The lights setup and cargo doors setup have been an issue to get resolved. I have redone the lights section to eliminate the modeled lights issues, and have them all working now as I planned with the gear lights as taxi lights, the nose warning light used as approach recognition, and the wing ice light working. I need to re-export the models but the aircraft.cfg lights section is ready to go.
The cargo doors work but I currently have them all set to the primary door opening: un/load passengers, un/load baggage was the thinking. Not sure if there is a need to change that.
The fuel gauges setup does not match the fuel tank configuration and I am working to change those gauges so the fuel tanks can be used as planned.
There need to be some improvements in VC switch labels and that will be done.
There are a few minor texture issues that will be addressed.
Please let me know what else you are seeing so we can get these changes in and get an updated version out.
Thank you Sir! Good stuff too.
You and WMD are in a minority ya know; out of 135 beta test downloads, so far, I have received 2 responses regarding helpful feedback. :-)
I am certain more will be coming ..... otherwise I will discontinue open beta testing.
EDIT: Just FYI, I have removed the Beta from the library. There are plenty copies out there to find and report issues, and there are quite a few. I have all but two corrected at this point. I will await further feedback to finalize the corrections. The next release will be Gold.
just lovely..!! happy to see the repaints by Rachael were included..!! the only item I noticed to look at ..the fuel pump switches..
don't "switch" .. as for exits.. thinking the C-60A should be able to open the entry door inflight..without the cargo hold doors also
opening ..inflight... thanks Milton..and the team !!
rgds
t creed
Thanks TC; good points.
I corrected the fuel pump switches; aircraft.cfg issue.
Maybe the cargo doors should be switched to ... cargo doors :-)
As for opening the entry door in flight ... not possible but if for paratroops, not sure what they did or if that door worked differently. Anyone with insight to this?
my thoughts were the paratroopers.. wonder if it was as simple as..door removed for "jumps" since not going to altitudes ..??
thanks sir..
rgds
t creed
For the Lodestar cockpit beta release, there are needs for better labeling of switches. This is what I have come up with and have requested these changes be made.
For anyone else dressing out the VC textures, these are the missing labels.
Lodestar next release: If anyone has some nice C-57 or C60A textures they would like included in the release package, give me a heads up and I will consider them.
Some have been posted in this thread that I thought were awesome.
Thanks
I knew I'd seen it somewhere...
Milton, it is in the C-60 0003635_erection and maintenance instructions (.pdf) on page 189.
(4) Doors.
(a) The door for entering the airplane is quickly removable in flight and equipped with a lock which can be secured and opened from the outside. A lever releases the hinges. A removable cover plate replaces cabin door during parachute troop maneuvers.
Further along it says:
(5) EMERGENCY EQUIPMENT.
(a) Two emergency panels, (note: the window hatches) operated from the inside, are provided. The entrance door is quickly removable for egress in an emergency. A lever releases the hinges of the door in flight.(note: for use in emergency bailout) Also an easily removable cover plate for the door opening, removable from the inside, is supplied loose in each airplane. It is possible to remove and install the cover plate in flight when cabin door has been removed.
From this is appears the procedure is to remove the door prior to departure on a parachute flight and cover the opening with the cover plate. This is removed to jettison the screaming cargo and then replaced to keep the crew warm and inside until landing. I assume this would be some sort of rudimentary plug-type panel with dogs to secure it to the frame. I have not seen a picture of post-war civilian parachute Lockheeds but other types were modified with roll-up doors when flown as dedicated jump aircraft. This would, of course, all change if the aircraft was modified with a double entry/cargo door as most of those were a custom shape entry door. The only other alternative in this case is if the cargo-door mod had two "cargo" sections, the forward one surrounding and incorporating the std. oval entry door (similar to some variants of the C-47/DC-3)
Rob
"To some the sky is the limit. To others it is home" anon.
“Anyone who has never made a mistake has never tried anything new.” -Albert Einstein
Hi,
This is a very small detail. The PV-2 from way back has really nice prop discs, but this latest beta has,for my computer(?) invisible discs. I am with FS9 and even though I swapped out the discs from the earlier aircraft, they still don't work in the same way .
Otherwise it's a beautiful model
Andy.
Hi,
Thank you Milton; I will give them a run later today and report back.
Andy.
thanks Rob... !!
4) Doors.
(a) The door for entering the airplane is quickly removable in flight and equipped with a lock which can be secured and opened from the outside. A lever releases the hinges. A removable cover plate replaces cabin door during parachute troop maneuvers.
rgds
t creed
I installed a cockpit light and found as soon as it comes on it turns itself back off. That must be why it was // out to begin with. Anyone know what causes this?
[LIGHTS]
// types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
// 6=Taxi, 7=Recognition, 8=Wing, 9=Logo, 10=Cabin
light.0 =3, -34.32, 0.00, 3.31, fx_navwhi //tail white nav
light.1 =3, -1.07, -32.64, 3.86, fx_navred //left wing
light.2 =3, -1.07, 32.64, 3.86, fx_navgre //right wing
light.3 =2, -6.15, 0.00, -1.01, fx_strobe //bellystrobe
light.4 =1, -27.02, 0.00, 5.43, fx_beacon //tail beacon
light.5 =1, -6.15, 0.00, -3.36, fx_beacon //belly beacon
light.6 =4, 6.00, 0.00, 3.00, fx_vclight //vclight ----------
light.7 =3, -34.32, 0.00, 3.09, fx_navwhi //tail white nav
light.8 =10, -14.90, 1.34, 2.87, fx_cabinlites
light.9 =10, -5.76, 0.00, 3.02, fx_cabinlites
light.10 =10, -14.90, -1.34, 2.87, fx_cabinlites
light.11 =5, 0.2, -18.00, 1.00, fx_landing_maule
light.12 =5, 0.2, 18.00, 1.00, fx_landing_maule
Hi Milton,
as I'm still abroad and won't be able to fly till October, I'm still following the progress of the Lodestar. I don't know if the cargo doors open separately from the passenger door (which I would prefer) but have you thought of assigning shift + 2 or another assignment like the slash for example to the cargo doors to open separately from the passenger door?
Hi Mark :-)
Great to see you jumping in here from abroad. Yes, actually I changed the doors earlier today as I was finalizing other issues, including the cockpit windows. I am hopefully making my final changes here shortly and will try to get all these models exported tonight before some final testing. I set all the lower cargo doors to use shift+e, 2 the cargo door (or rear canopy) assignment.
Milton, I did notice that pedestal seems rather odd. I bring your attention to the pictures below
The lever is supposedly in the "Full Rich" area (Circled in brown), which corresponds to about 75-100% mixture. Yet the levers are at 0%
The levers are now in the yellow circle, which is marked as "Auto Rich" (50-75% mixture), yet the levers are actually between 25 and 50%.
Now the area circled in blue, which reads "Auto Lean" (25-50% mixture). Meanwhile, the levers are actually between 50 and 75%.
And finally, the green circle. It corresponds to a setting never used: Full Lean (1-25%, which is basically the point between Idle-Cutoff (0%) and Auto Lean (25-50%). The levers clearly read between 75 and 100%.
What does this mean? I believe it means the mixture levers on the Harpoon/Lodestar/Ventura, much like in the B-17 and B-24, actually work opposite to regular ones.
I don't know how I missed it, especially since these markings are also present in the Harpoon. Sorry I took so long to notice, Milton.
Wow! Interesting, you, me and 1000 others missed it I guess because no one actually reads those labels; they are just eye candy. :-)
Well, I can change it no problem, but I know the world will complain about them being backwards then. :-)
Then they will want the Harpoon changed when explained. :-)
Or, we can change the labels :-)
Dang! What to do.
Hi,
Above about 3000ft I drop the levers to show 30% and just go by the tooltip !
Which takes preference in the sim?... the tooltip or the position of the levers?
All of us are so used to moving the levers to that downward position I imagine it would be simpler to alter the labels !
Andy.
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