Hi,
I've converted this Mossie from the a/c folder and put it into the buildings folder as a static to be used as a facility for bradwell bay
What I want to do is simplify the XDP content so it is good for the static a/c and able to show bullet holes when fired upon.
here is the XDP content. If someone with the knowledge could amend it for me that would be great. thanks
<?xml version="1.0"?>
<UnitData>
<General Allegience="0" LongName="Mosquito VI NF MkII" ShortName="Mosquito NF MkII" ModelName="MossieYP_E_NF.m3d" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="2" Type="moving" EnteredService="05/01/1943" LeftService="12/1/1957" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="tactical_bomber" Country="britain" AllowSpawn="y" InfoURL="help\topics\infomosq.htm" ChecklistURL="help\topics\infomosq.htm"/>
<GunStations>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="machine_guns" Tracer="40" Trainable="0" Trigger="0" Type="ETO_in_gun_303cal" Name="Machine Guns" ConvergeDistance="300" Pitch=".1489" MaxAmmo="2000"/>
<GunStation UpLimit="0" DownLimit="0" LeftLimit="0" RightLimit="0" RateLimit="0" SystemID="cannon" Tracer="40" Trainable="0" Trigger="0" Type="avhistory_gb_gun_hispano_mk2" Name="Cannon" ConvergeDistance="300" Pitch=".1489" MaxAmmo="600"/>
</GunStations>
<Seats>
<Seat Name="Pilot">
<Stations>
<Station Name="Pilot" Type="pilot_station" View="0" FovUp="25" FovDown="15" >
<PadlockLimit AzimuthMin="-134" AzimuthMax="134" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-134" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="134" Elevation="0"/>
</Views>
<GunStations>
<GunStation ID="0"/>
<GunStation ID="1"/>
</GunStations>
</Station>
</Stations>
</Seat>
</Seats>
<Description String="de Havilland Mosquito NF Mk.II (Intruder) DZ502 Night Fighter.
No.23 Sqn RAF, November 1942
The desire to take the war to the enemy led to many types of aircraft being employed in the intruder role. These aircraft roamed over Europe at night and were directed to cause the maximum disruption to the enemy's lines of communications as possible. One favoured tactic was to wait in the vicinity of a German airfield and shoot down any returning aircraft careless enough to think it was safely at home. The NF.IIs employed on this function had their radar removed. . and were to all intents and purposes standard F Mk.IIs. DZ503 shows the next step in NF markings. . the roundel is now type C1, while the fin flash has had its white centre stripe reduced in width.
Mosquito NF Mk.II specifications
Weight:
14,100/22,500 lb.
(6,409/10,227 kg)
Span:
54ft 2in (16.5 m)
Length:
40ft 6in (12.3 m)
Engine:
Two Rolls-Royce Merlin 25
liquid-cooled V-12s with
1,635 hp each
Armament:
Four 20-mm Hispano cannon
in belly under nose
with 150 r.p.g.,
Four 0.303-in. Browning
machine guns on nose
with 500 r.p.g., plus
2,000 lb. of bombs
(in fuselage and under wings)
or 1,000 lb. of bombs and
eight 60-lb. rocket projectiles.
Max speed @ altitude:
380 mph (611 km/h)
@ 13,000 ft (3,962 m)
Ceiling:
36,000 ft (10,973 m)
Initial climb rate:
1,870 ft/min (570 m/min)
Range:
1,205 mi (1,938 km) with
internal fuel;
1,705 mi (2,743 km) with full
load and auxiliary tanks"/>
<Moving MinSpeed="56" MaxSpeed="170" CruiseSpeed="129" GroupSize="1" Type="0"/>
<Weapon WeaponType="Bomb" ImpactDice="1" ImpactDieSize="1" ImpactOffset="20000" BlastDice="1" BlastDieSize="1" BlastOffset="10000" FireDice="1" FireDieSize="1" FireOffset="100" BlastRadius="10"/>
<Loadouts InternalPylons="1">
<Loadout Name="Clean" MissionType="Escort,CAP,Intercept,Sweep,Nothing,Bo mber_Intercept"/>
<Loadout Name="(2)500lb Bombs">
<Hardpoint ID="0" PylonType="pylon_null_double" PayloadType="B_500lbMOS" Quantity="3"/>
</Loadout>
<Loadout Name="(4)250lb Bombs">
<Hardpoint ID="0" PylonType="pylon_null_double" PayloadType="B_250lb" Quantity="3"/>
<Hardpoint ID="1" PylonType="pylon_MOS_0" PayloadType="B_250lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_MOS_0" PayloadType="B_250lb" Quantity="1"/>
</Loadout>
<Loadout Name="(2)250lb+(2)500lb Bombs" MissionType="Search_Destroy">
<Hardpoint ID="0" PylonType="pylon_null_double" PayloadType="B_500lbMOS" Quantity="3"/>
<Hardpoint ID="1" PylonType="pylon_MOS_0" PayloadType="B_250lb" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_MOS_0" PayloadType="B_250lb" Quantity="1"/>
</Loadout>
<Loadout Name="(4)500lb Bombs" MissionType="Strike">
<Hardpoint ID="0" PylonType="pylon_null_double" PayloadType="B_500lbMOS" Quantity="3"/>
<Hardpoint ID="1" PylonType="pylon_MOS_0" PayloadType="B_500lbMOS" Quantity="1"/>
<Hardpoint ID="2" PylonType="pylon_MOS_0" PayloadType="B_500lbMOS" Quantity="1"/>
</Loadout>
<Loadout Name="(8)Rockets+(2)500lb Bombs" MissionType="CAS,Anti_Ship">
<Hardpoint ID="0" PylonType="pylon_null_double" PayloadType="B_500lbMOS" Quantity="3"/>
<Hardpoint ID="1" PylonType="pylon_MOS_1" PayloadType="b_rocket" Quantity="15"/>
<Hardpoint ID="2" PylonType="pylon_MOS_2" PayloadType="b_rocket" Quantity="15"/>
</Loadout>
</Loadouts>
<DamageBoxes>
<Box ID="damagebox_fuselage" Parent="damagebox_fuselage">
<BoxMap SystemID="fuselage_structure" Probability="50" Points="1720"/>
<BoxMap SystemID="center_fuel_tank" Probability="30" Points="1147"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="20"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="20"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="20"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="20"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="20"/>
<BoxMap SystemID="bomb_bay" Probability="10" Points="400"/>
</Box>
<Box ID="damagebox_r_wing" Parent="damagebox_fuselage">
<BoxMap SystemID="right_wing" Probability="31" Points="1300"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="10" Points="10"/>
<BoxMap SystemID="right_gear" Probability="10" Points="260"/>
<BoxMap SystemID="right_flap" Probability="15" Points="433"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_right" Probability="10" Points="325"/>
<BoxMap SystemID="right_fuel_tank" Probability="20" Points="867"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="10"/>
</Box>
<Box ID="damagebox_r_wing_tip" Parent="damagebox_r_wing">
<BoxMap SystemID="right_wing_tip" Probability="70" Points="430"/>
<BoxMap SystemID="aileron_right" Probability="30" Points="325"/>
</Box>
<Box ID="damagebox_engine1" Parent="damagebox_r_wing">
<BoxMap SystemID="engine_two" Probability="90" Points="1297"/>
<BoxMap SystemID="coolant_reservoir" Probability="5" Points="10"/>
<BoxMap SystemID="oil_reservoir" Probability="5" Points="10"/>
</Box>
<Box ID="damagebox_nose" Parent="damagebox_fuselage">
<BoxMap SystemID="nose_structure" Probability="80" Points="720"/>
<BoxMap SystemID="machine_guns" Probability="10" Points="100"/>
<BoxMap SystemID="cannon" Probability="10" Points="100"/>
</Box>
<Box ID="damagebox_l_wing" Parent="damagebox_fuselage">
<BoxMap SystemID="left_wing" Probability="31" Points="1300"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="10" Points="10"/>
<BoxMap SystemID="left_gear" Probability="10" Points="260"/>
<BoxMap SystemID="left_flap" Probability="15" Points="433"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_left" Probability="10" Points="325"/>
<BoxMap SystemID="left_fuel_tank" Probability="20" Points="867"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="20"/>
</Box>
<Box ID="damagebox_l_wing_tip" Parent="damagebox_l_wing">
<BoxMap SystemID="left_wing_tip" Probability="70" Points="430"/>
<BoxMap SystemID="aileron_left" Probability="30" Points="325"/>
</Box>
<Box ID="damagebox_engine0" Parent="damagebox_l_wing">
<BoxMap SystemID="engine_one" Probability="90" Points="1297"/>
<BoxMap SystemID="coolant_reservoir" Probability="5" Points="10"/>
<BoxMap SystemID="oil_reservoir" Probability="5" Points="10"/>
</Box>
<Box ID="damagebox_fuselage_aft" Parent="damagebox_fuselage">
<BoxMap SystemID="fwd_tail_struct" Probability="96" Points="430"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
</Box>
<Box ID="damagebox_tail" Parent="damagebox_fuselage">
<BoxMap SystemID="rear_tail_struct" Probability="96" Points="430"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
</Box>
<Box ID="damagebox_vertical" Parent="damagebox_tail">
<BoxMap SystemID="vertical_stabilizer" Probability="78" Points="290"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="rudder" Probability="20" Points="145"/>
</Box>
<Box ID="damagebox_r_horizontal" Parent="damagebox_tail">
<BoxMap SystemID="right_horizontal_stabilizer" Probability="53" Points="290"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="20"/>
<BoxMap SystemID="elevator_right" Probability="45" Points="145"/>
</Box>
<Box ID="damagebox_l_horizontal" Parent="damagebox_tail">
<BoxMap SystemID="left_horizontal_stabilizer" Probability="53" Points="290"/>
<BoxMap SystemID="elevator_cable" Probability="2" Points="10"/>
<BoxMap SystemID="elevator_left" Probability="45" Points="145"/>
</Box>
<Box ID="damagebox_canopy" Parent="damagebox_fuselage">
<BoxMap SystemID="texture_canopy" Probability="72" Points="150"/>
<BoxMap SystemID="pilot" Probability="10" Points="100"/>
<BoxMap SystemID="radio" Probability="10" Points="50"/>
<BoxMap SystemID="bomb_release" Probability="2" Points="10"/>
<BoxMap SystemID="rudder_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_left_cable" Probability="2" Points="10"/>
<BoxMap SystemID="aileron_right_cable" Probability="2" Points="10"/>
</Box>
</DamageBoxes>
<Systems>
<System ID="bomb_bay" Name="Bomb Bay">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="machine_guns" Name="Nose Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="cannon" Name="Nose Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="nose_structure" Name="Nose Structure">
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_nose_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="coolant_reservoir" Name="Coolant Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_coolant"/>
<Threshold Level="100" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_coolant"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="oil_reservoir" Name="Oil Reservoir">
<Threshold Level="100" Effect="Library" Parameter="fx_oilleak" Location="emitter_oil"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="engine_one" Name="Engine One">
<Threshold Level="25" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_0"/>
<Threshold Level="50" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_0"/>
<Threshold Level="75" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_0L"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_0"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_0L"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_0_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="engine_two" Name="Engine Two">
<Threshold Level="25" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_1"/>
<Threshold Level="50" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_1"/>
<Threshold Level="75" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_1L"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_1"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_1L"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_1_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="hydraulics_reservoir" Name="Hydraulics Reservoir">
<Threshold Level="100" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_damage_hydraulics"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="pilot" Name="Pilot">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="radio" Name="Radio">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="center_fuel_tank" Name="Center Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_center"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_center"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_center"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_center"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_center"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="left_fuel_tank" Name="Left Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="right_fuel_tank" Name="Right Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Fire" Parameter="fx_gastank_m" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="fuselage_structure" Name="Fuselage Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder_cable" Name="Rudder Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="bomb_release" Name="Bomb Release">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_cable" Name="Elevator Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing" Name="Left Wing Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_flap" Name="Left Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left_cable" Name="Left Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_gear" Name="Left Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing_tip" Name="Left Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left" Name="Left Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing" Name="Right Wing Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_flap" Name="Right Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right_cable" Name="Right Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_gear" Name="Right Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing_tip" Name="Right Wing Tip Structure">
<Threshold Level="100" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right" Name="Right Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rear_tail_struct" Name="Tail (rear) Structure">
<Threshold Level="100" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_tail"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_left" Name="Left Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_right" Name="Right Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="fwd_tail_struct" Name="Tail (fwd) Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location="" />
</System>
<System ID="left_horizontal_stabilizer" Name="Left Horz Stab">
<Threshold Level="100" Effect="Break" Parameter="" Location="" />
</System>
<System ID="right_horizontal_stabilizer" Name="Right Horz Stab">
<Threshold Level="100" Effect="Break" Parameter="" Location="" />
</System>
<System ID="vertical_stabilizer" Name="Vertical Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location="" />
</System>
<System ID="rudder" Name="Rudder">
<Threshold Level="100" Effect="Break" Parameter="" Location="" />
</System>
<System ID="texture_canopy" Name="Canopy">
<Threshold Level="100" Effect="Break" Parameter="" Location="" />
</System>
</Systems>
<Effects>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r" />
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l" />
<Effect Type="StartEngine1" EffectName="fx_engstrt" Location="emitter_eng1_exh_r" />
<Effect Type="StartEngine1" EffectName="fx_engstrt" Location="emitter_eng1_exh_l" />
<Effect Type="Shells0" EffectName="fx_shells_s" Location="gun_grp0b1" />
<Effect Type="Shells1" EffectName="fx_shells_m" Location="gun_grp1b1" />
</Effects>
<Aircraft MinAlt="50" MaxAlt="10973" CruiseAlt="3962" DryWeight="6409" MaxWeight="10227" FuelWeight="0" CrewSize="2" CombatRadius1="881" CombatRadius2="881"/>
</UnitData>
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