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Thread: CFS1 nostalgia

  1. #1
    SdC Redux
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    CFS1 nostalgia

    Is anyone interested in having part of the CFS2 world painted with CFS1 terrain textures?
    My cfs2autocoast tool can now create simple VTP1 poly's, and Rhumbaflappy sent me the attached screenshot of the first result (TEASER...still need to do some minor debugging) for which I converted CFS2 landclasses to CFS1 seed mappings...

  2. #2

    Thumbs up

    Hi Sander,
    Funny, I was just looking over an old HDD and came across CFS1. Fired it up and saw that the land texs look as good if not better in places than CFS2.

    So short answer, yes! would be good to see what a 'real' world looks like with these texs.

    Cheers Shessi

  3. #3
    Hi Sander,

    I think it would be great for the Euro installs.

    Regards,
    B24Guy

  4. #4
    Hi SdC Redux, if the neon glow is replaced I'm all for it.

    Dave

  5. #5
    SdC Redux
    Guest
    Quote Originally Posted by dvslats View Post
    Hi SdC Redux, if the neon glow is replaced I'm all for it.

    Dave
    I can't make the neon glow "in the distance" (around the patch of textured ground) go away I'm afraid. Still have to set the visibility range to low value.

  6. #6
    I use the converted CFS1 textures for my Europe now, so, great move for Europe, if that's the "part of the world" to which you refer. Will the autocoast be used for Rhumba's new coastlines?
    Evil thrives when good men fail to act...where are the good men?

  7. #7
    and, will you be able to insert different coastline textures at various places? Twice the coastline width would also be nice if possible.

    Figured I might as well ask for the moon!
    Evil thrives when good men fail to act...where are the good men?

  8. #8
    SdC Redux
    Guest
    Where I want to go with this specific side-project is this:
    With this method of placing ground textures, we have complete control over which texture goes exactly where, unlike the default landclass textures. The cfs1 texture set is really limited and large area's look extremely repetitive. But they are a nice variation to add in a "blended" way to some well chosen spots around airfields in Northern Europe; and everyone is free to make specific sets for Winter or Desert or whatever. With a matching set of "autogen" templates to add some buildings and trees in those area's, it would improve VFR flying big time, and not cost too much in framerates (long loading time though!)

  9. #9
    SOH Staff Devildog73's Avatar
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    I'm for it!
    Devildog73

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    "Earned RESPECT seldom needs to demand respect"

  10. #10
    Landscape Gardener Jean Bomber's Avatar
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    Hi Sander
    "...a matching set of "autogen" templates to add some buildings and trees.."
    Really ..??? It could be possible to hope have a "autogen" in Cfs2 !
    Thanks a lot for your efforts
    JP

  11. #11
    SdC Redux
    Guest
    Quote Originally Posted by Jean Bomber View Post
    Hi Sander
    "...a matching set of "autogen" templates to add some buildings and trees.."
    Really ..??? It could be possible to hope have a "autogen" in Cfs2 !
    Thanks a lot for your efforts
    JP
    A little bit. I did make "templates" as GSL layouts for the cities some years ago, but these needed to be placed manually in CFS2 in Mission Builder, because there is no way to automatically detect which texture variation is placed where, plus the it is very difficult to work with the blended edges of the terrain textures. With this method, we can just place a bunch of objects (scasm) on the same place as the cfs1 texture.

  12. #12
    SdC Redux
    Guest
    It's starting to come together. It turned out to be a bit more complex than anticipated; the cfs1 texture combinations are a pain. But I'm nearly getting the bit over the Pas de Calais up to London compiled without missing textures.
    This is also a warning. This will be the most demanding VTP scenery ever made. I'm using my laptop, dual core 2.3, ati mobility HD 4570 graphics, 4GB, Win7 to develop this and in my fresh install of cfs2 (absolutely nothing else added), it takes abut 2-3 minutes to load up the sim, then another up-to-5 minutes for the blurries to go away! If you fly fast or slew you have to wait again for the scenery to render! It's very much an artistic exercise, more than anything else. A zen thing as well... And pushing the limits of the cfs2 engine. VTP has low priority You have to throw raw GHz processing power into it; it's all done by the CPU. In FSX there's a setting in the cfg where you can increase the CPU quotum for the rendering....
    Anyway, in order to make it practically usable, it's best to combine it with default terrain, just add blobs of cfs1 terrain on top for variation. Just some teaser shots for now, cunningly not showing any of the bugs.

  13. #13

    Thumbs up

    Looking very good! I like it....

    Can you say why this base scenery takes more pc power than CFS2 scenery and yet it's from an older less demanding sim?

    And if just adding odd areas is the best balance of looks v performance then so be it.

    Thanks for the efforts

    Cheers Shessi

  14. #14
    SdC Redux
    Guest
    Quote Originally Posted by Shessi View Post
    Looking very good! I like it....

    Can you say why this base scenery takes more pc power than CFS2 scenery and yet it's from an older less demanding sim?

    And if just adding odd areas is the best balance of looks v performance then so be it.

    Thanks for the efforts

    Cheers Shessi
    Short explanation: I'm laying those textures on top of the cfs2 default, it is NOT base scenery, compare it to laying road or river textures. cfs2 has to calculate which pixel to show; default or the layer on top, for each pixel you see. that is millions. cfs2 doesn't know I'm showing cfs1 textures; it could also be photo textures or naked ladies.

  15. #15

    Question

    Ahhh! I see..

    Would it not be more effective/efficient to just replace CFS2 with CFS1 scenery, or am I missing the point? (probably!)

    What's the performance hit like with just have the odd 'blob' of CFS1?

    Cheers Shessi

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