Enjoy! Video by Xavier.
Enjoy! Video by Xavier.
Excellent video. Still not clear to me the difference between UTX and GEX, or whether they're designed to work to as seperate entities or in tandem, but the result is certainly impressive.![]()
"Somewhere out there is Page 6!"
"But Emilo you promised! It's postpone"
ASWWIAH Member
GEX replaces texture sets, so it is more so a texture package that significantly upgrades all textures for a given region (North America, etc). UTX adds and alters physical features such as lakes, roads, coastlines and significantly changes the land classes of all areas of a given region. Combined, these products supplement each other, but they are not required to be purchased together.
I have found that the UTX and GEX packages really improve visuals and representations of the real world in all areas that I do not have specific scenery packages for. It makes those trips cross country much more alive and easier to navigate visually in as often in default FSX there are large sparse areas between scenery packages. These packages will also fix the "desert" found throughout many parts of the U.S. that has plagued FSX. Another nice feature I have found is that the UTX and GEX packages have given the side benefit of improving performance in their associated regions due to the way they developed the land classes, textures and autogen calls. Your results may however vary.
On my computer, these packages have always been installed as priority whenever I rebuild, format or create a clean version of FSX. This is not just simple "salesman" rubbish, I'm speaking the honest truth. I have had to reactive my keys for these products multiple times over numerous builds!
If you have any other questions, feel free to ask or head over to the Flight1 forums.
Cheers for that Cody. I guess, given that I fly very low and slow, that UTX would probably be the better bet for starters.
"Somewhere out there is Page 6!"
"But Emilo you promised! It's postpone"
ASWWIAH Member
Nice video concept but it shouldn't shift from one place to another so rapidly!
The halo effect at nigth is very much overdone. Is it artist's licenceor the way GE-X looks ?
Dominique
Asus P4C800/3.0 Ghz @ 3.16-2 Gb PC3500 DDR-MSI 7800GS-Dell 19" LCD-CH USB pedals, yoke and HOTAS.
Hab Mut, hatten wir durch.
The halo effect comes from UTX night lighting feature if you have the FSX bloom on. It can be tweaked/subdued nicely following Nick Needhams guide in which he includes some very useful tweaks for UTX features (scroll down to close to the bottom of page for UTX):
http://www.simforums.com/forums/foru...TID=29041&PN=1
Dimus is correct. That is FSX standard bloom, which is often overdone. It also tends to get worse or better depending on your particular zoom level.
Well no actually...
Here's the easier explanation:
UTX accurately places roads, rivers, coasts, etc, but still uses the default FSX textures.
GEX replaces the default FSX textures with more detailed texture sets.
That's why both GEX and UTX work really well together.
Low and slow is much better with both, Pips.![]()
A much better and simplified explanation.
Phew ! ... that,s saved me quite a few dollars , i was going on a world tour , sorta take a year off and see the sights ... BEEN THERE DONE THAT ! NOW
Fine video Cody.
But how does FEX effect REX?
I have both of the GEX and UTX packages plus REX 2.0.
Caz
FEX will totally overright anything REX has done (if you have all the fetures ticked) but you can mix and match em, so sky from FEX, sea from REX etc
yes i know i cant spell half the time! Thank you kindly to those few who pointed that out
I'd have to echo what dominque said here, I think. It's an excellent video, very well made, but I'd have preferred a few seconds to look at the transitions and differences, not instant switches constantly. As a video, though, it's superb.
One other comment as well... Very minor and spot the teech's kid. Arial Photography?
(See? Someone does read the credits.)
I always install UTX first, get the updates done and then run GEX to change out textures.
And just to clairfy a small point, while UTX doesn't alter the default land class textures (that's GEX's task), UTX will have it's own textures for the new road system, coastlines, streams, etc.
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