Thread: SOH Team Project - Grumman Tracker, Trader, Tracer

  1. #2116

    VAW-111

    Playing in the paintshop! One question Milton, What texture are the engine scoops mapped to? Thanks!

    Dave
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  2. #2117
    SOH-CM-2013 Duckie's Avatar
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    Quote Originally Posted by p3aewguy View Post
    Playing in the paintshop! One question Milton, What texture are the engine scoops mapped to? Thanks!

    Dave
    Dave, the engine scoop atop the nacelle/cowl is on the miscellaneous texture. The scoop shape is on the top row 2nd object from the left.

    Cheers,
    Steve
    Duckie

    "I hate to see you go, but I love to watch you leave!"

  3. #2118
    SOH-CM-2013
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    E-1b Greyhound

    Quote Originally Posted by Milton Shupe View Post
    How does this look (apologies to Duckie for temporarily using his textures).

    This is the E-1B without the radome and with C-1A antenna rigging added.

    Now, anyone volunteer a paint scheme?
    I flew the greyhound while in the rag for the E-1b and from what I see you have it down pat! How about a Kearsarge VAW-111, Det 33 fudd? We had a ring of stars on a blue ribbon around the nose and Upper and lower ribbons on the the Rudders.

  4. #2119
    Quote Originally Posted by Milton Shupe View Post
    Thanks Sascha66; you bet :-) Check your PMs.
    I was going for a naked aluminium look for a fictional cargo hauler but when i try to apply alpha channels to get a proper reflective finish the textures turn transparent on me. Is there some work-around to avoid this?

    I can do without alpha but the metal finish will not be as good!

    Best,
    Sascha

  5. #2120
    Quote Originally Posted by Megadog View Post
    I flew the greyhound while in the rag for the E-1b and from what I see you have it down pat! How about a Kearsarge VAW-111, Det 33 fudd? We had a ring of stars on a blue ribbon around the nose and Upper and lower ribbons on the the Rudders.
    Got any pictures or more info(Buno's, nose numbers, Tail codes, etc)? I could do it with more info, or preferably a picture.

    Dave

  6. #2121
    Quote Originally Posted by Duckie View Post
    Dave, the engine scoop atop the nacelle/cowl is on the miscellaneous texture. The scoop shape is on the top row 2nd object from the left.

    Cheers,
    Steve

    Thanks Duckie! Yet again you have pulled me from the fire and saved me! LOL!!!!
    How goes the -1 paint kit and textures?

    Dave

  7. #2122
    Quote Originally Posted by Sascha66 View Post
    I was going for a naked aluminium look for a fictional cargo hauler but when i try to apply alpha channels to get a proper reflective finish the textures turn transparent on me. Is there some work-around to avoid this?

    I can do without alpha but the metal finish will not be as good!

    Best,
    Sascha
    My apologies sir. These textures do not have the _t and therefore the alphas represent transparency.

    EDIT: If there is sufficient interest in doing a number of these, I could create an alternate model for reflective textures.
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia Series

    Website has been discontinued

  8. #2123
    Quote Originally Posted by Milton Shupe View Post
    My apologies sir. These textures do not have the _t and therefore the alphas represent transparency.

    EDIT: If there is sufficient interest in doing a number of these, I could create an alternate model for reflective textures.
    I will try the aluminium look without alpha channels first

    Cheers,
    Sascha

  9. #2124
    SOH-CM-2013 Duckie's Avatar
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    Quote Originally Posted by p3aewguy View Post
    Thanks Duckie! Yet again you have pulled me from the fire and saved me! LOL!!!!

    Dave
    Glad to oblige Dave.

    Quote Originally Posted by p3aewguy
    How goes the -1 paint kit and textures?

    Dave
    Going pretty well. Down to adding the panel lines and detail to the nacelles. Then it'll be ready for that "lived in" look to be applied.

    Here are a couple of WIP shots.


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    Duckie

    "I hate to see you go, but I love to watch you leave!"

  10. #2125
    Quote Originally Posted by Duckie View Post
    Glad to oblige Dave.



    Going pretty well. Down to adding the panel lines and detail to the nacelles. Then it'll be ready for that "lived in" look to be applied.

    Here are a couple of WIP shots.


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    WOW! Lookin' Good Duckie! Looking forward to this!

    Dave

  11. #2126

    Metal finish for EC1A

    Quote Originally Posted by Milton Shupe View Post
    My apologies sir. These textures do not have the _t and therefore the alphas represent transparency.

    EDIT: If there is sufficient interest in doing a number of these, I could create an alternate model for reflective textures.
    Here are some wip screenshots. Now to add some extra skin detail and some fake reflections and shadows once I better understand how the fuselage textures map onto the model.

    I also need to work out some appropiate markings - at the moment I am using "Tough Old Bird" noseart from a Trojan http://www.airport-data.com/aircraft/photo/661322.html until I can come up with soemthing appropiate to a small cargo company.

    At the moment I am trying to fix a strange thing: When I apply the changed textures on the model (using dxtbmp and the default bmps), the fuselage textures become blurred - no matter wether I use dxt3 or 32bit-format.

    Otherwise progress is good

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  12. #2127
    That looks great Sascha! :-)

    Are you generating MipMaps? That would cause the blurries, at least for me.
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia Series

    Website has been discontinued

  13. #2128
    Quote Originally Posted by Milton Shupe View Post
    That looks great Sascha! :-)

    Are you generating MipMaps? That would cause the blurries, at least for me.
    I think you nailed the problem down in one go! Indeed I usually have the setting on mipmaps. Can't test it now as I'm on the other computer but will do tomorrow ...

    Thank you sir!

  14. #2129
    After removing the mipmaps as Milton suggested, the textures are nice and crisp again. I am in the process of adding more detail, still some ways to go - not so easy to get a convincing aluminium skin from scratch.

    Where would the registration go on acivilian model? And what would be an appropiate registration?

    Some more wip screenshots (with bloom):

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    Take care!
    Sascha

  15. #2130
    "Beastmaster" Blackbird686's Avatar
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    Usually, the registration numbers on most of the civi birds I've seen are on the fuselage towards the rear.... about where you have the words "Cargo Bird".

    But there are others that have it on the vertical stabs too. As far as what type of registration number... Not real sure there, especially on a cargo plane.
    The bare metal textures look SWEET on the model, Sascha... but seeing the E-1B without the radome is gonna take some getting used to.

    BB686
    "El gato que camina como hombre" -- The cat that walks like a man

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