Thread: SOH Team Project - Grumman Tracker, Trader, Tracer

  1. #2056
    Reference the bridal, I'm not 100% sure how you'd work it in FS9 as I can't remember what variables are available that are appropriate.
    In FSX what I've done is model the bridal as part of the aircraft and then set the visibility based on the aircraft being attached to the catapult, the code looks something like this:

    <PartInfo>
    <Name>strop</Name>
    <Visibility>
    <Parameter>
    <Code>
    (A:SIM ON GROUND,Bool) 0 >
    (A:LAUNCHBAR HELD EXTENDED,Bool) 0 &gt; &amp;&amp;
    if{ 1 } els{ 0 }
    </Code>
    </Parameter>
    </Visibility>
    </PartInfo>

    I can't remember why I checked if the aircraft is on the ground or not but it seemed to work better that way...

  2. #2057
    Quote Originally Posted by SkippyBing View Post
    Reference the bridal, I'm not 100% sure how you'd work it in FS9 as I can't remember what variables are available that are appropriate.
    In FSX what I've done is model the bridal as part of the aircraft and then set the visibility based on the aircraft being attached to the catapult, the code looks something like this:

    <PartInfo>
    <Name>strop</Name>
    <Visibility>
    <Parameter>
    <Code>
    (A:SIM ON GROUND,Bool) 0 >
    (A:LAUNCHBAR HELD EXTENDED,Bool) 0 &gt; &amp;&amp;
    if{ 1 } els{ 0 }
    </Code>
    </Parameter>
    </Visibility>
    </PartInfo>

    I can't remember why I checked if the aircraft is on the ground or not but it seemed to work better that way...
    Well, thank you SB. I will try this once converted to FS9 format.
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia Series

    Website has been discontinued

  3. #2058
    I converted the code to FS9 format xml and tried the following:

    <!-- custom anims for Hiding Bridle by SkippyBing -->
    <Part>
    <Name>strop</Name>
    <visible_in_range>
    <Parameter>
    <Code>
    (L:SIM ON GROUND,Bool) 0 >
    (L:LAUNCHBAR HELD EXTENDED,Bool) 0 > &&
    if{ 1 } els{ 0 }
    </Code>
    </Parameter>
    </visible_in_range>
    </Part>
    I get an error on open as follows:

    A name was started with an invalid character. Error processing resource
    'file:///C:/gmax/plugins/mkmdl.parts.xml'. Line 43...
    (L:LAUNCHBAR HELD EXTENDED,Bool) 0 > &&
    Any ideas?
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia Series

    Website has been discontinued

  4. #2059
    SOH-CM-2013
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    Megadog

    Quote Originally Posted by Milton Shupe View Post
    Thanks for that input. Frankly, I have never heard of the bridle, and of all the pictures I have and scoured, I do not recall seeing it. Interesting.
    Milt,

    I am a little late in giving all of you on the Grummans project a Bravo Zulu on an outstanding job! The Fudd needs the same yoke as the S-2s and that is the only change that i would make. I have included the best vatapult holdback/bridle info i have seen.


    http://warships1discussionboards.yuk...catcher?page=1

  5. #2060
    Megadog: Wonderful illustrations. Just what we were looking for.

    Milton: There was ALWAYS a holdback cable, in addition to the bridle. In fs9, using either "ARRCab 2.6", "3 wire" etc., the "holdback" feature (which would I would think should also display the bridle) was using the set brakes key combination (Ctrl + .). The launch command (which released the brakes) was triggered by depressing the period key. Depressing this key would also make the bridle disappear.

    Bill

  6. #2061
    Quote Originally Posted by Wings of Gold View Post
    Megadog: Wonderful illustrations. Just what we were looking for.

    Milton: There was ALWAYS a holdback cable, in addition to the bridle. In fs9, using either "ARRCab 2.6", "3 wire" etc., the "holdback" feature (which would I would think should also display the bridle) was using the set brakes key combination (Ctrl + .). The launch command (which released the brakes) was triggered by depressing the period key. Depressing this key would also make the bridle disappear.

    Bill
    Bill,

    Although I understanding what you are saying, from a modeler's perspective, I have no clue what you are talking about re: "ARRCab 2.6", "3 wire". I have never seen these things in FS9 from a modeling standpoint in the SDK's or in FS9 commands.

    If these have been implemented on other aircraft, they were custom coded through XML as far as I know.
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia Series

    Website has been discontinued

  7. #2062
    Members + johnh_049's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    Bill,

    Although I understanding what you are saying, from a modeler's perspective, I have no clue what you are talking about re: "ARRCab 2.6", "3 wire". I have never seen these things in FS9 from a modeling standpoint in the SDK's or in FS9 commands.

    If these have been implemented on other aircraft, they were custom coded through XML as far as I know.
    It seems to me that this type of thing should be part of the ARRCab addon, instead of the aircraft.
    looks more like an addition to the carrier to me.
    JohnH_049


  8. #2063
    Hi Milton,

    I should have explained that in order to catapult or "trap" any airplane in Fs9, you need to have a freeware program that lets the airplane stop when it lands in the area that has the aircraft wires (and catapult by using a couple of key commands). The most common of these programs is "ARRCab 2.6" (available at the normal download sites) and "3 wire". These were so popular that FSX (the "Acceleration" version) has this feature built in. That's the reason that Skippy had FSX SDK codes for these features. In my previous post I told you the key command that are needed in either ARRCab 2.6 or 3 wire to start and complete the catapult function. If the S-2 (and the others) will display the Bridle and hold back cables when those command are given, then those cables will be displayed at the appropriate times when the S-2 etc. is launched (catapulted) using either of the Fs9 programs necessary (ARRCab 2.6 or 3 wire). I think that this will accomplish what is necessary for fs9 (unless there is something in your modelling magic that I don't understand). I'll try to get Skippy to review my comments here. Bill

  9. #2064
    If that is the case, then I am sure that the program has to communicate with FS9 through an interface, then the modeled "parts" would have to be named appropriately, and would have to have some code to hide/unhide the parts.

    Depending on the requirements to make this work, I might consider giving it a shot for the S2F-1 only, as time allows. I have three other projects going, two in final phases, and the Lockheed Harpoon in "heavy lifting" stage right now. :-)
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia Series

    Website has been discontinued

  10. #2065
    SOH-CM-2013 Duckie's Avatar
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    Back on the job after a wet, wet, weekend and although still drying out I managed to get the fuselage panels almost done tonight.

    Click image for larger version. 

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    Duckie

    "I hate to see you go, but I love to watch you leave!"

  11. #2066
    That's looking great Sir! I know it involves a lot of tedious work and the effort sure shows. Thank you so much!
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia Series

    Website has been discontinued

  12. #2067
    nice work there Steve..!!

    rgds
    t creed

  13. #2068
    Members + lazarus's Avatar
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    Lovely! The project is looking fantastic. I did notice a small glitch in the rudder animation-sorry! If you look at the Stoofs rudder, you will note that there are 2 segments, forward and aft. The aft section is the flight rudder, that is to say, it is the segment connected by cables to the rudder pedals, and is the only segment moving in normal flight. The forward segment is normally locked in trail unless the SERA-single engine rudder assist- switch on the center console ( moved to the yoke in Firecats) is on, in which case, a hydraulic servo (on the right side under the stab in that big fairing) powers the forward segment of the rudder. The actuating 'signal' comes from a walking beam/cam and roller mess in the back that engages on a solinoid that powers up when the switch is thrown. The rudder goes over normally, and about a second and a half latter, the forward segment starts to follow. It takes about 4-5 seconds for the powered section to travel from stop to stop. The system was engineered to avoid excessive rudder forces from a big barn door on the back end, but will give the pilots enough rudder authority to control the aircraft with an engine out. Trivia-the SERA actuator also incorperates the rudder trim electric jack screw.
    It looks fantastic. Waiting eagerly for the finals of the project.

  14. #2069

    Question

    Hiya,

    Quote Originally Posted by Duckie View Post
    Back on the job after a wet, wet, weekend and although still drying out I managed to get the fuselage panels almost done tonight.
    Looking good!!!

    @ALL/Milton: does anyone volunteer for the MLD (Marine Luchtvaart Dienst) repaint of the S-2F1? More than happy to give it a go.

    Regards,

    Marcel

  15. #2070
    Quote Originally Posted by lazarus View Post
    Lovely! The project is looking fantastic. I did notice a small glitch in the rudder animation-sorry! If you look at the Stoofs rudder, you will note that there are 2 segments, forward and aft. The aft section is the flight rudder, that is to say, it is the segment connected by cables to the rudder pedals, and is the only segment moving in normal flight. The forward segment is normally locked in trail unless the SERA-single engine rudder assist- switch on the center console ( moved to the yoke in Firecats) is on, in which case, a hydraulic servo (on the right side under the stab in that big fairing) powers the forward segment of the rudder. The actuating 'signal' comes from a walking beam/cam and roller mess in the back that engages on a solinoid that powers up when the switch is thrown. The rudder goes over normally, and about a second and a half latter, the forward segment starts to follow. It takes about 4-5 seconds for the powered section to travel from stop to stop. The system was engineered to avoid excessive rudder forces from a big barn door on the back end, but will give the pilots enough rudder authority to control the aircraft with an engine out. Trivia-the SERA actuator also incorperates the rudder trim electric jack screw.
    It looks fantastic. Waiting eagerly for the finals of the project.
    Thanks for that explanation; well described. It is true that both are acting as rudders with the aft rudder linked to the leading one. I am aware of the purpose having read the Pilots Handbook but had no way of implementing that feature. The forward rudder does act as a catalyst of sorts amplifying the moves of the aft rudder as implemented in the sim. That's the best I could do without gauge programming. Hope you can continue to enjoy the stoof series in spite of that shortcoming. I appreciate the added knowledge in your highlight.
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia Series

    Website has been discontinued

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