I have a question to ask concerning the loss of fine details when going from the original paint kit to the final product.
The project I am working on is Tim Conrad's T-33. . .a port over of his FS9 model. I built a new layered paint kit on a 4096x4096 texture size. When I save the new texture to the aircraft texture folder (as a bitmap) and then load that texture into DXTbmp for the conversion process, the details are already degraded. Is this a result of the save function from a layered image to a single layer bitmap or is there something I'm not doing correctly?
If what I'm doing sounds correct to you, then is there any way to maintain the original details.
In FSX, aircraft textures are now saved using the dds format. . .does this preserve the details when going from the paint kit to the new file format or does it still lose detail in that process as well? Can I take the work I'm currently doing and save all the texture files as dds files and have it work correctly or is this something that the original mdl file has to be coded to use?