any chance of seeing the dirty prop spinner on the white zero being washed off? makes the rest of it look ugly
yes i know i cant spell half the time! Thank you kindly to those few who pointed that out
"Somewhere out there is Page 6!"
"But Emilo you promised! It's postpone"
It will be from "Just Flight", right ? (sorry for this question, I'm still unable to remember who works for which company here...)
Who "realistic" do you plan to make this aircraft ?
Yes this is a Just Flight product. We will be releasing more details about the aircraft shortly.
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Great news, looking forward!
She looks great , with all the recent Pacific aircraft and freeware scenery , another Pearl Harbour or further a Real Virtual Midway
Makes me want to jump in my Hellcat!
I will be picking this one up!
its looking good,
its in better condition than the ones ive seen for real(at least its in one piece)
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The Zero has been long-overdue in FSX. This is great news! It's looking purdy..
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What I meant, is that with every past Zero built for any other flight sim, you would have to actually texture the aircraft to look like that, with all of the shadows and highlighting in the base textures themselves, in order to get close to the effect. With this being the first Zero that can support normal maps/bump maps (whatever you want to call them), I'm just saying it is the first opporunity that someone could have to reproduce this effect using the more advanced materials available in FSX (it does also require a good amount of specular (which would be accurate anyway) to show off such detail in the normal/bump maps). I'm not, in the least, saying that it hasn't been done well on other productions, and I know too exactly what goes into trying to duplicate such an effect.
I think the OZX HD Redux version of the Grumman Goose is a good example for that. Must have been a tough job.
Last edited by roger-wilco-66; March 22nd, 2012 at 14:57. Reason: typo
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