FSX Muliplayer issue
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Thread: FSX Muliplayer issue

  1. #1

    FSX Muliplayer issue

    Hi guys

    I'm having a multiplayer issue with FSX where the other's I'm online with disappear at 0.2nm. I see that this would be a distance setting and possibly even as simple as a slider. However, I have man eyes and can't see it anywhere for the life of me.

    Any help would be appreciated.

    Chris
    [SIGPIC]http://www.sim-outhouse.net/images/rtwr2012/rtwr_2012sm1.png[/SIGPIC]

  2. #2
    Hi,
    It's determined by a value in the fsx.cfg file. It's the value for SmallPartRejectRadius= , default is 4, I think. Regardless, try SmallPartRejectRadius=1

    Good-luck!
    Joseph
    VFR Simulations
    www.vfrsim.com



  3. #3
    Thanks mate

    I'll give it a shot
    [SIGPIC]http://www.sim-outhouse.net/images/rtwr2012/rtwr_2012sm1.png[/SIGPIC]

  4. #4
    Quote Originally Posted by fsxar177 View Post
    Hi,
    It's determined by a value in the fsx.cfg file. It's the value for SmallPartRejectRadius= , default is 4, I think. Regardless, try SmallPartRejectRadius=1

    Good-luck!
    Joseph
    Hi Just checked my FSX cfg file and that line is not in it that I could see. Were should it be and can I just add it in or is that a no no.
    USMC Retired SEMPER FI:USA-flag:

  5. #5
    Just checked mine, and it's in the SCENERY section. Don't think it would be a problem for you to just add it in.


    [SCENERY]
    DAWN_DUSK_SMOOTHING=1
    IMAGE_COMPLEXITY=3
    LENSFLARE=0
    MAX_ASYNC_BATCHING_JOBS=3
    SmallPartRejectRadius=4.0

  6. #6
    Yes, as mentioned, it's under [scenery], and if it isn't there, add it.

    Joseph
    VFR Simulations
    www.vfrsim.com



  7. #7
    Would this affect the ability to see AI traffic over longer ranges?
    It's not entirely necessary, but sometimes in cruise flight, I'll see the lights of a distant AI aircraft, and upon zooming in, the visual model is too far out of range, so you just see floating lights.
    Really no big deal, but it could be interesting.

  8. #8
    Sean,
    Yes, this is the same value for AI. Essentially, FSX treats multiplayer almost the same as it does AI.

    Joseph
    VFR Simulations
    www.vfrsim.com



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