Page 6 of 6 FirstFirst 123456
Results 76 to 79 of 79

Thread: Turbine Duke Out Now

  1. #76
    1st impressions. Took 2-100 mile A-B gps ifr flight plan hops. Like the Duke, the turbine puts the same amount of strain on my system. Activesky was really active with alot of storms,low clouds which did not help. 15-20 fps but smooth. The only real world planes I have any amount of time in are the Kingairs,Conquest and Mu-2s. When simming I am not a fly by the numbers kinda guy, its a break from reality for me, but everything felt right and reacted as one would expect it to. Thats really what counts imo. Like most turbines in FSX the most exciting operational phase is ground ops. While both feet were on the brakes "I thought" with Trackir I was looking down learning whats is where. I glance up and was a good 1/4 mile at the other end of the airport getting ready to cross the fence and go off roading. Thing needs a anchor to hold it down.
    Sounds are great. The Duke is a good turbine challenge and will teach how to stay ahead of the power curve. Climbs like a BOOH but just do not get behind on that power and keep a eye on that airspeed especially when your setting up for landing.

  2. #77

    The Duke

    Yes the Real Air Simulations Turbine Duke is just wonderful! Here it is with another Rob Young's creation, in Texel from the amazing NL2000 freeware scenery:

    Attachment 33284 Attachment 33285

    Thank you Rob!

    The Netherlands "NL2000 v4" scenery: nl-2000.com
    Falcon 50 FSX by Lavigne, Banting, Young, Dantes: aquitaine.simulation.free.fr
    Static Aircraft .mdl Maker: SAMM 1.0.0.7 by Don Grovestine

  3. #78
    Vertex degenerate spotlope's Avatar
    Join Date
    Sep 2008
    Location
    Memphis, Tennessee USA
    Age
    49
    Posts
    1,594
    It might be because of my controller calibration, but I'm not having any problem managing the Duke on the ground. As per the operation manual, I keep the props in full fine, and the condition lever in low idle, throttles to idle. In that configuration, it doesn't move at all for me. To start the taxi, I push the condition levers to full, leaving the throttles at idle. It starts gently moving forward at that point. If it starts to taxi a little too fast, I retard the condition levers somewhat. Until I'm lined up and ready to take off, I don't touch the throttles.

    Anyone who's fighting to keep it under control in taxi, are you using this method, or some other?

  4. #79
    Start OK
    Taxi OK
    Right Engine blown on take off OK... wait a minute...Damn it!

    Tower we have a problem!

Page 6 of 6 FirstFirst 123456

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Turbine Duke repaint WIP
    By pilottj in forum FSX General Discussion
    Replies: 2
    Last Post: February 6th, 2012, 03:40
  2. O.T. Turbine Duke,The Real Deal
    By Phantom88 in forum FSX General Discussion
    Replies: 0
    Last Post: October 30th, 2011, 12:18
  3. Turbine Duke
    By chet twowolves in forum FSX General Discussion
    Replies: 18
    Last Post: March 13th, 2011, 00:51
  4. RealAir Turbine Duke
    By THibben in forum FSX General Discussion
    Replies: 6
    Last Post: February 6th, 2011, 17:24
  5. Real Air Turbine Duke
    By THibben in forum FSX General Discussion
    Replies: 6
    Last Post: January 29th, 2011, 11:20

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  


Avsim - Flightsim - SimFlight - Simviation - iflyonline - CFS IP - Quarter Moon Saloon - Com-Central