Here are some wip screenshots. Now to add some extra skin detail and some fake reflections and shadows once I better understand how the fuselage textures map onto the model.
I also need to work out some appropiate markings - at the moment I am using "Tough Old Bird" noseart from a Trojan http://www.airport-data.com/aircraft/photo/661322.html until I can come up with soemthing appropiate to a small cargo company.
At the moment I am trying to fix a strange thing: When I apply the changed textures on the model (using dxtbmp and the default bmps), the fuselage textures become blurred - no matter wether I use dxt3 or 32bit-format.
Otherwise progress is good :salute:
Attachment 66319Attachment 66320
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