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Thread: repainting the Alpha SM 79

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  1. #1

    repainting the Alpha SM 79

    1. I would like repainting the Alpha SM 79 .
      Could you suggest me how save the textures files in psp ? Which type of format files : 2AF , 3AF, ecc. are ?

  2. #2
    Quote Originally Posted by fani View Post
    1. I would like repainting the Alpha SM 79 .
      Could you suggest me how save the textures files in psp ? Which type of format files : 2AF , 3AF, ecc. are ?

    First of all, you need to convert textures to bmp. Private message me.

  3. #3
    Ye Olde Pharte oldwheat's Avatar
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    I already have .bmp textures & a converted .mdl file. The problem that I have with the Alphasim Spaviero is the lack of spinning props & spinners in the AI aircraft. It certainly is a hell of a lot easier to get a decent skin on than is Corrado's version.

    Oh, WTH, here is the .mdl w/ textures=

    Attachment 59938

  4. #4
    Since it is an old model, would the Abacus Aircraft Animator program get those props spinning ?
    Will have a look and see what can be done, some of these oldies scrub up very well !!!!!!!!!

  5. #5
    No joy on the Aircraft Animation - kept getting an error message, even with a Vanilla.zip file. Refer screenshot.

    Also did a trial on the old CFS1 Mewa LWS.3 and the propellor works on it.
    Available at:- http://www.alliedsupplydepot.com/page3.html - scroll down to AIRCRAFT PACKS and then click on the Polish collection.

  6. #6
    Ye Olde Pharte oldwheat's Avatar
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    Is there a freeware version of the aircraft animator? I considered getting it when I bought FSDS but was made to believe that it was not necessary.

  7. #7
    Quote Originally Posted by fani View Post
    1. I would like repainting the Alpha SM 79 .
      Could you suggest me how save the textures files in psp ? Which type of format files : 2AF , 3AF, ecc. are ?
    Look your mail box here!

  8. #8
    Senior Member kelticheart's Avatar
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    Hi everybody!

    Since Alpha's Sparviero has a much nicer shape than the old CFS1-like DAF SM.79 and it performs real well in terms of framerate, I tried giving the aircraft a dress different than the pre-war livery it comes with. I choose to replicate Sparviero #283-7 of the 283a Squadriglia, 130o Gruppo Autonomo Aerosiluranti (torpedo bombers), based in Gerbini, Sicily, during 1942.

    Keeping as a base the original sand colour I thought it could have been easy, since there aren't any personal markings or insignias to replicate for this aircraft.

    It's, instead, quite a hell since the texture mapping stretches in the area of the top where the two fuselage sides join together. It's not too bad when the camo is a uniform colour, when trying to apply the typical Regia Aeronautica mottled pattern, all of the paint blots are stretched over the surface out of control. The same goes for the engine cowls. Not only, the fuselage textures come in three sections, so it's extremely hard matching them.

    Considering other details like inexhisting prop blurred textures, in line with early Alpha's production, I don't know whether it's worth the effort.

    Anyway, this is how it looks so far and it's easy to see how the paint blots stretch over the top surfaces of the model and where they do not match with each other when the fuselage sections meet.....

    Cheers!
    KH
    My wee mods here at the Outhouse:

    FileUploadName=kelticheart

  9. #9

    Panel finder may be helpful.

    Refer to the excellent Panel Finder tool and use of by adlabs6:-

    http://www.simmerspaintshop.com/foru...nder-tool-456/

    A modified version below that I use for my work (full credit still goes to adlabs6)
    I usually add it to my template than turn the transperancy percentage to suit.

    I will take a look at what can be done this weekend - depends on how much the texture mapping is warped around the fuselage joins,
    when parts are mirrored it can add extra issues.

    Paint issues are not just confined to the older models - can also occur with new models as well.
    If any aircraft model builders read this post - please keep building aircraft models, but also please think of the layout when texture mapping.

    Regards, Seagull V

  10. #10
    Have you try adding
    wep_prop_3
    wep_prop_3r

    to correct inexhisting prop blurred textures ???????

  11. #11
    Senior Member kelticheart's Avatar
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    Quote Originally Posted by fani View Post
    Have you try adding
    wep_prop_3
    wep_prop_3r

    to correct inexhisting prop blurred textures ???????
    Hi Fani,

    sorry, but I never heard before about adding a blurred propeller texture as a weapon. What kind of files are the ones you listed above?

    Let me clarify that, with "inexhisting prop blurred textures", I meant that there is not a separate texture file for the blurred discs among the texture files.
    This means there is no mapping to a texture file for prop disc in the aircraft *.mdl file and the blurred texture is painted directly in the *.mdl. More or less as in the old CFS1.

    FS2000/CFS2 represented a step forward by adding blurred prop texture files for each stock aircraft in the main program root \TEXTURE folder, "prop_us.bmp" and "prop_japan.bmp". Addon designers added theirs directly in the aircraft \texture folder, but each prop texture can be moved to the main \TEXTURE folder gaining a small framerate benefit, providing each filename is unique.

    This is the way Alphasim handled all of their early models and also why I was never able to produce a single alternative prop disc for Alphaoldies, as in this SM.79.

    Cheers!
    KH
    My wee mods here at the Outhouse:

    FileUploadName=kelticheart

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