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Thread: SOH Team Project - Grumman Tracker, Trader, Tracer

  1. #2101
    Milton, not a big deal, but this EC-1A had the same cabin windows as the C-1.

    Attachment 66084

    Cheers, :salute:
    Hank

  2. #2102
    Quote Originally Posted by hae5904 View Post
    Milton, not a big deal, but this EC-1A had the same cabin windows as the C-1.

    Attachment 66084

    Cheers, :salute:
    Hank
    Cool :-) Nice picture too. If I attempt to change the model to do those windows, then of course the mapping will be affected and the E-1B paint kit will no longer apply. Now we are looking at some work that at this point I would rather not get into.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  3. #2103
    Well you can leave it as it is?? Besides, there has only been ONE such plane ever converted.
    More interesting, paint like wise, is to take old E-1B airframes, remove the radome, and throw them on the civilian market as cargo haulers.
    That would give a lot of repaints.

    I always wondered, both the Tracker and Trader found a way on the civi market, why didn't the Tracers??
    A lot of them are still stored.......

    Cheers,
    Hank

  4. #2104
    Hank,

    Yes, I will leave as is. Mapping changes really complicate matters and I do not want to invest the time (with the Harpoon, Dash 7, and Avia 57 proojects in progress) to divert 1-2 weeks for that change. Plus you would need another paint kit.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  5. #2105
    Thanks Milton, as that is the most logical solution, one that makes perfectly sense ! :salute:

    Cheers,
    Hank

  6. #2106

    Replacement texture for VS-23 S-2E

    Hey Guys,
    While researching for another repaint I found a better picture of the lower nose area of the VS-23 S-2E that I had painted, I didn't carry the stripes far enough on the bottom. This texture fixes that. Sorry for any inconvenience.

    Dave

  7. #2107

    E-1B Shaking with brakes on

    Anyone have a fix for the E-1B shaking with the parking brakes set? The EC-1A does this also. The S2F-3 doesn't do this at all!

    Dave

  8. #2108
    Quote Originally Posted by p3aewguy View Post
    Anyone have a fix for the E-1B shaking with the parking brakes set? The EC-1A does this also. The S2F-3 doesn't do this at all!

    Dave
    Actually there is nothing wrong here. Let me demonstrate.

    Stand here in front of me.
    Now I hang 2 900 lb engines, one on each arm.
    Each engine has 1820 cubic inches and the 9 pistons in each engine develop 169.4 HP.
    Now let's start those engines.
    With 18 cylinders hanging there developing 3050 supercharged horse power,
    Let me know when you start shaking. :-)


    In all seriousness, I would be surprised if the aircraft do not shake abit with both engines running; probably more realistic.
    But, the way I have the suspension setup with 75% of the available compression used sitting static, this causes a bit of that, especially if throttles are not at idle with brakes on.
    This causes the sim to think that the suspension is well compressed (which it is) because I believe in lots of hanging gear on approach (as in the RW).
    It also varies with scenery or type of runway.
    It can also be caused by a low yaw MOI but that is not necessarily the case here.
    Another cause can be CoG is way off; not the case here as both are well within the aircrafts' limits (actual CoG is 23% and 26% for these two models).
    Another possible cause could be the rear bumper gear is a liitle lower on one than the other.

    At any rate, it is barely noticeable here, but I like it that way.

    If it's dancing for you or causing a crash, then that is a problem.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  9. #2109
    SOH-CM-2024 Duckie's Avatar
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    Quote Originally Posted by p3aewguy View Post
    Anyone have a fix for the E-1B shaking with the parking brakes set? The EC-1A does this also. The S2F-3 doesn't do this at all!

    Dave
    Like Milton says, lots of stuff going on under the hood! Heck, I start shaking when those twin rads get fired up. My S2s and E-1s all shake just enough so you could tell. Once they both smooth out and I release brakes at ground idle the shaking stops.
    Duckie

    "I hate to see you go, but I love to watch you leave!"

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  10. #2110
    Okay, Thanks Milton and Duckie!

    Dave

  11. #2111
    Quote Originally Posted by Milton Shupe View Post
    How does this look (apologies to Duckie for temporarily using his textures).

    This is the E-1B without the radome and with C-1A antenna rigging added.

    Now, anyone volunteer a paint scheme?
    Hi Milton,

    I haven't painted in some time, but this gets me itchy! Can you please send it to me too? I would like to try my hand at a fictional cargo hauler ...

  12. #2112

    First go at Cecil the Sea Sick Serpent

    Been playin' in the paintshop again. Not too pleased with the sea serpent, but there are no decent pics of it. I had to guess a lot. Let me know what you think...

    Dave

  13. #2113
    Quote Originally Posted by Sascha66 View Post
    Hi Milton,

    I haven't painted in some time, but this gets me itchy! Can you please send it to me too? I would like to try my hand at a fictional cargo hauler ...
    Thanks Sascha66; you bet :-) Check your PMs.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  14. #2114
    Quote Originally Posted by p3aewguy View Post
    Been playin' in the paintshop again. Not too pleased with the sea serpent, but there are no decent pics of it. I had to guess a lot. Let me know what you think...

    Dave
    LOL Well, I think I luv it!
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  15. #2115
    Quote Originally Posted by Milton Shupe View Post
    How does this look (apologies to Duckie for temporarily using his textures).

    This is the E-1B without the radome and with C-1A antenna rigging added.

    Now, anyone volunteer a paint scheme?
    Wow That is one sharp looking aircraft!

  16. #2116

    VAW-111

    Playing in the paintshop! One question Milton, What texture are the engine scoops mapped to? Thanks!

    Dave

  17. #2117
    SOH-CM-2024 Duckie's Avatar
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    Quote Originally Posted by p3aewguy View Post
    Playing in the paintshop! One question Milton, What texture are the engine scoops mapped to? Thanks!

    Dave
    Dave, the engine scoop atop the nacelle/cowl is on the miscellaneous texture. The scoop shape is on the top row 2nd object from the left.

    Cheers,
    Steve
    Duckie

    "I hate to see you go, but I love to watch you leave!"

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  18. #2118

    E-1b Greyhound

    Quote Originally Posted by Milton Shupe View Post
    How does this look (apologies to Duckie for temporarily using his textures).

    This is the E-1B without the radome and with C-1A antenna rigging added.

    Now, anyone volunteer a paint scheme?
    I flew the greyhound while in the rag for the E-1b and from what I see you have it down pat! How about a Kearsarge VAW-111, Det 33 fudd? We had a ring of stars on a blue ribbon around the nose and Upper and lower ribbons on the the Rudders.

  19. #2119
    Quote Originally Posted by Milton Shupe View Post
    Thanks Sascha66; you bet :-) Check your PMs.
    I was going for a naked aluminium look for a fictional cargo hauler but when i try to apply alpha channels to get a proper reflective finish the textures turn transparent on me. Is there some work-around to avoid this?

    I can do without alpha but the metal finish will not be as good!:salute:

    Best,
    Sascha

  20. #2120
    Quote Originally Posted by Megadog View Post
    I flew the greyhound while in the rag for the E-1b and from what I see you have it down pat! How about a Kearsarge VAW-111, Det 33 fudd? We had a ring of stars on a blue ribbon around the nose and Upper and lower ribbons on the the Rudders.
    Got any pictures or more info(Buno's, nose numbers, Tail codes, etc)? I could do it with more info, or preferably a picture.

    Dave

  21. #2121
    Quote Originally Posted by Duckie View Post
    Dave, the engine scoop atop the nacelle/cowl is on the miscellaneous texture. The scoop shape is on the top row 2nd object from the left.

    Cheers,
    Steve

    Thanks Duckie! Yet again you have pulled me from the fire and saved me! LOL!!!!
    How goes the -1 paint kit and textures?

    Dave

  22. #2122
    Quote Originally Posted by Sascha66 View Post
    I was going for a naked aluminium look for a fictional cargo hauler but when i try to apply alpha channels to get a proper reflective finish the textures turn transparent on me. Is there some work-around to avoid this?

    I can do without alpha but the metal finish will not be as good!:salute:

    Best,
    Sascha
    My apologies sir. These textures do not have the _t and therefore the alphas represent transparency.

    EDIT: If there is sufficient interest in doing a number of these, I could create an alternate model for reflective textures.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  23. #2123
    Quote Originally Posted by Milton Shupe View Post
    My apologies sir. These textures do not have the _t and therefore the alphas represent transparency.

    EDIT: If there is sufficient interest in doing a number of these, I could create an alternate model for reflective textures.
    I will try the aluminium look without alpha channels first

    Cheers,
    Sascha

  24. #2124
    SOH-CM-2024 Duckie's Avatar
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    Quote Originally Posted by p3aewguy View Post
    Thanks Duckie! Yet again you have pulled me from the fire and saved me! LOL!!!!

    Dave
    Glad to oblige Dave. :salute:

    Quote Originally Posted by p3aewguy
    How goes the -1 paint kit and textures?

    Dave
    Going pretty well. Down to adding the panel lines and detail to the nacelles. Then it'll be ready for that "lived in" look to be applied.

    Here are a couple of WIP shots.


    Attachment 66252

    Attachment 66253

    Attachment 66254
    Duckie

    "I hate to see you go, but I love to watch you leave!"

    Intel i9-9900K; Noctua NH-D15 Chromax Cooler; Gigabyte Z390 Aorus Pro WiFi;
    ASUS Dual RTX 2070 Super OC EVO; Corsair Vengeance LPX 32 GB 3200;
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    Corsair RM 850x Gold Full Modular PSU; Phanteks P600S Mid Tower; Win10 Pro
    My SOH Downloads: http://www.sim-outhouse.com/sohforum...d=79620&sort=d

  25. #2125
    Quote Originally Posted by Duckie View Post
    Glad to oblige Dave. :salute:



    Going pretty well. Down to adding the panel lines and detail to the nacelles. Then it'll be ready for that "lived in" look to be applied.

    Here are a couple of WIP shots.


    Attachment 66252

    Attachment 66253

    Attachment 66254

    WOW! Lookin' Good Duckie! Looking forward to this!

    Dave

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