Results 1 to 6 of 6

Thread: bullet strikes compared to cannon strikes

  1. #1
    Members + OldCrow's Avatar
    Join Date
    Feb 2007
    Location
    Southern California in the USA
    Age
    43
    Posts
    396

    bullet strikes compared to cannon strikes

    I noticed that the cannon rounds make more(as in number of) strike effects than MG rounds. I can make the MG's do that only by making them into cannon rounds in their XML. This makes them fire with the cannon trigger which is not a problem on Mustangs and T-Bolts. The problem is with all the planes that have cannon/MG combos like the Spitfire or P-38. Then there is no seperate triggers for the guns.

    Is there a way to make the bullets(from MGs) act just like the shells(from cannons) without messing up or changing the trigger options?

  2. #2
    re-member,remem-ma-member popsaka's Avatar
    Join Date
    Dec 2006
    Location
    downtown L.A.,Ca., usa,'ey?
    Age
    63
    Posts
    969
    Do you want the increased damage as well?

  3. #3
    Members + OldCrow's Avatar
    Join Date
    Feb 2007
    Location
    Southern California in the USA
    Age
    43
    Posts
    396
    Quote Originally Posted by popsaka View Post
    Do you want the increased damage as well?
    Well, not really...
    From my testing, changing the "bullets" to "shells" in the XML didn't change the actual damage at all. It just looks a lot better when I'm strafing the ground and I see way more plooms of the dirt or water. You also see more strikes on vehicles and aircraft.

    I've made all of my P-51s and P-47s MGs into shells so they not only look better, they also use the primary trigger, like a FW-190, Tempest, Typhoon,Vampire, Me-262, etc.

  4. #4

    Icon26

    I've been doing the same thing with my shell and bullet rounds, never figured out why there were more shells being fired than bullet rounds. Almost seems like the designers of the game had this concept mixed up. I just reconfigured my X52 so that the trigger predominently shoots shell rounds (renamed in their xdp's as "bullet") and fire button "C" fires bullet rounds (renamed in their xdp's as shells)

  5. #5
    Charter Member 2011 ndicki's Avatar
    Join Date
    Oct 2005
    Location
    Near Paris
    Posts
    3,029
    The reason is simple, and will be obvious if you've ever shot at things a bit. Bullet hits don't go flash. De Wilde rounds do, but .303 ball and AP do not. As de Wilde ammunition (MkVI Incendiary) was not loaded as 100%, then you would not have 100% strike flashes. Depending on the period, supply availability and squadron customs, about 20 - 25 % of the load of .303 ammunition carried by RAF fighters would be of the Mk VI Incendiary type, the rest being ball or AP. The final squirt in each gun would often be solid tracer, to indicate that it was time to go home.

    ATTACK IN THE WEST
    MED AIRWAR

  6. #6
    Members + OldCrow's Avatar
    Join Date
    Feb 2007
    Location
    Southern California in the USA
    Age
    43
    Posts
    396
    Quote Originally Posted by ndicki View Post
    The reason is simple, and will be obvious if you've ever shot at things a bit. Bullet hits don't go flash. De Wilde rounds do, but .303 ball and AP do not. As de Wilde ammunition (MkVI Incendiary) was not loaded as 100%, then you would not have 100% strike flashes. Depending on the period, supply availability and squadron customs, about 20 - 25 % of the load of .303 ammunition carried by RAF fighters would be of the Mk VI Incendiary type, the rest being ball or AP. The final squirt in each gun would often be solid tracer, to indicate that it was time to go home.
    This doesn't really explain the hits to water(splashes) or dirt(plooms).

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. And Mig-21 strikes again!
    By kikas in forum FS 2002/2004 General Discussion
    Replies: 75
    Last Post: January 16th, 2013, 17:36
  2. Lightning Strikes Twice...
    By Sundog in forum FSX General Discussion
    Replies: 6
    Last Post: July 29th, 2010, 13:42
  3. PAD strikes again
    By awj112 in forum FS 2002/2004 General Discussion
    Replies: 0
    Last Post: May 6th, 2010, 09:18
  4. DOA Carrier strikes
    By Talon in forum CFS2 General Discussion
    Replies: 8
    Last Post: January 18th, 2010, 18:00

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  


Avsim - Flightsim - SimFlight - Simviation - iflyonline - CFS IP - Quarter Moon Saloon - Com-Central