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Thread: repainting the Alpha SM 79

  1. #16
    Member kelticheart's Avatar
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    Quote Originally Posted by fani View Post
    Have you try adding
    wep_prop_3
    wep_prop_3r

    to correct inexhisting prop blurred textures ???????
    Hi Fani,

    sorry, but I never heard before about adding a blurred propeller texture as a weapon. What kind of files are the ones you listed above?

    Let me clarify that, with "inexhisting prop blurred textures", I meant that there is not a separate texture file for the blurred discs among the texture files.
    This means there is no mapping to a texture file for prop disc in the aircraft *.mdl file and the blurred texture is painted directly in the *.mdl. More or less as in the old CFS1.

    FS2000/CFS2 represented a step forward by adding blurred prop texture files for each stock aircraft in the main program root \TEXTURE folder, "prop_us.bmp" and "prop_japan.bmp". Addon designers added theirs directly in the aircraft \texture folder, but each prop texture can be moved to the main \TEXTURE folder gaining a small framerate benefit, providing each filename is unique.

    This is the way Alphasim handled all of their early models and also why I was never able to produce a single alternative prop disc for Alphaoldies, as in this SM.79.

    Cheers!
    KH
    My wee mods here at the Outhouse:

    FileUploadName=kelticheart

  2. #17
    Charter Member 2012 JapLance's Avatar
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    Has anyone tried the excellent Manuele Vila's Sparviero for FS9? The 3D model converts well, and despite not being multi-LOD gives similar frame rates to the old SM.79s available for CFS2 (and looks so much better).

    Attachment 60613

    I haven't tested it thoroughly, but I think that it could be an option.
    Greetings from Spain

    CFS2 Weapon list

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