NICE! i'm kinda unique.... i use a tweaked ENB bloom mod which gives an NVG effect, freaks buddies out when i fly at night with them andf the labels are turned off.... a case of "Where are you Matt?".... queue me "look right i'll hit my lights" and i'm right there alongside....
but it's nice to have some variation.... gives users more choice....:salute:
Don H
AMD Ryzen 5 7600X
MSI MAG B650 Tomahawk WIFI/BT
64GB Corsair Vengeance 6000MHz DDR5 C40 (4x16)
Sapphire Pulse AMD Radeon RX7900XT 20GB DDR6
Corsair 5000D Airflow Case
Corsair RM850x 80+ GOLD P/S
Liquid Freezer II 360 water cooling
C:/ WD Black 4TB SN770 Gen 4 NVMe M.2 SSD
D:/ Crucial P3 PLUS 4TB Gen 4 NVMe M.2 SSD
Samsung 32" Curved Monitor
Honeycomb and Saitek Flight Equipment
Rob
Thanks
Forwarded a new FD to Milton, without a lot of gauge work it is hard to make the gear start retracting at different times, but as we did on the Eh26 we can have different retract times, which mostly gives the same visual effect.
Cheers. Tom
Depending on how the plumbing is configured the gear retraction and extension will vary a little from one airframe to the next. If one component or another on one side moves a bit harder than the same component on the other side the hydraulic pressure being equal on both will make that side move a little slower.
In the Constellation undercarriage that I studied closely during our development Lockheed made changes throughout the series to balance that to some extent. But looking at various vids there still is some difference airframe to airframe.
Do we have the actual plumbing layout for the PV2 somewhere ?? Absent that I would assume that the factory tried to make the mains retract as evenly as possible and what little difference there might be in a video is due to individual parts on that particular airframe.
Cheers
Stefan
It's not a big deal. I have adjusted the animations for the port side gear to start about a half-second after the starboard side.
Original cockpit lighting explanation from Taigh Ramey:
"Originally the instruments had radium faces (with munsel green alternating markings) that were illuminated with ultra violet cockpit lighting. There were cockpits lights at the top of the pilots and copilots forward side of the sliding side glass with controls on the pilots side electrical panel."
Explanation of original factory delivered Harpoon timings on gear and flaps:
"The gear time varies with pump displacement so it can be different for each aircraft. The extension will be quicker since gravity helps. I expect 15 seconds for retract and 10 seconds for extension with both engines running.
About 15 seconds for both flap extension and retraction."
We will make adjustments to timing as necessary.
This thing's going to be epic for sure!
Love the videos posted above of the Attu Warrior, what a beautiful aircraft.
Intel i9-13900 Raptor Lake , Be Quiet! Dark rock slim cooler, 32 Gb Corsair DDR5 RAM, MSI Z790 Tomahawk motherboard, Asus RTX 4060Ti 16Gb, Thermaltake 1050 Watt PSU, Windows 11 64-bit 1 m2, 4 SSD, 2 HDD.
Love following this thread even though I am a P3D user. Looking forward to getting my little pinkies on it when it is ready.
Cheers
Pat
"Some people might say that freedom is being alone in the bush with the only sounds being the murmurs from the birds ... but I believe freedom is at 5000 feet with no other sound than the engine roaring."- William Hutchison, a young man taken from us far too young (16).
Okay, status update:
1) FM: Fliger seems to have the FM dialed in really well. This may be his best effort yet! Lights and effects need to be assessed and finalized.
2) Sounds: Nigel IMO has outdone himself on the latest version of the sounds. They are the most satisfying of any I have experienced in FS for a large radial of this style.
3) Modeling VC: Still have some work yet in the VC to get the ECU sliced up for the levers, mapped and labeled (hopefully with help from Matt), manual hand pump to add, knee panels to be mapped and labeled, and electrical panel door to animate to gain access to this center console floor panel ahead of the fuel switches. VC night lighting to be finalized.
4) Modeling exterior: Add belly guns; "D" model nose to reshape and map for textures.
5) Textures status: Matt's baby to summarize generally. The drop tanks, rockets and turret hardware need to be textured.
6) Panel and Gauges: One panel is close, yet I am in need of a couple of gauges I do not have in my inventory. The search continues for a proper airspeed gauge and flap and landing gear position indicator.
7) Panel 2: Matt's texture-based panel-need to slice it up the 3 panel sections and apply the gauges.
8) 2D Panels: to be done using the VC panels (when done) as a base.
We have corrected the issues reported from testing. Just trying to get some panel work done before the next round of tests.
I always find this phase of the projects the most difficult to keep focused. Test reports help a lot to correct and finalize. There is just so much to look at and think about. :-)
EDIT: Also curious if anyone has seen a proper working Radio altitude Limit switch and indicator lights setup that might be used
Milton, I have a flap and gear indicator switch that looks like that, but unfortunately I don't have clue where it came from as I've got so many gauges in the folder.
Let Being Helpful Be More Important Than Being Right.
I think the flaps and gear indicator thing is a stock CFS gauge, ships with the CFS2 F4U Corsair in fs2002;
the gauge set is a hangover in fs9
ttfn
Pete
Damn.. Now I know why you guys are building this plane. watching those videos from page 54, WOW! what a beautiful aircraft. I know.. it's about time I get with the program. :redf:
"May the wind always be at your back and the sun upon your face, And may the wings of destiny carry you aloft to dance with the stars" Cheers George!
I was thinking it was a CFS P-47 gauge that was included in the FS9 gauge folder.
If Scott does it, it'll really be good. When I'm re-gauging a panel for my own use, I look at his gauges first.
Let Being Helpful Be More Important Than Being Right.
A few have asked about belly guns ... now completed.
Now have the ECU sliced up for the control levers. Ready for mapping.
The electrical panel and fuel selectors are just bitmaps at this point.
just wonderful...!! (don-t think i-ve used that yet..)
rgds
t creed
sorry it's taking a while guys, currently relegated to my FSX Laptop for a few days till i can get back at my desktop.... will keep you posted :salute:
looks nice with the guns down the back, great Job Milton!
Bookmarks