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Thread: Beechcraft AT-11 Released!

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  1. #1
    Member SADT's Avatar
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    Beechcraft AT-11 Released!

    Milton Shupe has just released the AT-11 for FS9! I am not sure if it will port to FSX yet, but Milton's other work ports very well so I assume this will too. Thank you Milton

    Beech AT-11 KANSAN Released
    Well, after 18 months of interrupted progress, we have finally uploaded this project.

    The AT-11 was inspired for me by Scott Thomas, Willy, and the Hobbs Army Airforce B-17 Bomber training base here in my home town. I was also fortunate to hook up with Taigh Ramey of www.twinbeech.com who was an enormous help in providing details, pictures, and feedback.

    The package has four models, 5 skins, and awesome sounds. There are also five extra skins by Damian Radice waiting to be uploaded. The paint kit will be along as soon as Damian returns home.

    I am working on the website now where the extra skins and paint kit will also be available. I will upload the skins and paint kit here at SOH for primary downloads.

    Thanks to Scott Thomas our panel and gauge man for hanging in here until this project could be released. Scott has moved on to other interests.

    Damian has been a constant inspiration throughout this project. I am not certain I would have gotten it done without his help. His textures just kept bringing life back to the effort.

    Gary Jones' sounds for this aircraft just put the wow factor in it for me too. They are rich, have depth, they are prop'y, and believeable. Thank you so much Gary.

    Thanks to Tom Falley for helping put the finishing touches on the flight model.

    Tako_Kichi has an FSX scenery, a year long effort, for the HAAF base so if you fly that side, you might want to check it out. Over 400 objects, a very expansive and comprehensive scenery including multiple airfields, AI, and static aircraft and equipment.

    I wish to thank all of the SOH members who expressed interest to keep the fires burning. I really appreciate your help and interest.

    In the end, this is just a freeware aircraft, not a lot of bells and whistles (you know my stuff), but she looks decent, flies great, and should treat you well. If you have trouble with frame rates on this, I will try to package up a lighter version for you.

    Let me know of any issues here and I will attempt to correct them if practical. I am on my own for support right now so bear with me.

    I hope you enjoy the many hours invested in this.

    Thanks
    Craig Tatley
    No DC-3 without the DC-2

    http://www.dc2-fs.com/

  2. #2
    Senior Administrator Roger's Avatar
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    Had the beta and it ported very well with a little alpha work.





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  3. #3
    Members + DaveKDEN's Avatar
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    Download link?
    Cheers,
    Dave

  4. #4
    AMEC(AW), USN, (Ret.) Navy Chief's Avatar
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    Well, as they would say here in the South, "I don't know nuthin' 'bout no Alpha work".....

    Does that mean some minor texture file changes?

    Thanks....

    NC

  5. #5
    There is an extra folder in the release with FSX textures for props, windows, and a couple of thumbnails. Hopefully that will take care of things for you; works for me. But in the end, this is a FS9 aircraft package. I do fly it in FSX Accel.

    The announcement and links are in the FS9 forum.
    Milton
    Dash 7, Aero Commanders, Howard 500, D18S, Spartan Executive, A-26B, Beech XA38 (Grizzly), DH-80A Puss Moth, F7F-1,-3,-3N, AT-11, the "Grumman Seven", Avia Series

    Website has been discontinued

  6. #6
    SOH Staff Tako_Kichi's Avatar
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    If you want to use this in FSX (I helped to beta it and it works great) I created some additional FSX 'camera views' for it so that you can switch between the VC, bomb aimer's position or turret by cycling the 'A' key. Simply copy and paste the code below into the aircraft.cfg file. It can go anywhere but I would suggest after the [General] section and before the [pitot_static] section.

    [CameraDefinition.001]
    Title = "Nose Turret"
    Guid = {883E749C-7331-4d1f-A4FA-B7814B1C51EF}
    Origin = Virtual Cockpit
    MomentumEffect = Yes
    SnapPbhAdjust = Swivel
    SnapPbhReturn = False
    PanPbhAdjust = Swivel
    PanPbhReturn = False
    Track = None
    ShowAxis = YES
    AllowZoom = TRUE
    InitialZoom = 0.60
    SmoothZoomTime = 2.0
    ZoomPanScalar = 2.0
    ShowWeather = Yes
    XyzAdjust = TRUE
    ShowLensFlare=FALSE
    Category = Cockpit
    PitchPanRate=60
    HeadingPanRate=60
    InitialXyz= 0.25, -0.40, 1.55
    InitialPbh= 20, 0, 000

    [CameraDefinition.002]
    Title = "Gun Turret"
    Guid = {23C70AB3-C092-4cd4-8305-6255B233864F}
    Origin = Virtual Cockpit
    MomentumEffect = Yes
    SnapPbhAdjust = Swivel
    SnapPbhReturn = False
    PanPbhAdjust = Swivel
    PanPbhReturn = False
    Track = None
    ShowAxis = YES
    AllowZoom = TRUE
    InitialZoom = 0.60
    SmoothZoomTime = 2.0
    ZoomPanScalar = 2.0
    ShowWeather = Yes
    XyzAdjust = TRUE
    ShowLensFlare=FALSE
    Category = Cockpit
    PitchPanRate=60
    HeadingPanRate=60
    InitialXyz= 0.40, 0.65, -2.00
    InitialPbh= -15, 0, 180

    Enjoy!
    Larry
    SOH RTWR Team Member 09-13



  7. #7
    Videre Vincere Est Warrant's Avatar
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    Quote Originally Posted by Milton Shupe View Post
    There is an extra folder in the release with FSX textures for props, windows, and a couple of thumbnails. Hopefully that will take care of things for you; works for me. But in the end, this is a FS9 aircraft package. I do fly it in FSX Accel.

    The announcement and links are in the FS9 forum.
    A big thanks from here!

    "When you are courting a nice girl an hour seems like a second. When you sit on a red-hot cinder a second seems like an hour. That's relativity." - Albert Einstein



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