OK - I can alias panels, sound, and even models. But has anyone figured out a way to reference textures from another aircraft's folder? That's really the only piece of the puzzle I need to be able to reconfigure a plane with a different loadout without having to do so through the fuel/cargo screen. An aircraft.cfg and *.air file take up very little space, as do folders with cfg's that do nothing but alias to another location. But then I'm still left with well over a meg of texture bitmaps in some cases. If I could find some way to tell the aircraft.cfg to look elsewhere for the textures, I could have an aircraft folder that's less than 100KB!