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Thread: SOH Team Project - Grumman Tracker, Trader, Tracer

  1. #1376
    Quote Originally Posted by Duckie View Post
    WOOO HOOO! YES! Someone que the bells, whistles, fireworks, fire retardant(?)

    Thank YOU tankerguy72 via Milton Shupe!

    No problem! haha and yes! bring on the fire retardant!!!

  2. #1377
    Quote Originally Posted by Milton Shupe View Post
    You can thank tankerguy72 for these pics.
    Someone better fix the panel in that second shot before it rips off in flight!

  3. #1378
    Charter Member 2014 Duckie's Avatar
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    E-1 New Exhaust ports!

    Thanks to tankerguy72 the E-1 now has some proper bottom exhaust ports and oil cooler outlets!


    Attachment 56534
    Duckie

    "I hate to see you go, but I love to watch you leave!"

    Win7 Home Prem.; ASUS P6TSE; Intel i7 960 (OC 4.0GHz); 12GB Corsair Vengeance DDR3 1600; Sapphire Radeon Dual-X R9 270 2GB GDDR5; ViewSonic 24" VX2433wm; FSX Drive Dedicated Samsung EVO 840 SSD 250GB

  4. #1379
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    Lovely Stuff, Duckie

    What a great project this has turned into!

  5. #1380
    A friend of mine is working on a conversion to the actual C-1. They doing a turboprop version. They have an order for 4 right now. Maybe a new model for the sim??? haha

    Attachment 56623

  6. #1381
    Quote Originally Posted by tankerguy72 View Post
    A friend of mine is working on a conversion to the actual C-1. They doing a turboprop version. They have an order for 4 right now. Maybe a new model for the sim??? haha

    Attachment 56623
    Im on it!
    Milton Shupe
    FS9 Modeler Hack

    New Website Location: http://www.gjsmith.net/Milton_Shupe/

  7. #1382

  8. #1383
    Hi Milton,

    I've run into a little bit of a snag. I found the white texture the hard points are mapped to. Unfortunately they are coloring other parts on top of the fuselage that should be Gull Gray. They are the eyebrow window frames, aerial blades on inner wing (or hoist points, not sure), intakes on top of nacelles, wing hinge points, and maybe a few misc. tubes sticking out of the lower fuselage. I'm not sure but think the MAD stinger needs to be a buff color as well. The top of the searchlight housing should be Gull Gray, but I can live with it.

    How hard is it to re-map parts? If it's a can-o-worms, no worries. But if possible it would be great to have one texture for the wing hard points, they are all the same. That way I could add some panel lines to them.

    Disclaimer: The panels lines are way too dark - only temporary - and no details have been added yet.

    Thanks!

  9. #1384
    This re-creation is making excellent progress!!

  10. #1385
    Quote Originally Posted by Snurdley View Post
    Hi Milton,

    I've run into a little bit of a snag. I found the white texture the hard points are mapped to. Unfortunately they are coloring other parts on top of the fuselage that should be Gull Gray. They are the eyebrow window frames, aerial blades on inner wing (or hoist points, not sure), intakes on top of nacelles, wing hinge points, and maybe a few misc. tubes sticking out of the lower fuselage. I'm not sure but think the MAD stinger needs to be a buff color as well. The top of the searchlight housing should be Gull Gray, but I can live with it.

    How hard is it to re-map parts? If it's a can-o-worms, no worries. But if possible it would be great to have one texture for the wing hard points, they are all the same. That way I could add some panel lines to them.

    Disclaimer: The panels lines are way too dark - only temporary - and no details have been added yet.

    Thanks!
    Snurdley,

    Wow! The detailed work is looking great! Sorry iZ am slow to respond; my Internet service has been out since yesterday at Noon.

    Let me look at your request and since you are the first to get on the -3, there are few implications to the changes requested.

    I'll get back to you today.

    Great progress.
    Milton Shupe
    FS9 Modeler Hack

    New Website Location: http://www.gjsmith.net/Milton_Shupe/

  11. #1386
    Snurdley,

    What parts specifically would you like mapped separately?
    There are 1400 parts+ in this aircraft so I tend to "generally map" some of them. :-)

    If I map one hardpoint and replicate it, is that satisfactory, or must each be mapped and painted separately with different details?

    I can map all the parts you mentioned separately if you send screenshots of each part you want done.
    Milton Shupe
    FS9 Modeler Hack

    New Website Location: http://www.gjsmith.net/Milton_Shupe/

  12. #1387
    Senior Administrator PRB's Avatar
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    Wow, this project is looking spectacular. A "Bravo Zulu" to all hands involved. Can't wait to do some carrier quals!
    - Paul



    Win7 x64 | GIGABYTE X79-UP4 | Intel Core i7-3820 Quad-Core 3.60 GHz | 16GB DDR3/1600MHz Quad Channel Memory | NVIDIA GeForce GTX 660 Ti 2GB 16X PCIe 3.0

  13. #1388
    Quote Originally Posted by Milton Shupe View Post
    Snurdley,

    What parts specifically would you like mapped separately?
    There are 1400 parts+ in this aircraft so I tend to "generally map" some of them. :-)

    If I map one hardpoint and replicate it, is that satisfactory, or must each be mapped and painted separately with different details?

    I can map all the parts you mentioned separately if you send screenshots of each part you want done.
    Sorry Milton, had to watch my favorite show, 'Flying Wild Alaska'. :mixedsmi: Anyway, If you could map just one hard point and duplicate it that would be great. If you mirror the texture it would be the same on the other side? I've created some pdf documents to try and make sense of all this. The generic gray could be mapped to one color swatch that will be colored Gull Gray and the white could stay mapped to the white1_t texture. The blade aerials on the inner wings are actually dark red in all the photos I've looked at. If any of this is too difficult, please disregard, you've got enough irons in the fire! :salute:

  14. #1389
    Thank you for the illustrative detail; I appreciate that. I am on it.

    EDIT: Okay, I have this pulled up, finally selected out all the parts (I think), and will evaluate current mapping and texture assignments before proceeding.
    Milton Shupe
    FS9 Modeler Hack

    New Website Location: http://www.gjsmith.net/Milton_Shupe/

  15. #1390
    S2F-3 Updates made as requested.

    Check your PM's for a link to the modifications.

    Thanks
    Milton Shupe
    FS9 Modeler Hack

    New Website Location: http://www.gjsmith.net/Milton_Shupe/

  16. #1391
    Thanks for the updated model and textures Milton, it looks great! I did notice that the fairings under the wings and the bottom nacelle cooling flap could be mapped to the white1_t texture also. And if not too much trouble could you revert the searchlight housing back to white as well? I know.... painters = problem children :mixedsmi:

  17. #1392
    Quote Originally Posted by Snurdley View Post
    Thanks for the updated model and textures Milton, it looks great! I did notice that the fairings under the wings and the bottom nacelle cooling flap could be mapped to the white1_t texture also. And if not too much trouble could you revert the searchlight housing back to white as well? I know.... painters = problem children :mixedsmi:
    I understand what you said, but I do not understand what you want me to do with the fairings and cooling flap. :-/

    Yes, I can revert the housing back.
    Milton Shupe
    FS9 Modeler Hack

    New Website Location: http://www.gjsmith.net/Milton_Shupe/

  18. #1393
    Can the fairings and bottom cooling flap be mapped to the white1_t texture? I'm not sure they are mapped to anything.

  19. #1394
    No problem :-)
    Milton Shupe
    FS9 Modeler Hack

    New Website Location: http://www.gjsmith.net/Milton_Shupe/

  20. #1395
    Charter Member 2014 Duckie's Avatar
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    Thanks for boxing them in Milton!

    Duckie

    "I hate to see you go, but I love to watch you leave!"

    Win7 Home Prem.; ASUS P6TSE; Intel i7 960 (OC 4.0GHz); 12GB Corsair Vengeance DDR3 1600; Sapphire Radeon Dual-X R9 270 2GB GDDR5; ViewSonic 24" VX2433wm; FSX Drive Dedicated Samsung EVO 840 SSD 250GB

  21. #1396
    Quote Originally Posted by Duckie View Post
    My Gosh! I am "Gobsmacked"!

    That is so nice looking; WOW!
    Milton Shupe
    FS9 Modeler Hack

    New Website Location: http://www.gjsmith.net/Milton_Shupe/

  22. #1397
    Charter Member 2014 Duckie's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    My Gosh! I am "Gobsmacked"!

    That is so nice looking; WOW!

    LOL! Thanks Milton. "Gobsmacked" - now that is a new one! Can't say I've ever heard that one. But I like it.


    Duckie

    "I hate to see you go, but I love to watch you leave!"

    Win7 Home Prem.; ASUS P6TSE; Intel i7 960 (OC 4.0GHz); 12GB Corsair Vengeance DDR3 1600; Sapphire Radeon Dual-X R9 270 2GB GDDR5; ViewSonic 24" VX2433wm; FSX Drive Dedicated Samsung EVO 840 SSD 250GB

  23. #1398

    Panel Update

    Just received the rear center console ... looks great too!
    Milton Shupe
    FS9 Modeler Hack

    New Website Location: http://www.gjsmith.net/Milton_Shupe/

  24. #1399
    Charter Member 2014 Duckie's Avatar
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    YIKES! Yes it does!
    Duckie

    "I hate to see you go, but I love to watch you leave!"

    Win7 Home Prem.; ASUS P6TSE; Intel i7 960 (OC 4.0GHz); 12GB Corsair Vengeance DDR3 1600; Sapphire Radeon Dual-X R9 270 2GB GDDR5; ViewSonic 24" VX2433wm; FSX Drive Dedicated Samsung EVO 840 SSD 250GB

  25. #1400
    Since we are using the same panels for all variants (except the turbos :-), I am trying to sort out what needs to be on that undone blue forward console. Any help appreciated.
    Milton Shupe
    FS9 Modeler Hack

    New Website Location: http://www.gjsmith.net/Milton_Shupe/

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