's really odd that the OS makes a difference but seeing is believing, it really does. For those with ATI cards it's a non-issue as the effect hasn't worked for them for at least six years but Nvidia users have to face the decision, Windows 7 or specular shine? I solved it by making a dual boot and am now posting this from Win7, soon back in XP after a reboot.
I was suspecting that from reading the tips - i.e. it ignores the individual _s.dds files as you say and insteas (apparently) compute a shine somehow. Does it seem to affect frame rates?
As well, I was thinking of trying the other two listed there for fsg and smoke. Should I be the guinea pig or have these effects already been dealt with in the indivdual effects files?
See ya later, supper time!
Tom
Box: Win7 Pro 64 bit / I72600K @4.1 GHz / EVGA GTX580 OC'd / 16GB RAM / Corsair 240 GB SSD / WD 600 GB Velociraptor
FS Stuff: Saitek X52 Pro Stick/Throttle & Combat Rudder Pedals, TrackIR 5
Sims: FSX Gold, REX 2.0 OD, UTX-NA, FSGenesis 10m mesh/ CFS3 ETO 1.40/ CFS3 OFF HiTR
That trick will always be a compromise, it will never look as good as a true s.dds texture!
Skinners can put as nearly as much work into a s texture as in the main skin, gives really nice results when you catch the model in the right light! Without it textures look crap!
Big W7 turn off for me, would help if there was an explanation, even if it couldn't be fixed anyhow!
It makes no sense to me how an old OS works better than a brand new one?? Yea I know it's an old sim, but come on, why ditch a very nice feature!![]()
It'd kinda be neat if someone could figure out what changed. Surely gaming rendering has only improved, how did the reading and rendering of the _s.dds files get shuffled out? Unfortunately, I have no resources to be able to answer this question...
Box: Win7 Pro 64 bit / I72600K @4.1 GHz / EVGA GTX580 OC'd / 16GB RAM / Corsair 240 GB SSD / WD 600 GB Velociraptor
FS Stuff: Saitek X52 Pro Stick/Throttle & Combat Rudder Pedals, TrackIR 5
Sims: FSX Gold, REX 2.0 OD, UTX-NA, FSGenesis 10m mesh/ CFS3 ETO 1.40/ CFS3 OFF HiTR
I dual boot and use cfs3 on XP (and most older games) and W7 for new games that take advantage of the memory and DX10+ It really isn't hard to do, and as I only buy nvidia cards, I still have my shine.
As for why, I think it stems from Direct X. It appears CFS3's shine uses shaders, code or something that's only in DX8, and windows 7 only goes backwards compatible to DX9, so everything else works, but the shine gets left out even with an Nvidia card. XP and DX9 do seem to still use all the older DX8 stuff if the game calls for it, so it works. I think it's a similar issue with ATI, where they cut out the older stuff to boost performance.
I do have a question about this though:
Does anyone else dual boot XP and W7 and have a newer generation DX11 Nvidia card? I'd like to upgrade mine to one of the newest for W7, but I've heard something about them having a backwards compatability issue like W7 when it comes to direct x.
Can someone with a new DX11 nvidia card and dual boot verify if CFS3's specular shine works or not?
If try to fail, and succeed; which have you really done?
"Men never do evil so completely and cheerfully as when they do it from religious conviction."-Blaise Pascal
Well, that makes sense, but blast it all! Dual boot to XP on my machine gets a little complicated because of all that I have installed on the SSD for Windows 7 - I don't know if I could do it or not. I guess if I subtracted the space taken by OFF and CFS3/ETO etc., as these would be under XP, then maybe... But that's a lot of work.
Well, it still looks really good on my machine, I guess I'll carry on for now...
Thanks for that, Eraser, it makes sense.
Tom
Box: Win7 Pro 64 bit / I72600K @4.1 GHz / EVGA GTX580 OC'd / 16GB RAM / Corsair 240 GB SSD / WD 600 GB Velociraptor
FS Stuff: Saitek X52 Pro Stick/Throttle & Combat Rudder Pedals, TrackIR 5
Sims: FSX Gold, REX 2.0 OD, UTX-NA, FSGenesis 10m mesh/ CFS3 ETO 1.40/ CFS3 OFF HiTR
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