So, the other night, I was experimenting again. I created some fighters to see what all each one could do, and the coolest ones I could find, by using the photos from that Russian site.
I found that I could place a Jumpdrive in the Falcon Hauler, which is basically their fighter ship, (one of their lines). The Hauler could also mount Plasma Burst Generators (which I have on my fave Nemesis lite Corvettes). They will destroy a Pirate fighter in quick time. So, I get my ship with all the tunes and weapons, turret outfitted, etc, and then clone about 7 of them. I take 6 and make a squadron, but keep one as a template ship. I then go hunting for the next two days, making my way straight South from Manilayisis' Frontier (The one by Ceos Buckzoid) and head down to pirate territory.
In the journey, I lost 3 fighters to collisions from them following me irratically. I sware. I then foundmyself with control of the fleet issues. I give them a command and my own ship goes to following another. What in the world!? So I figure out how to detach my own figher from the wing, and then I figure out to must have them move to a location in a sector and 'stay put', lol... Then when we found pirates, I would dispatch them. I later found a couple of cheap used ships, one even a Nemesis (happy I was to find that!!!!) and got them outfitted with some bits and weapons and off again we went.
Some good fun when things were going right. I hated to lose good ships to self inflicted collisions. Who taught them to fly??? ack..
Now, I think I am going to create a string of headquarters stations through the system in key locations. I made number two last night in Trinity Sanctum, I think it was. Ordered a Split Elephant to pull stations with, so I can move them if needed. I have two stations that use the Crystal fab design, which has 2 landing ports each, (10 units can dock), but they arent even with the planet. Somehow I need to spin them 90 degrees... so the view out of my bedroom windows will show the planet just right... heh...