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Thread: Hopefully someone will recognize this!

  1. #1
    SOH-CM-2013 Cees Donker's Avatar
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    Hopefully someone will recognize this!

    I don't know how this can happen? The hull is in a complete other place all of a sudden. Divided the hull to do a paintjob. Then I joined the parts again....FSDS 3.51



    Cees
    Rolling, turning, diving, going in again. Iron Maiden 'Aces High'

    :D: My personal site:
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    :D: My space:
    http://www.myspace.com/cees_donker



  2. #2
    That happen'd to me a couple of times, in FSDS select "select all" from your edit menu, copy and paste the complete ship, then move the bright coloured object out the way then delete, you should see the duplicate appear behind, save that and export the normal way.
    copy the FSDS project and save it somewhere safe before you try this, i dont want you coming after me if this dont work,
    cheers ian

  3. #3
    SOH-CM-2013 Cees Donker's Avatar
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    I'll try it Ian. Thanks! I always backup before I do something like that.,





    Cees

    That did the job! Thanks so much Ian!
    Last edited by Cees Donker; February 18th, 2012 at 14:35. Reason: it worked!
    Rolling, turning, diving, going in again. Iron Maiden 'Aces High'

    :D: My personal site:
    http://home.planet.nl/~donke069/

    :D: My Outhouse stuff:
    http://www.sim-outhouse.com/index.ph...=Cees%20Donker

    :D: My space:
    http://www.myspace.com/cees_donker



  4. #4
    Senior Administrator huub vink's Avatar
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    It reminds me to a certain commercial on Dutch television..........

    Cheers,
    Huub

    Firefighters walk where the devil dances.

  5. #5
    SOH-CM-2013 Cees Donker's Avatar
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    Which one Huub?



    Cees

    Edit: the young guys welding a ship together, and then.......?
    Rolling, turning, diving, going in again. Iron Maiden 'Aces High'

    :D: My personal site:
    http://home.planet.nl/~donke069/

    :D: My Outhouse stuff:
    http://www.sim-outhouse.com/index.ph...=Cees%20Donker

    :D: My space:
    http://www.myspace.com/cees_donker



  6. #6
    SOH Mod Lionheart's Avatar
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    You can get Gmax to do this with the Unlimited Export. You have to have a quad-zillion polygons though to trigger the bug. :S
    Humble Poly bender and warrior of Vertices

    <a href=http://www.prepar3d.com target=_blank rel=nofollow>http://www.prepar3d.com</a>

    iMac 24" Alum UniBody; Intel Core Duo 2.80 GHz;
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  7. #7
    SOH-CM-2013 Cees Donker's Avatar
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    I only have 3000 here.



    Cees
    Rolling, turning, diving, going in again. Iron Maiden 'Aces High'

    :D: My personal site:
    http://home.planet.nl/~donke069/

    :D: My Outhouse stuff:
    http://www.sim-outhouse.com/index.ph...=Cees%20Donker

    :D: My space:
    http://www.myspace.com/cees_donker



  8. #8
    Eejit JDTinballs's Avatar
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    Cees,

    do you have any parent/child relationships going on? If so, check the parent and that the axis are aligned to centre, if you've moved parts,their centres may have become mis lodged. Especially if you have animations assigned. Keyframe 0 might be fine, but the rest may not be, run through the ranges from 0-100/200 to check.

    Other than that I'm lost.

    Jamie

  9. #9
    SOH-CM-2013 magoo's Avatar
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    Hmmmm....fond memories of childhood.

    Plastic ship models.

    Firecrackers.

  10. #10
    SOH-CM-2013 Cees Donker's Avatar
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    Quote Originally Posted by JDTinballs View Post
    Cees,

    do you have any parent/child relationships going on? If so, check the parent and that the axis are aligned to centre, if you've moved parts,their centres may have become mis lodged. Especially if you have animations assigned. Keyframe 0 might be fine, but the rest may not be, run through the ranges from 0-100/200 to check.

    Other than that I'm lost.

    Jamie
    That was my first thought too! But it wasn't so.....

    Cees
    Rolling, turning, diving, going in again. Iron Maiden 'Aces High'

    :D: My personal site:
    http://home.planet.nl/~donke069/

    :D: My Outhouse stuff:
    http://www.sim-outhouse.com/index.ph...=Cees%20Donker

    :D: My space:
    http://www.myspace.com/cees_donker



  11. #11
    SOH-CM-2013 Cees Donker's Avatar
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    But after a certain point this method fails. I don't know why.

    I'm back at where I was.

    Cees
    Rolling, turning, diving, going in again. Iron Maiden 'Aces High'

    :D: My personal site:
    http://home.planet.nl/~donke069/

    :D: My Outhouse stuff:
    http://www.sim-outhouse.com/index.ph...=Cees%20Donker

    :D: My space:
    http://www.myspace.com/cees_donker



  12. #12
    SOH-CM-2013 Cees Donker's Avatar
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    I had to make a new hull. She's coming along nicely. Anchors, railling, additional texturing, there's stil a lot of work to do.

    Cees
    Rolling, turning, diving, going in again. Iron Maiden 'Aces High'

    :D: My personal site:
    http://home.planet.nl/~donke069/

    :D: My Outhouse stuff:
    http://www.sim-outhouse.com/index.ph...=Cees%20Donker

    :D: My space:
    http://www.myspace.com/cees_donker



  13. #13
    Glad to see that you've tamed that tiger! Hopefully it won't happen again.

    By the way, she's looking pretty nice.
    Keep your airspeed up,



    Jagdflieger

    http://www.sim-outhouse.com/sohforum...me=Jagdflieger




    "Those who would give up Essential Liberty
    to purchase a little Temporary Safety,
    deserve neither Liberty nor Safety."

    Benjamin Franklin

  14. #14
    SOH-CM-2013 Cees Donker's Avatar
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    What can I say David: Dutch navy! Once our national pride!



    Cees
    Rolling, turning, diving, going in again. Iron Maiden 'Aces High'

    :D: My personal site:
    http://home.planet.nl/~donke069/

    :D: My Outhouse stuff:
    http://www.sim-outhouse.com/index.ph...=Cees%20Donker

    :D: My space:
    http://www.myspace.com/cees_donker



  15. #15
    SOH Mod Lionheart's Avatar
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    I wonder why the hull was causing this? It might be interesting to find out why this happened. We have a similar issue with FS2004 Unlimited Export program. Once in a while, we hit a similar plateau and suddenly its very hard to export. I found that adding some Spheres to the export would 'sometimes' fix the issue. We also found out that having a dual top end Hierarchy (exterior, main, then main hierarchies) solved things. But now the bug is back for two of us and nothing fixes it...

    hmm...
    Humble Poly bender and warrior of Vertices

    <a href=http://www.prepar3d.com target=_blank rel=nofollow>http://www.prepar3d.com</a>

    iMac 24" Alum UniBody; Intel Core Duo 2.80 GHz;
    ATI Radeon HT 2600 XT; 1TB drive; 4 Gigs DDR Ram;
    Apple juice plasma injection system.

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