In aerobatics, many maneuvers cause the AOA to change so rapidly that watching the ADI or AOA indicator becomes futile. When that happens, pilots rely on their orientation to the horizon and use the devices on the wingtips to help them figure out which way the plane is pointing.
Even in the SU-37, i'm looking out the side window more than anywhere else, and i'm not an aerobatics pilot. Its just a natural thing to do..
What i'm really curious about is: "Can it do a nose over tumble?"
Most conventional aircraft, you can pretty much get away with just telling FS its length wingspan weight and a few other basic measurments, but with aerobatic and other non conventional aircraft, the FDE becomes a mind numbing labyrinth of balances that have to be exactly maintained. We're talking in measurments of a thousandth of an inch or pound or degree here.
Still, if you manipulated the torque just right, along with the torque effects on pitch, I bet you could do some really interesting stuff..
Finally, I decided to buy this bird. What a mistake!!! :(
3D model: 5*
Need a serious update!!! This aircraft almost unflyable, it's just an eye-candy now. :((((((((((((((((
I dont have this aircraft, but, you should be able to that with ease. Its not pushing the boundary at all in that manuver.
Its only when you push the boundary that FSX screams. What i mean is, It's only when you perform maneuvers that go outside the general function of an aircraft, such as with the F-4 Phantoms and Su-37s backflips, The SU-26s tumble, The F-22s tailslide. Those aint normal, and FSX screams real loud when you try to do them. Of course i've managed to find a way to do it, but thats me ( i'm nuttier than a fruitcake at times ) and it isnt something i would enjoy doing more than once in a flight model. In FSX, you can do anything in the latitudinal plane. But if ypou notice, all those maneuvers listed above are in the longitudinal plane. Longitudinal is almost impossible to deal with. If the tumble is the only thing you cant do in this plane, youve got a great plane for fsx....
Has any sim modeled aerobatics well since Flight Unlimited back in the 90s?
NONE! This is what amazes me about this every time a plane comes out that in the RW is an aerobatic champion. I get beat up for it every time...but I'm sorry...its not going to happen in FSX or any sim that is out now...and frankly I doubt that any windows generated program will be able to handle the true flight dynamics of an aerbatic type.
While I agreee that this plane need some work....I'm having alot of fun with it......I have no doubts that there will be fixes put out from one person or another for it.
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