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Thread: Messerschmitt 108 Taifun released!

  1. #286
    Members + skulleader's Avatar
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    Hello dear friends,

    Huub , yes it's true these pop-up windows are very awesome but like you write " impact on the total weight of the aircraft and the point of gravity" and created one soft for added the passengers is maybe a big work and a great task.

    Only the conceptor of this great addon can explain to us if it's possible or not...

    Mathias, a great thank's for your link because there's few minutes I discovered a real treasure with these manuals and handbooks.

    Best regards and have a good day, Skull.

  2. #287
    love the airplane, have two questions though:

    is there a way to bind the rpm lever trough FSUIPC to an axis, its rather annoying to use the mouse for it . as i have to keep taking my hand off the throttle

    also why do i keep killing the engine all the time , i presume bad RPM maintenance is the culprit

    any help is appreciated

  3. #288
    Hi atf300,

    there's two ways to kill the engine, that is by permanent over rpm-ing, though that takes a while, and by overthrottling, that's faster. :-)
    Also the engine requires some warmup.

    If you have the registered version of FSUIPC plus LINDA http://forum.avsim.net/topic/338310-linda-released/ you can assign the local variable "L:Bf108PropVerstellung" to a controller of your choice.
    Mathias


  4. #289
    Quote Originally Posted by Mathias View Post
    Hi atf300,

    there's two ways to kill the engine, that is by permanent over rpm-ing, though that takes a while, and by overthrottling, that's faster. :-)
    Also the engine requires some warmup.

    If you have the registered version of FSUIPC plus LINDA http://forum.avsim.net/topic/338310-linda-released/ you can assign the local variable "L:Bf108PropVerstellung" to a controller of your choice.
    over throttling might be it .

    ill try the linda thingy, thanks for that !

    also , if i kill the engine restart the sim with the same plane the engine will start but die. also i might need a bit of a guide on how to start it .

  5. #290
    There's currently a known limitation when starting with running engines on the ground.
    To come around it try throttling up and immediatly down several times during screen load.
    When the aircraft has died you need to reload it (not the flight, only the aircraft).
    Requires a key assignment to the "reload user aircraft" command.
    Mathias


  6. #291
    could you provide some more help on how to assign rpm in linda ?

  7. #292
    Quote Originally Posted by atf300 View Post
    could you provide some more help on how to assign rpm in linda ?
    Unfortunately not as I don't use FSUIPC.
    Just one of my beta tester uses it with success.
    If you have a day or two I'll try to squeeze some advice out of him.
    Mathias


  8. #293
    Quote Originally Posted by Mathias View Post
    Unfortunately not as I don't use FSUIPC.
    Just one of my beta tester uses it with success.
    If you have a day or two I'll try to squeeze some advice out of him.
    sure . any help is appreciated ,and i might not be the only one who uses fsuipc. until then ill try to keep my throttle inputs less dramatic

  9. #294
    Here's your requested info, atf300:
    http://www.classics-hangar.de/phpBB3...st=0&sk=t&sd=a
    Suppose this works with fsuipc right out of the box without LINDA.
    Mathias


  10. #295
    Quote Originally Posted by Mathias View Post
    Here's your requested info, atf300:
    http://www.classics-hangar.de/phpBB3...st=0&sk=t&sd=a
    Suppose this works with fsuipc right out of the box without LINDA.
    ill give it a try

    EDIT: it works like a charm , its perfect now , thanks a lot !!!

    now to learn how to fly it properly

  11. #296
    Great!
    Just stick to the checklist/ reference recommendations and she should purr like a pussycat.
    Mathias


  12. #297

  13. #298
    Improved leather? I thought it was pretty damned fine to begin with! Fantastic work.
    Cheers,

    Nick

  14. #299
    Vertex degenerate spotlope's Avatar
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    Looks excellent! You guys are great at modeling humans.

  15. #300
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    Very nice Mathias, will be looking forward to this update.

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