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Thread: Carenado developing for X-Plane

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    Member euroastar350's Avatar
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    Carenado developing for X-Plane

    You heard right, the first product is the Mooney M20J. Good move on them

    http://www.carenado.com/ecommerce/incomings.php3

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    SOH Mod Lionheart's Avatar
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    Goodness......!

    If they can put that into X-Plane, then its time for me to start learning the SDK.

    Dimitri sure does some amazing paint work. What an amazing artist in plane painting and interiors...

    On the Mooney screenshots, I could be wrong, but that looks like bump mapping. Surely Austin doesnt have bump mapping yet in X-Plane, does he?
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  3. #3
    Quote Originally Posted by Lionheart View Post
    Goodness......!

    If they can put that into X-Plane, then its time for me to start learning the SDK.

    Dimitri sure does some amazing paint work. What an amazing artist in plane painting and interiors...

    On the Mooney screenshots, I could be wrong, but that looks like bump mapping. Surely Austin doesnt have bump mapping yet in X-Plane, does he?
    As we all have seen , they can , they actually did even a second one and a third one is coming . ( people say )
    I made some repaints for the default Sentinel.
    Adding normal files ( alike bumpmapping) and specularity is no problem.
    I added that to several planes.
    The resolution is ( till today) 2048x2048 max.

    I think its really time for you to start learning the SDK Bill. ( I hardly can imagine you did not already started )

    Regards

    Leen de Jager


    http://www.dutchfs.com/crew/leen/X-Plane/realbump.png ( Sentinel with and without normalmapping )

    http://www.dutchfs.com/crew/leen/X-Plane/roodborst.png (featuring the Robin by Pascal Juge in a full normal/spec-paint by me)

    PS

    The Mooney by Carenado for X-Plane is exactly as beautifull as the one for FSX.
    It even has some extras.

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