Help!! French aircraft are hard to land (P-36)
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Thread: Help!! French aircraft are hard to land (P-36)

  1. #1
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    Help!! French aircraft are hard to land (P-36)

    I have been flying around getting as feel for this Cool.. H75

    And I am having a hard time landing this bird??


    Maybe it is it funny French paint on this P-36??
    I have the gear down, speed correct, throttle back and BANG!!

    Hobbit pieces everywhere!!!

    Can't seem to sort out why??

  2. #2
    Hmmmm, Not Sure. From the looks of things you're doing everything perfectly, by the books!

  3. #3
    I know, I know. You are landing in the wrong hemisphere. Put the long range fuel tanks on and come and land here in Oz. I will fire up the BBQ for you.

    cheers
    MC

  4. #4
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    Obviously a trim issue!

  5. #5

    Difficult Landing

    Try Landing with the Wheels on the Bottom instead.

    I believe that might work better.

    - Ivan.

  6. #6
    Hmmm. I'm not an accomplished pilot, but I do think there's something wrong with your final approach.

    If it's because you think you can see the ground better, you might want to try a different idea.

    I don't know about Middle Earth, but up here on the surface, we look UP at the sky.

    I'm jus sayin...

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    Icon5

    man its obvious .... your mechanic was hobbit

  8. #8
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    Quote Originally Posted by Ivan View Post
    Try Landing with the Wheels on the Bottom instead.

    I believe that might work better.

    - Ivan.
    But the wheels are on the bottom??


  9. #9
    Quote Originally Posted by Murray Cod View Post
    Put the long range fuel tanks on and come and land here in Oz. I will fire up the BBQ for you.
    Please do not barbecue hobbits. Hobbits are sentient creatures fully able to communicate their feelings. A bit dense at times, but not all of us have degrees from Harvard and anyway hobbit fur is extremely pungent when smouldering.
    Tom
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  10. #10
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    Icon5

    yea my first grankid i get ever requested the name hobbit in there some where , if not then, my next 4 legged friend

  11. #11
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    It's a bit baffling how it doesn't work, after all you're doing perfect three point landings. Don't the points stand for cowling-canopy-tailfin after all? Weird indeed.

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    Quote Originally Posted by hairyspin View Post
    Please do not barbecue hobbits. Hobbits are sentient creatures fully able to communicate their feelings. A bit dense at times, but not all of us have degrees from Harvard and anyway hobbit fur is extremely pungent when smouldering.

    YEA!!! what He said!!!!
    Burning Hobbits NOT GOOD!!!

  13. #13
    I think som eof the .air flight models have too high a damage sensitivity on the contact points for langing gear and such. I found this working on the MkV Spitfire a few yeas back. It may work out by the book as far as meters per second but I don't think the sim world is that accurate to hold to. You need to adjust for realism in game. Maybe we can edit the .air file and see? I recall having similar difficulties. Look for wind direction too and land into it. You can almost hover in some of the Spitfires.
    [SIGPIC][/SIGPIC]
    It's perfectly ordinary banter Squiffy, "Bally Jerry, pranged his kite, right in the 'how's your father.'" - Monty Python, RAF Banter Sketch.

    squiffy, a. slang. 1. Intoxicated; drunk. 2. Askew, skew-whiff. - OED

  14. #14
    Quote Originally Posted by Squiffy View Post
    I think some of the .air flight models have too high a damage sensitivity on the contact points... Maybe we can edit the .air file and see?
    Hello Squiffy, good to hear from you! The contact points are in the aircraft.cfg - you'll find the damage settings there. This is from one of the stock Spits showing the first two points: Class is 1 for wheels and the figure to change is the fourth one in each line for the gear - it's vertical speed limit in feet per minute. For HH, best make this half a million....


    Code:
    [contact_points]
     //0  Class
     //1  Longitudinal Position        (feet)
     //2  Lateral Position             (feet)
     //3  Vertical Position            (feet)
     //4  Impact Damage Threshold      (Feet Per Minute)
     //5  Brake Map            (0=None, 1=Left, 2=Right)
     //6  Wheel Radius          (feet)
     //7  Steer Angle           (degrees)
     //8  Static Compression           (feet)  (0 if rigid)
     //9  Max/Static Compression Ratio
     //10 Damping Ratio          (0=Undamped, 1=Critically Damped)
     //11 Extension Time          (seconds)
     //12 Retraction Time          (seconds)
     //13 Sound Type
     //14 Airspeed limit for retraction (KIAS)
     //15 Airspeed that gear gets damage at (KIAS)
    
    point.0=1,-29,0,-2.7,2165.354331,0,0.35,180,0.26,1.5,0.5,0,0,0,140,150
    point.1=1,-8,-2.85,-7.1,2165.354331,1,1,0,0.497608,2.5,0.82308,6,6,2,140,150
    etc...

    Also check the last entry for "Airspeed that gear gets damage at (KIAS)" - the first line especially is for the tailwheel and it could certainly stand more than 150 knots IAS: it was a fixed wheel!
    Tom
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