Results 1 to 7 of 7

Thread: Leading a Squadron

  1. #1
    SOH Mod Lionheart's Avatar
    Join Date
    Jul 2005
    Location
    The land where dust is manufactured and people are high temp tested!
    Age
    51
    Posts
    11,787

    Leading a Squadron

    So, the other night, I was experimenting again. I created some fighters to see what all each one could do, and the coolest ones I could find, by using the photos from that Russian site.

    I found that I could place a Jumpdrive in the Falcon Hauler, which is basically their fighter ship, (one of their lines). The Hauler could also mount Plasma Burst Generators (which I have on my fave Nemesis lite Corvettes). They will destroy a Pirate fighter in quick time. So, I get my ship with all the tunes and weapons, turret outfitted, etc, and then clone about 7 of them. I take 6 and make a squadron, but keep one as a template ship. I then go hunting for the next two days, making my way straight South from Manilayisis' Frontier (The one by Ceos Buckzoid) and head down to pirate territory.

    In the journey, I lost 3 fighters to collisions from them following me irratically. I sware. I then foundmyself with control of the fleet issues. I give them a command and my own ship goes to following another. What in the world!? So I figure out how to detach my own figher from the wing, and then I figure out to must have them move to a location in a sector and 'stay put', lol... Then when we found pirates, I would dispatch them. I later found a couple of cheap used ships, one even a Nemesis (happy I was to find that!!!!) and got them outfitted with some bits and weapons and off again we went.

    Some good fun when things were going right. I hated to lose good ships to self inflicted collisions. Who taught them to fly??? ack..


    Now, I think I am going to create a string of headquarters stations through the system in key locations. I made number two last night in Trinity Sanctum, I think it was. Ordered a Split Elephant to pull stations with, so I can move them if needed. I have two stations that use the Crystal fab design, which has 2 landing ports each, (10 units can dock), but they arent even with the planet. Somehow I need to spin them 90 degrees... so the view out of my bedroom windows will show the planet just right... heh...




    Bill
    Humble Poly bender and warrior of Vertices

    <a href=http://www.prepar3d.com target=_blank rel=nofollow>http://www.prepar3d.com</a>

    iMac 24" Alum UniBody; Intel Core Duo 2.80 GHz;
    ATI Radeon HT 2600 XT; 1TB drive; 4 Gigs DDR Ram;
    Apple juice plasma injection system.

  2. #2
    Jr. Admin gigabyte's Avatar
    Join Date
    Jan 2007
    Location
    Atlantic Canada
    Age
    55
    Posts
    2,031
    oh man i do miss x3, i have not been in space for a long time -too long... i really liked to take a couple of small carriers and load them up with a belly full of "disposable" fighters then just go out on a prowl. my fav fleet was made up of that yorktown carrier, and one from wing commander, i also took a battleship and a few corvettes and i would often just sit back and watch a battle then sweep in to salvage any cargo or weapons left behind when the smoke cleared...lol
    Regards,
    Mike "Ears Hopin" P.

    Freedom , everyone enjoys it, very few defend it. - If You Won't Stand Behind Our Troops then feel free to stand in front!

    _________________________________________________
    "Let Being Helpful Be More Important Than Being Right!"

  3. #3
    SOH Mod Lionheart's Avatar
    Join Date
    Jul 2005
    Location
    The land where dust is manufactured and people are high temp tested!
    Age
    51
    Posts
    11,787
    Oh man.. That sounds like fun! I must do that.

    Last night, about 8 pirate ships came through a system I have a station at. I called my fleet of Split Tiger heavy corvettes in. Actually, I think they are bigger then Destroyers. But... I had created one, used SuperTune on it, and it does like some crazy amount of speed. I then cloned it. So, the Tiger squadron get to the sector and start banging at the fleet. One launches a Hammerhead after a while of dogfighting, and takes out all the pirate ships at once. (Powerful missle). So then, 8 Tigers are trying to hit one pirate.... and the Tigers are going faster then the pirate, nearly hitting each other.

    Note to self, keep big ships at regular speeds... Lost one Tiger. I called them out, back home, and took out the pirate myself.


    How can one take a single fighter or craft out of a Fighter Wing? Can you desolve a fighter wing? I couldnt figure out how to do that last night. I looked for like 15 min's. I know its possible as I had done it before.
    Humble Poly bender and warrior of Vertices

    <a href=http://www.prepar3d.com target=_blank rel=nofollow>http://www.prepar3d.com</a>

    iMac 24" Alum UniBody; Intel Core Duo 2.80 GHz;
    ATI Radeon HT 2600 XT; 1TB drive; 4 Gigs DDR Ram;
    Apple juice plasma injection system.

  4. #4
    SOH Mod Lionheart's Avatar
    Join Date
    Jul 2005
    Location
    The land where dust is manufactured and people are high temp tested!
    Age
    51
    Posts
    11,787
    Ok.. I found out how to detach a ship from a wing.

    Click on a Wing 'ship', click C for Comms. navigate downward on the list in the Command Console for the wing, and you'll come accross a list of the ships. Click on one and hit enter and Voila, you'll see a mini menu that includes 'Temporarily remove from Wing' as well as 'Remove from said Wing'. :D

    Done...

    Tiger fleet is having to be illiminated.. sadly.. We are going to rebuild the fleet though from the recycled parts into re-useable 'slower' Corvettes/Destroyers (more Tigers that are slower and not so dangerous when patrolling).

    I found another free ship! Dang if I missed one.. Prototype Skate. I guess I missed this one. I did alot of flying in it tonight. I must have flown 3 hours tonight. Felt good to get away from problems.

    I have a new fleet (squadron) of Split Mamba Raiders. Brilliant craft. With stock Boost and engine improvements, they run at about 240 M/S top out. Love it. They can also hyper-jump, enough room in the boot to hold a Hyper Drive, I guess. (and the batteries to run that thing, lol). I have some nice ammo on them, and they arent doing 1,000 M/S, so they are good for patrol craft. I will set them around the systems as patrol craft around the 'company' stations.


    Signing off for the night. Its been a great week of exploration and PBK'g... (Pirate Butt Kicking).



    bill
    Humble Poly bender and warrior of Vertices

    <a href=http://www.prepar3d.com target=_blank rel=nofollow>http://www.prepar3d.com</a>

    iMac 24" Alum UniBody; Intel Core Duo 2.80 GHz;
    ATI Radeon HT 2600 XT; 1TB drive; 4 Gigs DDR Ram;
    Apple juice plasma injection system.

  5. #5
    Jr. Admin gigabyte's Avatar
    Join Date
    Jan 2007
    Location
    Atlantic Canada
    Age
    55
    Posts
    2,031
    Man I have forgotten so much about this game all my fleet mgmt skills will all have to be relearned, I remember going on massive fleet building binges and ending up with so many ships and stations in a sector that the game slowed to a slide show...lol I do miss the old trips to "Indian Country" though going in with a carrier, battleship, a couple of Corvettes and 3 wings of fighters and just cleaning house, then calling in the salvage detail and having them clean up the mess we left behind... Massive Fun!
    Regards,
    Mike "Ears Hopin" P.

    Freedom , everyone enjoys it, very few defend it. - If You Won't Stand Behind Our Troops then feel free to stand in front!

    _________________________________________________
    "Let Being Helpful Be More Important Than Being Right!"

  6. #6
    SOH-CM-2013 luckydog's Avatar
    Join Date
    Aug 2007
    Location
    Chapel Hill, NC and the Texas Hill Country
    Age
    64
    Posts
    2,314
    Normally, I just sit in one of my carriers, send out one or two wings and watch the action..........
    sometimes I'll jump into an unassigned fighter and join the fray ( oh, and I have "collisions" turned off..........
    it was getting too ridiculous !!! ).

    LD
    Life isn't about waiting for the storm to pass....

    It's about learning

    to dance in the rain.

  7. #7
    SOH Mod Lionheart's Avatar
    Join Date
    Jul 2005
    Location
    The land where dust is manufactured and people are high temp tested!
    Age
    51
    Posts
    11,787
    Off to find 'turn off collisions'. That would have saved me a few Nemesis ships.. arrghh..
    Humble Poly bender and warrior of Vertices

    <a href=http://www.prepar3d.com target=_blank rel=nofollow>http://www.prepar3d.com</a>

    iMac 24" Alum UniBody; Intel Core Duo 2.80 GHz;
    ATI Radeon HT 2600 XT; 1TB drive; 4 Gigs DDR Ram;
    Apple juice plasma injection system.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. P-51K RAF 129 Squadron JD-V.zip
    By jankees in forum Warbirds Library
    Replies: 0
    Last Post: October 15th, 2012, 05:06
  2. Did you guy's know?????? DC-3 made by Leading Edge Simulations
    By Flame-Prop in forum FSX General Discussion
    Replies: 4
    Last Post: August 17th, 2012, 04:43
  3. 434 Squadron T-33
    By weeebbz in forum FSX General Discussion
    Replies: 4
    Last Post: March 3rd, 2012, 20:55
  4. Animating aircraft gear doors and leading edge slats
    By Sid2008 in forum Aircraft Design & Animation
    Replies: 3
    Last Post: May 26th, 2010, 05:23
  5. passwords leading to bank fraud
    By dog1 in forum CFS2 General Discussion
    Replies: 5
    Last Post: July 5th, 2009, 11:02

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  


Avsim - Flightsim - SimFlight - Simviation - iflyonline - CFS IP - Quarter Moon Saloon - Com-Central