C-56 or C-60 Lodestar?
Yes, all present and correctAre the gunstations working?
Barry! They look great! Are you going to upload please?C-56 or C-60 Lodestar?
CFS3 Battle of Britain Website: https://cfs3bob.wixsite.com/cfs3-bob
CFS3 ACC Member & ETO Expansion Group
It's a nearly complete CFS3 conversion of Milton Shupe's FS 2004 Howard 500 by Dancat. Other than the updated engines, it could be a dead ringer for a Lockheed C-56/C-60. MATS texture by Joáo Paz and RAF texture by Damian Radice. It needs flap and gear door animation, as well as few texture fixes - all beyond my skill. There is also no cockpit. It has the original flight model but needs some adjustments to the contact points - still working on that. Looks and handles great in sim! If there were no takers for the GMAX work, I would be tempted to upload it as is.
Hells bells they look real! :0)
CFS3 Battle of Britain Website: https://cfs3bob.wixsite.com/cfs3-bob
CFS3 ACC Member & ETO Expansion Group
WOW! What graphics card and what CFS3 graphics settings are you using! Those could pass for FSX shots!
Nice to have Wiek back...
Thanks gents !
@Foo_fighter
It's an old card nvidia 9600M 512mb on my laptop
well im not expert about this but here's my settings for configoverrides.xml (i just messing around with this.. )
<TextureLimits>
<aircraftmodels Scale="0" MaxDim="4096"/>
<compositeterrain Scale="0" MaxDim="4096"/>
<compositeterrainsource Scale="0" MaxDim="4096"/>
<effects Scale="0" MaxDim="4096"/>
<hud Scale="0" MaxDim="4096"/>
<nonaircraftmodels Scale="0" MaxDim="4096"/>
<precompiledterrain Scale="0" MaxDim="4096"/>
<shadows Scale="0" MaxDim="4096"/>
<ui Scale="0" MaxDim="4096"/>
<uncategorized Scale="0" MaxDim="4096"/>
</TextureLimits>
<ConfigOverrides>
<DisableWarningBoxes val="n"/>
<DisableSound val="n"/>
<DisableIntroMovie val="n"/>
<DisableMovieUI val="n"/>
<DisableUIAnimations val="n"/>
<SafeMode val="n"/>
<NoDXT1 val="n"/>
<NoDXT3 val="n"/>
<NoDXT5 val="n"/>
<DisableIndexBuffers val="n"/>
<DisableVertexBuffers val="n"/>
<Disable1600x1200 val="n"/>
<Disable1280x1024 val="n"/>
<Disable1024x768 val="n"/>
<DualPassRender val="n"/>
<HighResolutionZBuffer val="y"/>
<TerrainDetailTexture val="y"/>
<DisableWindowed val="n"/>
<DisableValidateDevice val="y"/>
<DisableWriteOnlyVB val="n"/>
<DisableWriteOnlyIB val="n"/>
<DisableTriangleStrips val="n"/>
<UnsupportedHardware val="n"/>
<UnsupportedDriver val="n"/>
<DisableCompositeTerrainTextureMips val="n"/>
<DisableCompositeTerrainTextures val="n"/>
<DisableCompositeGroundPlaneTextures val="n"/>
<DisableCompositeAircraftTextures val="n"/>
<DisableScenery val="n"/>
<DisableEnvironmentMapping val="n"/>
<DisableShadows val="n"/>
<DisableWhiteOut val="n"/>
<DisableTerrainLighting val="n"/>
<DisableSceneryLighting val="n"/>
<DisableSun val="n"/>
<DisableStars val="n"/>
<DisableRenderText val="n"/>
<DisableLabels val="n"/>
<DisableTacticalDisplay val="n"/>
<DisableTargetCone val="n"/>
<DisableHUD val="n"/>
<DisableChat val="n"/>
<DisableAdvisor val="n"/>
<DisableSimWarnings val="n"/>
<DisableTimeCompress val="n"/>
<DisableWeather val="n"/>
<DisableClouds val="n"/>
<DisableBlendToOffscreen val="n"/>
<DisableClear val="n"/>
<DisableTerrainRender val="n"/>
<DisableTerrainUpdate val="n"/>
<DisableSceneDBRender val="n"/>
<DisableWaterRender val="n"/>
<DisableWaterShorelineRender val="n"/>
<DisableWaterReflectionRender val="n"/>
<DisableWaterAnimationRender val="n"/>
<DisableTerrainTextureRingBlend val="n"/>
<DisableFog val="n"/>
<DisableRain val="n"/>
<DisableTexturedAlphaMaterial val="n"/>
<DisableShellCasings val="n"/>
<DisableTerrainDiffuseLighting val="n"/>
<DisableTerrainDecalRender val="n"/>
<DisableVCFog val="n"/>
<DisableInCloudEffect val="n"/>
<DisablePropDiscs val="n"/>
<CompositeAircraftTextureBudget val="10192"/>
<CompositeAircraftTextureMaxDim val="4096"/>
<CompositeAircraftTexturePool val="D3DPOOL_DEFAULT"/>
<CompositeAircraftTextureUsage val="D3DUSAGE_RENDERTARGET"/>
<CompositeTerrainTextureBudget val="five"/>
<VertexBufferPool val="D3DPOOL_DEFAULT"/>
<IndexBufferPool val="D3DPOOL_DEFAULT"/>
<PreCompiledTerrainTextureBudget val="five"/>
<UserShadowTextureBudget val="1"/>
<AIShadowTextureBudget val="10"/>
<ObjectShadowTextureBudget val="512"/>
<UserShadowSize val="512"/>
<AIShadowSize val="512"/>
<ObjectShadowSize val="512"/>
<MaxParticles val="50000"/>
<ZBiasBitsResolution val="24"/>
<ZBiasTerrainDecal val="0"/>
<ZBiasWaterPolyNear val="1"/>
<ZBiasWaterPolyFar val="0"/>
<ZBiasWaterLineNear val="1"/>
<ZBiasWaterLineFar val="0"/>
<ZBiasFlatEffects val="25"/>
<ZBiasShadow val="0"/>
<ZBiasTerrainAlphaNear val="0"/>
<ZBiasTerrainAlphaFar val="0"/>
<ZBiasObject val="0"/>
<ZBiasObjectFar val="0"/>
<ZBiasEffects val="1"/>
<ZBiasClouds val="1"/>
<TerrainVertexBufferCapacity val="46384"/>
<TerrainIndexBufferCapacity val="52768"/>
<VertexCacheSize val="512"/>
<BackClipDist val="328748"/>
<InteriorWaterLoadingFactor val="0.800000011920929"/>
<WaterDetailTextureSize val="8"/>
<WaterElevationBias val="4"/>
<WaterElevationBiasFactor val="0.5"/>
<NearPassBackClipDist val="13200"/>
<FarPassNearClipDist val="13000"/>
<FogStartDist val="128748"/>
<CloudScale val="10"/>
<TerrainBestImageQuality val="5"/>
<MaxLandClassVariations val="5"/>
<TerrainMaxBlenderInstPerFrameNear val="512"/>
<TerrainMaxBlenderInstPerFrameFar val="512"/>
<SceneryTriangleBudget val="five"/>
<TerrainTriangleBudget val="five"/>
<MaxModelLOD val="250"/>
<FullscreenSwapEffect val="D3DSWAPEFFECT_DISCARD"/>
<CompositeTerrainTexturePool val="D3DPOOL_DEFAULT"/>
<CompositeTerrainTextureUsage val="D3DUSAGE_RENDERTARGET"/>
<TextMaxTextures val="five"/>
<OverallGraphicDetail val="5"/>
<AircraftDetail val="5"/>
<SceneryDetail val="5"/>
<TerrainDetail val="5"/>
<EffectsQuality val="5"/>
<CloudsQuality val="5"/>
================================================== =================================
*The other part is, i've change texture in effects folder like Sun.dds etc from REX stuff (it's just my experiment )
*Then i add this settings in Shaders30 folder (well i didn't like too much shiny bright bare metals effect) so i add this on models.fx (it's from majormagee reply in my thread question long time ago..guess this effect that bare metal less shiny bright )
#define BumpEnabled
#define BumpSmoothness 4
#define SunStrength 3
#define FR0 0.4
#define CockpitLightOverride float3(0.35,0.25,0.05)
and for the terrain i just use this in compositestexturebudgets.xml (look in Assets folder..i'll reupload all my assets including this texture that i've use)
<Budgets PatchPixelDim="512" MinPatchDimUseThumb="16384">
<Budget Name="One">
<ImageQualities>
<ImageQuality PatchWorldDim="16384" ImageQuality="100"/>
<ImageQuality PatchWorldDim="8192" ImageQuality="90"/>
<ImageQuality PatchWorldDim="4096" ImageQuality="80"/>
<ImageQuality PatchWorldDim="2048" ImageQuality="60"/>
<ImageQuality PatchWorldDim="1024" ImageQuality="50"/>
<ImageQuality PatchWorldDim="512" ImageQuality="40" />
<ImageQuality PatchWorldDim="256" ImageQuality="30" />
<ImageQuality PatchWorldDim="128" ImageQuality="20" />
<ImageQuality PatchWorldDim="64" ImageQuality="10" />
</ImageQualities>
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="16384" RingDim="5" MinMaskRadius="32768"/>
<Ring PatchWorldDim="8192" RingDim="5" MinMaskRadius="16384"/>
<Ring PatchWorldDim="4096" RingDim="5" MinMaskRadius="8192"/>
<Ring PatchWorldDim="2048" RingDim="5" MinMaskRadius="4096" />
</Rings>
</Budget>
<Budget Name="Two">
<ImageQualities>
<ImageQuality PatchWorldDim="16384" ImageQuality="100"/>
<ImageQuality PatchWorldDim="8192" ImageQuality="90"/>
<ImageQuality PatchWorldDim="4096" ImageQuality="80"/>
<ImageQuality PatchWorldDim="2048" ImageQuality="60"/>
<ImageQuality PatchWorldDim="1024" ImageQuality="50"/>
<ImageQuality PatchWorldDim="512" ImageQuality="40" />
<ImageQuality PatchWorldDim="256" ImageQuality="30" />
<ImageQuality PatchWorldDim="128" ImageQuality="20" />
<ImageQuality PatchWorldDim="64" ImageQuality="10" />
</ImageQualities>
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="16384" RingDim="5" MinMaskRadius="32768" UseMips="y"/>
<Ring PatchWorldDim="4096" RingDim="5" MinMaskRadius="8192" UseMips="y"/>
<Ring PatchWorldDim="2048" RingDim="5" MinMaskRadius="4096" UseMips="y"/>
<Ring PatchWorldDim="1024" RingDim="5" MinMaskRadius="2048" UseMips="y"/>
<Ring PatchWorldDim="512" RingDim="5" MinMaskRadius="1024" DetailTileCount="128" />
</Rings>
</Budget>
<Budget Name="Three">
<ImageQualities>
<ImageQuality PatchWorldDim="16384" ImageQuality="100"/>
<ImageQuality PatchWorldDim="8192" ImageQuality="90"/>
<ImageQuality PatchWorldDim="4096" ImageQuality="80" />
<ImageQuality PatchWorldDim="2048" ImageQuality="60" />
<ImageQuality PatchWorldDim="1024" ImageQuality="50" />
<ImageQuality PatchWorldDim="512" ImageQuality="40" />
<ImageQuality PatchWorldDim="256" ImageQuality="30" />
<ImageQuality PatchWorldDim="128" ImageQuality="20" />
<ImageQuality PatchWorldDim="64" ImageQuality="10" />
</ImageQualities>
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="16384" RingDim="5" MinMaskRadius="32768" UseMips="y"/>
<Ring PatchWorldDim="8192" RingDim="5" MinMaskRadius="16384" UseMips="y"/>
<Ring PatchWorldDim="4096" RingDim="5" MinMaskRadius="8192" UseMips="y"/>
<Ring PatchWorldDim="2048" RingDim="5" MinMaskRadius="4096" UseMips="y"/>
<Ring PatchWorldDim="1024" RingDim="5" MinMaskRadius="2048" UseMips="y"/>
<Ring PatchWorldDim="512" RingDim="5" MinMaskRadius="1024" />
<Ring PatchWorldDim="256" RingDim="5" MinMaskRadius="512" />
<Ring PatchWorldDim="128" RingDim="5" MinMaskRadius="256" DetailTileCount="32" />
</Rings>
</Budget>
<Budget Name="Four">
<ImageQualities>
<ImageQuality PatchWorldDim="16384" ImageQuality="100"/>
<ImageQuality PatchWorldDim="8192" ImageQuality="90"/>
<ImageQuality PatchWorldDim="4096" ImageQuality="80" />
<ImageQuality PatchWorldDim="2048" ImageQuality="60" />
<ImageQuality PatchWorldDim="1024" ImageQuality="50" />
<ImageQuality PatchWorldDim="512" ImageQuality="40" />
<ImageQuality PatchWorldDim="256" ImageQuality="30" />
<ImageQuality PatchWorldDim="128" ImageQuality="20" />
<ImageQuality PatchWorldDim="64" ImageQuality="10" />
</ImageQualities>
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="16384" RingDim="7" MinMaskRadius="49152" UseMips="y"/>
<Ring PatchWorldDim="8192" RingDim="5" MinMaskRadius="16384" UseMips="y"/>
<Ring PatchWorldDim="4096" RingDim="5" MinMaskRadius="8192" UseMips="y"/>
<Ring PatchWorldDim="2048" RingDim="5" MinMaskRadius="4096" UseMips="y"/>
<Ring PatchWorldDim="1024" RingDim="5" MinMaskRadius="2048" UseMips="y"/>
<Ring PatchWorldDim="512" RingDim="5" MinMaskRadius="1024" />
<Ring PatchWorldDim="256" RingDim="5" MinMaskRadius="512" />
<Ring PatchWorldDim="128" RingDim="5" MinMaskRadius="256" DetailTileCount="32" />
</Rings>
</Budget>
<Budget Name="Five">
<ImageQualities>
<ImageQuality PatchWorldDim="16384" ImageQuality="100"/>
<ImageQuality PatchWorldDim="8192" ImageQuality="80"/>
<ImageQuality PatchWorldDim="4096" ImageQuality="60" />
<ImageQuality PatchWorldDim="2048" ImageQuality="40" />
<ImageQuality PatchWorldDim="1024" ImageQuality="35" />
<ImageQuality PatchWorldDim="512" ImageQuality="30" />
<ImageQuality PatchWorldDim="256" ImageQuality="20" />
<ImageQuality PatchWorldDim="128" ImageQuality="15" />
<ImageQuality PatchWorldDim="64" ImageQuality="10" />
</ImageQualities>
<Rings AboveGroundLevel="0" MaxDistEyeInnerRing="0">
<Ring PatchWorldDim="16384" RingDim="5" MinMaskRadius="49152" UseMips="y"/>
<Ring PatchWorldDim="8192" RingDim="5" MinMaskRadius="24576" UseMips="y"/>
<Ring PatchWorldDim="4096" RingDim="5" MinMaskRadius="12288" UseMips="y"/>
<Ring PatchWorldDim="2048" RingDim="6" MinMaskRadius="6144" UseMips="y"/>
<Ring PatchWorldDim="1024" RingDim="6" MinMaskRadius="3072" UseMips="y"/>
<Ring PatchWorldDim="512" RingDim="6" MinMaskRadius="1536" />
<Ring PatchWorldDim="256" RingDim="7" MinMaskRadius="768" />
<Ring PatchWorldDim="128" RingDim="7" MinMaskRadius="384"/>
<Ring PatchWorldDim="64" RingDim="7" MinMaskRadius="192" DetailTileCount="16" />
</Rings>
</Budget>
</Budgets>
*The rest is setting the contrast etc on my Nvidia cpl, sky environment ETO by Gecko and using old ankor march 2016 shaders30 with new july 2016 just for d3d8.dll (i should try the new one)
actually this setting just for mid-high specs, i've use this on my previous laptop with i7 6gb Nvidia GT745M 2gb and runs smooth but after my previous laptop died, i have to use my old laptop core 2 duo 9600m 512mb cards which just for taking screenshots...Damn it's getting heavy with new shader!!
Last edited by wiekniera; July 31st, 2016 at 02:22.
You have incorporated REX weather into CFS3? Are the terrain textures from WOFF? I can't believe they are the stock textures they look so real.
In that pic i'm still using aris hd clouds without rex clouds only trying the sun...some rex clouds can be use in cfs3, i've use that before but all files gone and i cant remember which rex clouds suitable with aris clouds and for the terrain texture i get this from IL-2 mod by martin and combine them with some aime leclerq tex, i haven't use WOFF terrain stuff, i think Gecko & Daiwiletti already use WOFF terrain and stuff
it's in my thread before : http://www.sim-outhouse.com/sohforum...rnative-clouds
Looking back at your thread no links re REX sims or Aris HD. Having Googled both I'm not sure which REX download you were using, and couldn't find anything useful re Aris HD.
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
@Mongoose
It's in WOFF site, Here's for the clouds : http://www.wingsoverflandersfields.c...20Textures.rar
and REX is a payware cloud weather for FSX : http://www.rexsimulations.com/texturedirectsc.html
Thanks mate!
Cato said "Carthaginem esse delendam"
I say "Carthago iam diu deleta,sed enim Bellum Alium adhuc aedificandum est"
Gorgeous stuff.
really great shots, espec. latest weeks there, thanks guys!
@wiekniera: nice to see you back at CFS3, mate
yeah, would be nice to see some new Komet shots at your current graphical settings
btw, Ive sent a mail to you a week or two back, if you would like to try create some Lippisch P.13 shots aswell...
what? you already send it mate?!? aaahh i haven't check mail for too long... ..will check it ASAP !
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