SOH Team Project - Grumman Tracker, Trader, Tracer works great ..
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Thread: SOH Team Project - Grumman Tracker, Trader, Tracer works great ..

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  1. #1

    SOH Team Project - Grumman Tracker, Trader, Tracer works great ..

    ... in FSX - though it is meant for FS9.

    E-1B: http://www.sim-outhouse.com/sohforum...=6&linkid=5309

    S2F-3: http://www.sim-outhouse.com/sohforum...=6&linkid=5308

    Really eye-candy and coming with phantastic engine sounds! The only minor adjustment required is the replacement of the props

  2. #2
    I agress with Newcomer. She is fairly easy to trap on the carrier.

  3. #3
    Wow, what a surprise! I somehow missed the development of this model. I think both these models will make a good port-over project and hope someone will take on the task. The prop textures appear to be on a Misc texture file and for the life of me I'm not sure how to isolate the material in that file to tweak the prop(it's not a simple drop in replacement from what I see). But if someone takes on the project I would be willing to convert the rest of the textures over to dds format & test them. I think this could be a real winner in FSX.

  4. #4
    The prop is in the spinprop.bmp and can be edited with DXTBMP in the most traditionnal way

    Newcomer, can you click on the overhead buttons from the default view position in the VC ? I can't click them until I move my eyepoint very close to them... :/

  5. #5
    Quote Originally Posted by Daube View Post
    The prop is in the spinprop.bmp and can be edited with DXTBMP in the most traditionnal way

    Newcomer, can you click on the overhead buttons from the default view position in the VC ? I can't click them until I move my eyepoint very close to them... :/
    Same here - I use the pop-up windows to operate the buttons. The only ("essential") button that is not available as a "pop-up" is the button for the plane´s searchlight (which is on the copitlot´s right hand side).

  6. #6
    Charter Member 2012
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    A stoof with a roof at last

    I have added these entries below the tailhook entry in the cfg for cat launch



    [launch_assistance]
    launch_bar_pivot = 11.00, 0.00, -7.25
    launch_bar_lug = 11.00, 0.00, -7.25


    [LSO]
    LSOAdjustSpeed=0.65

    Just a quick edit to see how it handles

    new prop textures

    http://www.mediafire.com/?rm4l1cpp2yh7odb

    Bruce

  7. #7
    Quote Originally Posted by newcomer View Post
    Same here - I use the pop-up windows to operate the buttons. The only ("essential") button that is not available as a "pop-up" is the button for the plane´s searchlight (which is on the copitlot´s right hand side).
    Ah, thanks a lot for this confirmation. I was wondering if it was just my computer or a general issue.
    I guess we'll have to wait for the FSX-conversion to get a fully working virtual cockpit then

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