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Thread: Milviz F-15E Service Pack

  1. #91
    Quote Originally Posted by Chuck_Jodry-VJPL View Post
    The project ( and installer ) are the most complex bit of fsx software Milviz has developed to date, 20 some people were involved at one point or another and the first time we saw it in game was about two years ago, at that time some 700,000 poly's and as detailed a model as was ever exported , there were many modifications to bring it in line with the capacities of the average computer , poly optimization and map layouts among them , but it was a team effort , and to some extent ground breaking on a number of levels, including the teamwork needed to pull it off, that was all Colin , pulling a team together.
    Chuck,

    You nailed it plumb with that comment. It's the total truth what you said. Colin has worked his fanny off and went the last three days with little to no sleep to try to get the installer working.

    I ask patience from the customers. In terms of perspectives, 20 people just basically have tried to build a fully working virtual model of the F-15E which remains one of the most expensive and complex weapons systems in human history! Everyone is going to have to read the manuals and look at the tutorial videos to understand the systems. I'm not going to lie and tell anyone that this is a 100% simulation of the actual F-15E systems and weapons functionality. It is not. However, in 100% truth, it is the closest to that mark of anything I have seen released for FSX.

    There are things we are still working on which we hope to get into the patch. Yes, it does need a patch, but right now, as it is this very second, it is one hell of a fine virtual aircraft and a sheer beauty to look at with excellent flight dynamics. When the systems are mastered, you will be rewarded with an experience I'm not sure you've experienced before in FSX. And when you compare it to the previously released arcade combat flight games, the fidelity of these systems are miles ahead for accuracy to the real world systems.

    To say we tried to stretch the envelope with this one is an understatement. We reached for the moon, and while we haven't gotten everything we wanted, and are still working to make further improvements, we got something that I don't think anyone else has achieved for FSX.

    Meanwhile, Colin is sleeping, hopefully getting the first quality sleep he's had in three full days!

    Ken

  2. #92
    Quote Originally Posted by robert_basil View Post
    Sorry this Plane doesn't even come close to the VRS Superbug. Also agreed the Aerosoft F-16 was lacking a lot of functionality, But something they had which the Milviz plane doesn't, an accurate and correct simulation of the F-15E. I'm sorry it just does not look like a real F-15E. I do how ever commend the people who made weapons system, that is superb.

    I am not trying to put it down, but I have to say and say it here, it lacks the very thing that makes Flight Simulator a simulator. Am I wrong to say that I would like a real F-15E (at least one that operates and looks like the real thing) in the sim? I know they put a lot of hard work into making it, but I am just not liking what I see. I only wish Milviz will revisit the visuals and make it like the real plane.

    Thanks,
    Rob
    Rob,

    If you see something you think is flat wrong, please post it in the MilViz support forums and we'll work on it. But, frankly, the virtual cockpit layout is on the money. So, when you say "an accurate and correct simulation of the F-15E," precisely what are you speaking about? You have said you like the weapons so apparently that is not what you are talking about and we have already said the weapons are not completely realistic due to the coder pulling out of the project unannounced. So, what is it?

    If your yardstick is that you truly want a 100% virtual replication of all facets of a real world F-15E in FSX for a price of $50, then that's an enviable goal post and one I'm sure everyone would be thriled by. But, is that realistic?

  3. #93
    He already stated that he was letting this go. It would be good if everyone else would do likewise.

  4. #94
    We do planes. All kinds of planes. krazycolin's Avatar
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    Yup. Would the Milviz team please back off of Robert? We know who he is and what he has done (or not done) in the past.

    Let's keep this not only civil but fun too!
    Military Visualisations
    Next-gen models and animations for Next-gen sims

    www.milviz.com


  5. #95
    SOH-CM-2013 Ian Warren's Avatar
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    Well that works ... I was the guy in front 'cough ' only Joking ... time to hit the silk

    Quote Originally Posted by DaveWG View Post
    Attachment 52998

    Yay, first AA kill

  6. #96
    SOH-CM-2013 gradyhappyg's Avatar
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    One teeny weenie tiny lil complaint.
    POV seems a bit to far forward, every time I go from full burn to half throttle I keep banging my head on the glareshield. LOL!
    Even using - zoom out or control/shift/enter/backspace I can't seem to get far enough back to see the whole cockpit.
    Other than that A+++++++++++.

  7. #97
    We do planes. All kinds of planes. krazycolin's Avatar
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    Ya know, I have to say, honestly, I have always felt that way myself too. It shall be fixed as soon as everyone is back from their much deserved break... (family and friends...) @Robert. Sorry. I was out of line.
    Military Visualisations
    Next-gen models and animations for Next-gen sims

    www.milviz.com


  8. #98
    Quote Originally Posted by gradyhappyg View Post
    One teeny weenie tiny lil complaint.
    POV seems a bit to far forward, every time I go from full burn to half throttle I keep banging my head on the glareshield. LOL!
    Even using - zoom out or control/shift/enter/backspace I can't seem to get far enough back to see the whole cockpit.
    Other than that A+++++++++++.
    If you are willing to do a small bit of manual editing in your panel.cfg file, I can show you how to tweak that to your personal desires.

    Unless, of course, you already know how. In which case, please disregard!

    Ken

  9. #99
    Charter Member 2012
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    Same here but worth the price so no complaints.

    Quote Originally Posted by ColoKent View Post
    ....no window pops up to prompt you to upload the coupon-- you have to remember to go in on your own and use the coupon button. Don't get bitten by this-- I did.

    Kent

  10. #100
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    Yeah...

    ...I agree a $10 delta isn't that bug of a deal for me...wish I could "give" my discount to someone else who needs it, though.

    Kent

  11. #101
    Just checked out the screenshots at the website. This bird is a beautiful piece of work
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  12. #102
    SOH-CM-2013 gradyhappyg's Avatar
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    Quote Originally Posted by Skyhawk_310R View Post
    If you are willing to do a small bit of manual editing in your panel.cfg file, I can show you how to tweak that to your personal desires.

    Unless, of course, you already know how. In which case, please disregard!

    Ken
    If you can show me which numbers to change/tweek I would really appreciate it because the last time I tried I wound up outside the aircraft near the tail looking in (default Grumman Goose Engine panel view)

    I am sure glad the Milviz team got together and got this bird out, she's a beaut.

  13. #103

    afterburner?

    I don't think I'm getting correct afterburner textures. Blue fire in the cans but no flame out the butt. Is this normal?

  14. #104
    Yes, its will be in the patch

  15. #105
    Quote Originally Posted by gradyhappyg View Post
    If you can show me which numbers to change/tweek I would really appreciate it because the last time I tried I wound up outside the aircraft near the tail looking in (default Grumman Goose Engine panel view)

    I am sure glad the Milviz team got together and got this bird out, she's a beaut.
    Sure, but first I have to tell on myself. I had a bit of a fuzzy recollection of where the item is. In fact, it is located in the aircraft.cfg file which is located in the main aircraft folder. Some of this is recollection, but the basics are easy enough. Use the Notepad utility in your Windows O/S to open up the aircraft.cfg file which is located in the aircraft folder. The aircraft folder is located in the FSX/SimObjects/Airplanes folder and is itself named "MilViz F-15E".

    Once you have it opened up, search through all the writing/coding toward the halfway point you will see a section labeled "VIEWS" and immediately below that you will see this: eyepoint = 22.4, -0.003, 2.1

    Before doing anything else, please copy and paste a duplicate of that existing section and then comment it out by placing a double diagonal "//" in front of it. This comments that code section out, and it gives you a very easy way to recover if things turn ugly. If they get ugly, then merely delete the entry your edited and remove the comments (//) from the backup you just created.

    Now, the three numbers you see are X, Y, and Z values. X is the forward/back value. Y is the right/left value. Z if the up/down value. The values in whole numbers roughly equal feet, and they are referenced from the defined center of the aircraft, so you can gauge how much you should adjust. If you only want to move your eyepoint back a bit, then just change the X value (which starts off at 22.4). My personal recommendation is to change it to 21.4 to move it back a bit. Again, remember that since the numbers are in feet moved from the center point of the aircraft, the values can vary substantially from aircraft to aircraft and so small initial tweaks are all that is required.

    Cheers, and hope this helps you enjoy our jet a bit more.

    BTW: Normally we don't provide customer support outside the MilViz forums, and Colin may well get grumpy at me for doing it this time. But, I'm not exactly giving away trade secrets on this one as this method is FSX general for all aircraft. But, please, no one take this as meaning I'm going to make a habit of this!

    Ken

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