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Thread: Sim Skunk Works F104 3.2 for FSX..WIP...but almost on final!

  1. #1
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    Sim Skunk Works F104 3.2 for FSX..WIP...but almost on final!

    Hi Guys,
    just to let you know that our "Zipper" is on the way and the painters have almost done their job. The external model is totally new, and we are working on the retroillumination of the cockpit instruments......I have uploaded new photos with some detail of the model, others photos with the new fuselage with texturing will come soon....
    The model will be FPS friendly as the "old" one, but with many more details...
    enjoy

    Attachment 59539Attachment 59541Attachment 59545

    Attachment 59542Attachment 59543Attachment 59544

    Attachment 59546Attachment 59547
    http://www.vaafse.org/23/images/stories/varie/simskunk-developer-sign.png

  2. #2
    Very nice! Thanks for the HU!
    Flavio Cardoso - FSX Accel - XPlane 10 - Win 7 64
    i72600k 4.2ghz Intel DP67BG - Corsair Hydro H50 - 8gb HyperX 1800 - NVidia gtx570 - TrackIR 5

  3. #3
    Brilliant, SkunkWorks F-104 is one of the planes I fly most in FSX. Already a premium model
    Ernie

  4. #4
    How about some shots of the general fuselage and no just gear and speed brakes ?

  5. #5
    Quote Originally Posted by DagR View Post
    How about some shots of the general fuselage and no just gear and speed brakes ?
    don't be eager to criticize us, and everything in its time, it is said that revenge should be served cold
    cheers
    /Mario

  6. #6
    Quote Originally Posted by LUCE1 View Post
    don't be eager to criticize us, and everything in its time, it is said that revenge should be served cold
    cheers
    /Mario
    Say what ?

  7. #7
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    Quote Originally Posted by DagR View Post
    How about some shots of the general fuselage and no just gear and speed brakes ?
    Hi Dag,
    the reason is that the texturing of the fuselage is not yet complete, we are adding details to the texture, so as bumps (minimal....the Zipper had a very smooth surface)...and spec....The pictures will come soon...
    Best regards

    Emanuele
    http://www.vaafse.org/23/images/stories/varie/simskunk-developer-sign.png

  8. #8
    Sorry guys for delay in external pics,(real) flying of these last days is driving (or flying?) me crazy.

    So..

    How do you prefer?

    Just pulled off from paint factory?





    Or just stolen from flightline?





    Ok,the texturing is 90% complete,there are some adjustments to do but we are in short final....See you soon!

    Alessandro - S.S.W. Sound and Textures developer

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  11. #11
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    Quote Originally Posted by merida72 View Post

    Hey Guys

    The gear legs seem too thin ...
    Hi...
    we will check them...it could be a perspective artifact.....

    Emanuele
    http://www.vaafse.org/23/images/stories/varie/simskunk-developer-sign.png

  12. #12
    Quote Originally Posted by Pluto12 View Post
    Hi...
    we will check them...it could be a perspective artifact.....
    Emanuele
    waiting for an exact answer, however sometime the camera lens can fool the human eye, here the difference is not noticeable.
    Attachment 59762 Attachment 59763
    cheers
    btw:
    just saw another error, let the modeler to discover it and correct it ... :-)

  13. #13
    Splitter plates on the intakes should be more conformal to the fuselage, possibly. More round and less visible from head on, maybe ?

  14. #14
    Landing lights ? (too low)

  15. #15
    Quote Originally Posted by smoky942 View Post
    Landing lights ? (too low)
    Yes, however modeler said that my picture was made with an old model, they have been already corrected.
    cheers
    /SSW

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