Milton's Dash 7
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Thread: Milton's Dash 7

  1. #1
    Coastie Dolphins/Spartans CG_1976's Avatar
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    Milton's Dash 7

    I seem to remember a Dash 7 with a working VC somewhere. Any one have a idea were? Before the forums update I was able to locate a thread on this.

    AMD FX 8-Core Black 4.2Ghz, 8G Ram 2TB HD, W8.1 pending W10, ATI R5 2G X2 Crossfire
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  2. #2
    The FS2004 version with VC, with all updates included is here: http://www.flightsimonline.com/Dash74/
    It the last item listed, far right.

    The direct download link is: http://www.flightsimonline.com/downloads/d7vcmdla.zip

    I run this in FSX as well with a prop texture change.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  3. #3
    Coastie Dolphins/Spartans CG_1976's Avatar
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    Would this be the Cargo or Passenger. The VA I fly at uses the Cargo one in 2D for FSX and Fs9.

    AMD FX 8-Core Black 4.2Ghz, 8G Ram 2TB HD, W8.1 pending W10, ATI R5 2G X2 Crossfire
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  4. #4
    This is the passenger version. The cargo version is down the road in a much improved Dash 7 model.

    Here's a few shots of the passenger version in a repaint by Marcus.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  5. #5
    great plane....how can I get those spinning prop textures..?
    enter..the Sandman

    visit Heywood Planes - YouTube

  6. #6
    This was one of my favorite planes and I remember it well. What mod did you use on the props to fly her in FSX? I miss that plane.

    Don

  7. #7
    Coastie Dolphins/Spartans CG_1976's Avatar
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    Thank you Milton and very much looking forward to her. All my flying IRL and virtual is in the Arctic and not a day goes by without me seeing one the beautiful Dash 7's. Air Tindi being the main culprit. Virtually Markus Hellwig's Air tindi and CAF paint is a staple in my hanger. Please let us know were you got them lovely props please.

    AMD FX 8-Core Black 4.2Ghz, 8G Ram 2TB HD, W8.1 pending W10, ATI R5 2G X2 Crossfire
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  8. #8
    Quote Originally Posted by Milton Shupe View Post
    The cargo version is down the road in a much improved Dash 7 model.
    I'll be waiting... :d


    (Were there ever any preview screenshots of the improved model?)

  9. #9
    Quote Originally Posted by heywooood View Post
    great plane....how can I get those spinning prop textures..?
    You can have what I use; it's not much but it works.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  10. #10
    Thank you Milton - much appreciated
    enter..the Sandman

    visit Heywood Planes - YouTube

  11. #11
    Senior Administrator Willy's Avatar
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    One of my favorites too. I like Markus' Newman Air paint.
    Let Being Helpful Be More Important Than Being Right.

  12. #12
    Quote Originally Posted by Bjoern View Post
    I'll be waiting... :d


    (Were there ever any preview screenshots of the improved model?)
    Not sure if I did as the textures are not done but here are a few. Cockpit is mainly improved xml gauges. Most of the work on this was totally redoing the exterior, fuselage, nacelles, wing and flaps updates and gear. Interior is split between passengers and cargo.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  13. #13
    Coastie Dolphins/Spartans CG_1976's Avatar
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    Milton, will older paints still work on her?

    AMD FX 8-Core Black 4.2Ghz, 8G Ram 2TB HD, W8.1 pending W10, ATI R5 2G X2 Crossfire
    http://www.canadianarcticfse.com/

  14. #14
    Quote Originally Posted by CG_1976 View Post
    Milton, will older paints still work on her?
    No, although close, they will not work.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  15. #15
    Nice job Milton - the VC looks great!

  16. #16
    Quote Originally Posted by Milton Shupe View Post
    Not sure if I did as the textures are not done but here are a few. Cockpit is mainly improved xml gauges. Most of the work on this was totally redoing the exterior, fuselage, nacelles, wing and flaps updates and gear. Interior is split between passengers and cargo.
    Good news! The gauges were kind of troublesome in FSX, especially the starters. Hope this improves with the new version.

    Will the source files be uploaded to FFDS again?

  17. #17
    Quote Originally Posted by Bjoern View Post
    Good news! The gauges were kind of troublesome in FSX, especially the starters. Hope this improves with the new version.

    Will the source files be uploaded to FFDS again?
    Yes, or posted down in the Design forum here.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  18. #18
    Quote Originally Posted by Milton Shupe View Post
    Yes, or posted down in the Design forum here.
    Excellent!


    One little request though: Can the model hierarchy be preserved instead of being combined into one single part?

    A long while ago I've downloaded the D7's source file from FFDS and opened it in GMax, just to find the whole model without any part hierarchy. Not the best starting point for quick modifications. :|

  19. #19
    Quote Originally Posted by Bjoern View Post
    Excellent!


    One little request though: Can the model hierarchy be preserved instead of being combined into one single part?

    A long while ago I've downloaded the D7's source file from FFDS and opened it in GMax, just to find the whole model without any part hierarchy. Not the best starting point for quick modifications. :|
    The gmax source you downloaded had the exterior and interior models grouped. Had you selected either and ungrouped it, the model and the part hierarchies would have been there.

    That Dash 7 was my first gmax development project in January 2002, eight years ago when only a few people were starting to use gmax. No mentors, no SDK's, no one to provide tutorials, even the animation tags were unknown at that time. It was pure hell getting through that project, learning everything about modeling, part names, animating, mapping for textures, flight modeling, and project management with the team. But we had an awesome group of alpha and beta team members, real world pilots, and very talented panel gauge and texture artists. I was so motivated not to let them down, I finally persevered with my parts of the project.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  20. #20
    Quote Originally Posted by Milton Shupe View Post
    The gmax source you downloaded had the exterior and interior models grouped. Had you selected either and ungrouped it, the model and the part hierarchies would have been there.
    Oh.

    As I've said, it was a long while ago. :d


    Can't wait for the new version. I'd love to turn it into a FSX native bird and shoot a few approaches into LCY or conquer the Rockies or Alps...

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