Thanks guys. You are all very awesome..
Yeah, the plane is coming along fantastically. I have to admit that i feel like a kid at Christmas every day.Each day N2056 takes his work one more step closer, and each day its like one more petal on a magical flower has opened up. I dont know where he plans to go with it, or how he plans on getting there, and that keeps it magical, because he obviously knows where he wants to take it.
Me?? i get to fly this thing and cherish it. Admittedly, i'm not sure exactly how realistic we're gonna make it.. As easy as the plane was to fly, its operation in contrast was more complex than almost any other aircraft of the period. There's, i believe, seven steps for feathering the prop, and the fuel switches are a programmers nightmare.. Theres i think five of them: each with three positions ( i think ) and they can be individually set any number of ways to do any nymber of things with the fuel. its like looking at an old logic circuit with and-or-not_and gates. The Radar we're still researching. We know know about the RO's screens, but that little radar on the pilots panel eludes us. I'm hoping we can find the data we need for it, and well, i guess i'm asking openly for help in looking for it. I'd like to see the plane go as real as it can get, but i know that if we do that, theres gonna be a lot of frustrated people, possibly even me. So i'd like an option available to keep it really simple where ctrl-e starts the plane, sets the switches, and gets you ready to go.. I'd also like to see the gunnery station function like the real one. The top turret could be locked forward, or freed up to swivel when the gunners chair was swiveled. And oh yeahhh, i do want those canon fire-able, with tracers. And i'd like to ( if possible ) find some way to put a three man team in there, during online flights so she can dogfight. But i dream, and thats all a way's down the road yet. Plus, i dont know if it can be done. i know we'll give it our best shot though..