
Originally Posted by
smilo
VOILA!!!
thanks fellas.
as soon as i saw it,
the memory banks kicked in.
as i've said in the past,
i am continuously amazed
by how many french words and phrases
i use in my everyday conversation.
it's to bad that i didn't pay closer attention
in that french class i failed back in the ninth grade.
so it goes.
i hope i am not kidding myself,
but i feel like yesterday was a very good 196 progress day.
even though i can't say that i have it down pat,
i am starting to figure out the viewing order process.
trial and error, trial and error,
and then some more trial and error.
i have been trying to put together
the gunstation/cockpit area which includes
the fuselage exterior and interior,
the exterior and interior canopy framework,
panel area, and later, the tailgun needs to be added.
one thing that i've noticed is that
pieces must be added within a sub assembly
in the proper sequence, or else
the texture shading does not look right.
for example, if i cover 5 bulkhead templates
from a forward bulkhead to the aft,
and then later, decide to add 1 more template
just forward of the 5 i previously did,
there is a shading issue with the new
far forward group of pieces.
i have tried changing the sequence in the model editor,
by moving the new pieces to the top of the list,
but still have the issue.
i went to bed with this problem
and might have come up with a solution.
i need to go test the theory.
maybe, a few screen shots would help clarify.
next post, after i fire up the working machine.
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