If you just want non-explodable objects, just export them from the gmax fs2002 gamepack.
Dick
If you just want non-explodable objects, just export them from the gmax fs2002 gamepack.
Dick
Hi to all,
reading The very well explained Rami's MTO I would said one thing about this part:
from the doc:
"Note: Instead of keeping these in a separate folder, take the .bgl files from the Desert_Scen\scenery folder and move them to the Afnor_Scen\scenery folder.
Next, you will want to take the texture files from the Desert_Scen\texture folder and move them to the Afnor_Scen\texture folder, overwriting when prompted."
Personnally I prefer install the Desert_Scen separatly and no mix it with the Afnor_Scen because they don't have the same texture files,the Desert_Scen (South Tunisia, Lybia and Egypt) being more desertic and dry than the Afnor_Scen (SouthSpain,Gibraltar area,West Morocco,North Algeria,Oran area,Pantelleria and Pellagic and the WIP North Tunisia suite) That have large parts of agricol fields and forests in some place and these texture files will be overwrited and will give some unwanted results .
JP
"If there is no solution it's because there is no problem"
http://www.sim-outhouse.com/index.php?lloc=downloads&loc=downloads&page=downloads&FileUploadName=Jean%20Bomber
http://www.sim-outhouse.com/sohforums/album.php?u=58072
Jean bomber,
I thought about including that, and almost didn't, but only included it after I tested the scenery extensively. I couldn't notice any jarring clashes, if there were any changes, the differences were subtle.![]()
"Rami"
"Do you think the language in the Second Amendment is clear enough? You know, about the right to bear arms?"
"Of course it's clear. Every American has the right to hang a pair of bear arms on their wall. How can that possibly be misconstrued?"
My campaign site: http://www.box.net/shared/0k1e1rz29h
My missions site: http://www.box.net/shared/ueh4kazk3v
My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb
Thanks very much for all the help so far guys, I've downloaded all the tuts etc. that you've kindly linked to, just need to get my head into it, it looks a bit more complicated than cfs3 but I like a challenge.
Cheers!
Clive
CFS3 Battle of Britain Website: http://cfs3bob.wix.com/battle-of-britain
CFS3 Battle of Britain install: http://aussiex.org/forum/index.php?/...tain-for-cfs3/
CFS3 ACC Member & ETO Expansion Group
Pat welcome to the party
"... it looks a bit more complicated than cfs3..."
I 'm not sure of that,yes there is a learning stage ....but the interest we have to do sceneries with the old cfs2 is the whole world map it have and the flexibilty to (re)build,with the accurate coords,any place we want.
The main issue ....,we work with VTP1,lines and poly, instead of fs9 or cfs3 using VTP2 and autogen that give the trees missing in the ol' sim,it's our Graal that perhaps someone ,if it's possible, one day could found the way to use them .....
the subtle difference is like in the gibraltar 1940 pic,with the nude rock .....where the monkeys will play now ?
JP
"If there is no solution it's because there is no problem"
http://www.sim-outhouse.com/index.php?lloc=downloads&loc=downloads&page=downloads&FileUploadName=Jean%20Bomber
http://www.sim-outhouse.com/sohforums/album.php?u=58072
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