Flying the Boeing B-29 Superfortress
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Thread: Flying the Boeing B-29 Superfortress

  1. #1

    Flying the Boeing B-29 Superfortress

    I guest this is for Ghostrider.
    Inside the model file there is a zip file call B29shinedmodel 425kb.
    The file is damaged and will not open.
    What the question is do, you have a file that works?
    John.
    p.s. Boeing B-29 Superfortress pack for CFS2
    I finally have flown the big bird, also the flap instrument does not work, any ideas?

  2. #2
    John,

    You don't need to mess with that shined model file. It's a zip from the building process which can be safely deleted. The model file that is used is shined. Grab Morton's skins for some even prettier aluminum, IMHO. The flaps indicator in the 2-D cockpit view is not clickable, it's just an indicator. Use your normal extend/retract flaps incrementally or fully key commands or joystick buttons. (You'll also need to have about 50% power applied to get your flaps all the way down, and be sure you're below 165 MPH airspeed like it says on the placard, or they won't deploy, or they will be damaged if they already are deployed. Keep an eye on your trim. On your landing approach, you'll need to allow plenty of time to slow the big bird down. She has a lot of momentum. Extending your landing gear will help slow her down too. Land on your main gear, and then let the nose float down to the runway. Also, if you try to use the Sperry autopilot, do NOT try to use your regular autopilot key commands too. The Sperry is basically a glorified trim controller, and more historically accurate. The game autopilot is "magical", and functions like a modern autopilot. If you use them both at the same time, your plane will do loops, back flips, and all kinds of crazy stuff.

    Hope you're having fun with her,
    Best Regards,
    Ghostrider
    [SIGPIC][/SIGPIC]

  3. #3
    Quote Originally Posted by Ghostrider View Post
    John,

    You don't need to mess with that shined model file. It's a zip from the building process which can be safely deleted. The model file that is used is shined. Grab Morton's skins for some even prettier aluminum, IMHO. The flaps indicator in the 2-D cockpit view is not clickable, it's just an indicator. Use your normal extend/retract flaps incrementally or fully key commands or joystick buttons. (You'll also need to have about 50% power applied to get your flaps all the way down, and be sure you're below 165 MPH airspeed like it says on the placard, or they won't deploy, or they will be damaged if they already are deployed. Keep an eye on your trim. On your landing approach, you'll need to allow plenty of time to slow the big bird down. She has a lot of momentum. Extending your landing gear will help slow her down too. Land on your main gear, and then let the nose float down to the runway. Also, if you try to use the Sperry autopilot, do NOT try to use your regular autopilot key commands too. The Sperry is basically a glorified trim controller, and more historically accurate. The game autopilot is "magical", and functions like a modern autopilot. If you use them both at the same time, your plane will do loops, back flips, and all kinds of crazy stuff.

    Hope you're having fun with her,
    Thank you so much. I have been tring it out and boy is it a think to fly. lots and lots of practice.
    I have yet to fly to Japan, only about half way.
    Thank you again, John

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