Alessandro - S.S.W. Sound and Textures developer
Thanks jeansy,as I asked before,it's good to know system specs,number of players,weather conditions,ecc...Numbers matters!!!
By the way,my curiosity about multiplayer effects (the possibility to see the other players ordinance dropping,exploding & loading/unloading ) is still alive....does someone experienced this way?
Thanks in advance..
Alessandro - S.S.W. Sound and Textures developer
Bill
Intel® Core™ i7-860 - 8GB DDR3 Corsair -NVIDIA GeForce GTS240 1GB - Win7 64bit
In all honesty, numbers do not matter...it's all about your FSX settings.
Just buy the bird, if it doesn't work the way you like, return it.
Diego
I agree with this. With other people giving you numbers, you are only creating expectations of what it might do to your system. You might think it will run better if your specs are higher than the others, vice versa. Fortunately with the Flight1 system, you have the ability to purchase the aircraft, and test it for 30 days. If you are not satisfied in any way, or it does not run as well as you like, you can return it before those 30 days are up.
I agree with Merlin -- and he gets better results than I do.
Since you asked: I've only flown it as a 2 ship, in the multiplayer model. I'm getting about 12 frames with my FSX sliders at mid-level, and global texture resolution at HIGH (not Very high). I don't use light bloom. We usually fly in fair-weather conditions, so there are some clouds -- but nothing too extreme. I fly a lot of addon aircraft, and I usually get 30. So, I hope my frames go up when they release the patch.
I can fly while looking at a 4 ship of SF8 F-86s and get 15-19 frames. With a 2 or 3 ship I can stay locked at 30.
My specs are:
3.12 gigahertz, 4 gigs of ram, GTS250 card with 512 mb.
@MILVIZ -- there is absolutely a problem with multiplayer radios -- having the F-15 in session does screw up everyone else's radios and cause comm lag and broken comms. It is the same as the T-38 before you guys patched it. I hope this can be resolved.
Best,
CE
Err...Not exactly sure HOW we can fix the radios.....its really just the default FSX radio system. The only thing that could mess up the com radios is some external radio addon or a auto tune feature in which case the only the suggestion I have is that you tune the radios from the UFC and nowhere else....
And while on it....please post issues like this in our forums....we would rather not do support here at SOH.
Also never really used the FSX MP radio system. Teamspeak and VATSIM always worked way better for me.
-JB
Naruto,
It has nothing to do with how radios are tuned. It has to do with the multiplayer call functions of the aircraft's coding. The T-38 had the same problem until it was brought to MILVIZ's attention, and it was fixed.
I also prefer to use TS, but I fly in an ATC session that sometimes has 50 pilots and 10 controllers all working on different FSX frequencies. This goes smoothly, until I load in the F-15, and then everyone else's comms crash.
Milviz knows what the issue is, I'm just not sure they know about it on the F-15.
Also, is there a support forum on the milviz page for the F-15, like there is for the T-38, or is there just the general forum?
CE
Both forums are there. I will try to find the issue but its going to be a bit tough cuz its a bit hard to find issues with the default FSX coding that could be involved....
-JB
Thanks. Perhaps I need to send an e-mail to Roadburner to add me to those forums.
Godspeed on the coding fixes. You guys are wizards. Thanks.
Success. Issue was found and will be fixed in the patch.
-JB
I believe so. The same man who fixed it for the T-38A advised Jon how to fix it for the F-15E and therefore when Jon made that last post I am confident he was speaking of the radio in MP mode.
Cheers,
Ken
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