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Thread: Dose Pre Damage work on Ships?

  1. #1
    You Must Construct Additional Polygons Allen's Avatar
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    Dose Pre Damage work on Ships?

    I've been trying to use Pre Damage on the SHJ_HIRYU but it seems not to work. I've tried every weapon I have but it is unsinkabe.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  2. #2
    Members + Talon's Avatar
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    Quote Originally Posted by Allen View Post
    I've been trying to use Pre Damage on the SHJ_HIRYU but it seems not to work. I've tried every weapon I have but it is unsinkabe.
    I know ShadowWolf uses the predamage in some of his campaigns and I use it once in awhile. I just tested the Hiryu with predamage and it sank after a flight of Avengers drop bombs on it.


    Talon

  3. #3
    You Must Construct Additional Polygons Allen's Avatar
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    Make no since than. I set one up at 99 Pre Damage.I have the AI SBDs attack it and I unload 16 250 lb from the OH B-24 but it dose nothing...

    This is clean install so I know the ship is stock.

    Torpedeos did work after the AI stuck 2 in it at 99. Maybe I have the Pre Damage backwards..
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  4. #4
    SOH-CM-2013 Shadow Wolf 07's Avatar
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    I have that (stock) ship in some of my earlier published missions and it sinks like a stone without predamage at all - weapons strengh set to "Normal". I now use Usio's, Collin's and VN's ships because the stock ships seem to sink too easily. Thanks for the plug Talon Predamake does work.
    "De Oppresso Liber"

  5. #5
    You Must Construct Additional Polygons Allen's Avatar
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    Predamage dose work but it don't work like I wanted it to. The ships use many boxes in there DP like aircrat. All these box are on the deak so dive bombers can't sink it with out destroing all the deck boxes first than it will hit the hull boxes and sink. It like armor.

    If the bombers sling a bomb in to the hull box with a large predamage set it will sink. The hull has no boxes to act as armor. This is why "Fish" sink CFS2 ships fast with no predamage.

    Anyway I'm trying to remake Abacus Battle for Midway (CFS1) for CFS2 but the SHJ_HIRYU and ENTERPRISE_CV-6 didn't act like they should. I end up make a copy of them that use a simple DP.
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  6. #6
    SOH-CM-2013 Shadow Wolf 07's Avatar
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    Allen:

    Try this mission... http://www.sim-outhouse.com/sohforum...o&FileID=10025 it is all stock. The player F6F-3 with 2 500lb bombs can sink a stock Hiryu (without predamage). The AI do just as well with other carriers in the TF. Aim for the "meatball" on the flight deck...
    "De Oppresso Liber"

  7. #7
    You Must Construct Additional Polygons Allen's Avatar
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    I call bullship....

    2 500lb will not sink it when I dump the better part of 16 250 lbs down the deck.


    Attachment 61065Attachment 61066Attachment 61067Attachment 61068Attachment 61069Attachment 61070
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

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    SOH-CM-2013 sc7500's Avatar
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    Exclamation At The Risk...

    ... Of Throwing jet fuel into the fire...

    Here's the important part of Hiryu's DP File:


    [SYSTEMS]
    system.0=%system_name.0%,20000,-1
    system.1=%system_name.1%,20000,-2
    system.2=%system_name.2%,20000,-3
    system.3=%system_name.3%,20000,-4
    system.4=%system_name.4%,20000,-5
    system.5=%system_name.5%,20000,-6
    system.6=%system_name.6%,20000,-7
    system.7=%system_name.7%,20000,-8
    system.8=%system_name.8%,20000,-9
    system.9=%system_name.9%,20000,-10
    system.10=%system_name.10%,20000,-11
    system.11=%system_name.11%,20000,-12
    system.12=%system_name.12%,20000,-13
    system.13=%system_name.13%,20000,-14
    system.14=%system_name.14%,50000,-15
    system.15=%system_name.15%,50000,-16
    system.16=%system_name.16%,50000,-17
    system.17=%system_name.17%,50000,-18
    system.18=%system_name.18%,50000,-19
    system.19=%system_name.19%,50000,-20
    system.20=%system_name.20%,50000,-21
    system.21=%system_name.21%,50000,-22
    ...................
    Etcetera.

    [
    Your Numbers Will Likely Be Different, Mine Have Been Modified Over The Years]

    Lower all numbers in the
    RED location on the [SYSTEMS] list in 500 point increments until it sinks how you want it to.

    SC

    "...And, When I died, They washed me out of the turret with a hose..."

  9. #9
    You Must Construct Additional Polygons Allen's Avatar
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    Like I said. I made copies of both USN and IJN CVs and gave them a simple DP that only has 3 boxes and one system. This way there are no strong or weak spots.

    I don't understand why people are saying the stock ships are weak...
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  10. #10
    SOH-CM-2013 Shadow Wolf 07's Avatar
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    Quote Originally Posted by sc7500 View Post
    ... Of Throwing jet fuel into the fire...

    Here's the important part of Hiryu's DP File:


    [SYSTEMS]
    system.0=%system_name.0%,20000,-1
    system.1=%system_name.1%,20000,-2
    system.2=%system_name.2%,20000,-3
    system.3=%system_name.3%,20000,-4
    system.4=%system_name.4%,20000,-5
    system.5=%system_name.5%,20000,-6
    system.6=%system_name.6%,20000,-7
    system.7=%system_name.7%,20000,-8
    system.8=%system_name.8%,20000,-9
    system.9=%system_name.9%,20000,-10
    system.10=%system_name.10%,20000,-11
    system.11=%system_name.11%,20000,-12
    system.12=%system_name.12%,20000,-13
    system.13=%system_name.13%,20000,-14
    system.14=%system_name.14%,50000,-15
    system.15=%system_name.15%,50000,-16
    system.16=%system_name.16%,50000,-17
    system.17=%system_name.17%,50000,-18
    system.18=%system_name.18%,50000,-19
    system.19=%system_name.19%,50000,-20
    system.20=%system_name.20%,50000,-21
    system.21=%system_name.21%,50000,-22
    ...................
    Etcetera.

    [
    Your Numbers Will Likely Be Different, Mine Have Been Modified Over The Years]

    Lower all numbers in the
    RED location on the [SYSTEMS] list in 500 point increments until it sinks how you want it to.

    SC

    Mine looks the same as yours SC.
    "De Oppresso Liber"

  11. #11
    SOH-CM-2013 sc7500's Avatar
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    Question ...............................

    Quote Originally Posted by Shadow Wolf 07 View Post
    ...M(y DP File) looks the same as yours SC...
    Well then - What the heck is going on with Allen's deal ?

    If his setup is all stock, the bombs should have "standard" hitting power....

    Should we have him upgrade the destructive #s in the bomb DPs to make the flat top go poof ?

    SC

    "...And, When I died, They washed me out of the turret with a hose..."

  12. #12
    You Must Construct Additional Polygons Allen's Avatar
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    I don't need any upgrades made my own DP for copies of US and IJN CVs. Also both of your Hiryu .dps are stronger than stock. Stock has 3000 on 14 to 21
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

  13. #13
    SOH-CM-2013 Shadow Wolf 07's Avatar
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    Quote Originally Posted by Allen View Post
    I don't need any upgrades made my own DP for copies of US and IJN CVs. Also both of your Hiryu .dps are stronger than stock. Stock has 3000 on 14 to 21
    I have another Hiryu - Hiryu-2 that came with a multiplayer set of missions - identical to the Stock Hiryu except it has no guns. It shows 30,000 (not 3,000) for the 14-21 range values. And you say yours is harder to sink with such low protection values??? Our Hiryu-1s are a bit stronger, true but are quite sinkable, more so than an Usio equivalent with a Pen32Win dp..
    "De Oppresso Liber"

  14. #14
    Hi Guys,

    This intregued me. I set up a mission like Allen's this is what happened.

    With 250lb bombs 6 hits set a fire but no sink.
    with 500lb bombs 4 hits set a fire but no sink
    with 1000lb bombs 2 hits and sunk it.

    This is one of the few true CFS2 bugs.

    When attacking most ships with bombs (like torpedos).
    If you approch from the rear you need to hit the rear half of the ship. The bombs that hit the front do no damage.
    If you approch from the front you need to hit the front half of the ship.

    So, I would say use at least 1000lb bombs and hit it in the right place.

    Good hunting,
    B24Guy

  15. #15
    You Must Construct Additional Polygons Allen's Avatar
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    I'm sure that the ships have "weak"spots and if they are hit there they sink faster. Below is a cheat sheet that list the damage that US and Japanese weapons damage.

    20000=Jap Type 91
    15000=US Mk 13
    10000=US 1000 Lb
    5500=Jap 250 Kg
    5000=US 500 Lb
    2500=US 250 Lb
    1320=Jap 60 Kg
    "Let Being Helpful Be More Important Than Being Right!" Some SOH Founder.

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