Page 1 of 2 12 LastLast
Results 1 to 15 of 24

Thread: What can be done to improve CFS2 and how do we do it?

  1. #1
    Members +
    Join Date
    Jun 2005
    Location
    Greenville NC
    Age
    67
    Posts
    761

    What can be done to improve CFS2 and how do we do it?

    This time around lets keep to the subject at hand and land some ideas.
    BOB EDWARDS

    You have to understand the CFS2 AI inorder to command them.

    Why walk when you can ride

    It is not what CFS2 is doing but what it looks like it is doing that counts

  2. #2
    SOH Librarian Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    35
    Posts
    8,832
    I think we're doing it, are we not? Aircraft, scenery, missions, objects...

    If you're referring to AI behavior, Talon and others have made tremendous progress in that regard.

    There are many older campaigns and missions for the Pacific that can and should be updated, provided you go through proper channels...
    "Rami"

    "Do you think the language in the Second Amendment is clear enough? You know, about the right to bear arms?"

    "Of course it's clear. Every American has the right to hang a pair of bear arms on their wall. How can that possibly be misconstrued?"



    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  3. #3
    I beleive there as been countless improvements already done to this Sim. Thanks to the kindness of many members who have donated their talent to our hobby. The Sim I have today is way superior to the Sim I bought in 2000.

    Yes! I would like to see more improvement been done to it as time goes on but I do appreciate all the improvement been done so far.

    Now here some of the improvements I would like to see been done to this Sim if possible!

    I would like to bee able to shot from gun torrents on a bomber. Better Bombsights on every Bomber. I like to see the Ai Fighters to fly with their corresponding flight training for each Nation and their AC. In other words I would to see the USA planes to fly more or less with the Boom and Zoom Tatics they really used in World war two then the mostly Horizontal tatics they us through the Sim!

    I would to see the Bomber hold formation up instead of spliting up when been attack by a pair of Fighter.

    I would to bee able to see the Ai Fighter Attack the Bomber on head on attacks instead of always see them attack the Bomber from the stern position.

    I woud to bee able to see Cities with their Building without having to place myself throught the Mission Builder.I would like them to have minimal effect on the FR.

    I would like have all this city Building to bee GSL and destuctible.

    I would to bee able to mimic a fire Raid like the one on Munich and Tokyo.

    I would like to have more AAA guns representing all Nations and not having to use the USA or Japanese AAA guns to defend Britain or Russian Air space ect.....

    I would like have a speach pack for the Autralian and Russian plus a French and Rumanian and perhaps Spanish and Chanese one as well. Yes I did said Chinese. This would the first Sim with a Chinese speack pack.

    Thank you!

  4. #4
    Senior Member mariereid's Avatar
    Join Date
    Feb 2009
    Location
    Dartmouth, Nova Scotia, Canada
    Age
    62
    Posts
    1,609
    There is NO way of every thanking you all for what you have done to improve our sim. I can barely put a mission together, but I could not even do that without all the work you guys already did. I am always amazed at what you have done, and what you continue to do.

  5. #5
    Charter Member 2012 JapLance's Avatar
    Join Date
    Sep 2008
    Location
    Mallorca, Spain
    Posts
    503
    One of the things I dislike most in an old game like CFS2 is to start hunting for the appropriate planes, weapons and sceneries for every warzone, sometimes to find that something was only available in a website that is gone forever.

    This is why I'd love to see a common effort to create, for instance, a single MTO pack that, added to a clean installation of CFS2, could be played straight away. There has already been efforts in this direction, with the Fox Four Campaigns or the Aerocrate WWI, but they are all divided in a number of small downloads that later require of a few fixes and patches, which make it a nightmare to the newbie.

    I know that this is probably just wishful thinking, because of the massive number of permissions required to be allowed to include all the necessary add-ons, but wouldn't it be great to have CFS2: the Air War in North Africa in a single (and probably massive) download?.

    As I said before, just daydreaming...

  6. #6
    Hi Guys,

    How about creating a sticky listing all the must have downloads to enhance the simulator similar to the sticky currently running in the FS 2002/ FS 2004 forum listing all the best freeware aircraft?

    I think that once a list has been compiled it would make creating update packages for the sim relatively simple as they could then be split up into various theatres, etc.

    Regards,
    Stratobat


    'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'

  7. #7
    Landscape Gardener Jean Bomber's Avatar
    Join Date
    Jan 2008
    Location
    N37 14.52 E9 47.42
    Age
    51
    Posts
    530
    "CFS2: the Air War in North Africa"
    That is a task in devellopement for this year ,when There will be Afnor I II III completed + desert_scen scenery it will possible to fly from Casablanca to Alexandria with all the coastlines between these two cities and for all the rest I think about sceneries like airfields ,ports ,cities etc... to build on the desert_scen scenery ,the tools to realize them are already existing but there are few users ....fssc ,G2k ,Slarti ,EZlandclass ,Autocoast,not always the most perfect tools for some of them but using and crossing their diverse options ,some still need to be discovered , with a little bit of creativity,for new lines ,objects and textures, and also investigations It's possible to realise some historical and accuratly placed sceneries that few combat flight sims ,even the most recent , could allow to realise.
    The desert area is really a place where cfs2 could give its full potential we no need to (ab)use of trees plantations ....

    JP

  8. #8
    Members +
    Join Date
    Jun 2005
    Location
    Greenville NC
    Age
    67
    Posts
    761
    What I ment to ask is how can we fix some of the problems in CFS2.
    BOB EDWARDS

    You have to understand the CFS2 AI inorder to command them.

    Why walk when you can ride

    It is not what CFS2 is doing but what it looks like it is doing that counts

  9. #9
    Landscape Gardener Jean Bomber's Avatar
    Join Date
    Jan 2008
    Location
    N37 14.52 E9 47.42
    Age
    51
    Posts
    530
    Quote Originally Posted by bobhegf View Post
    What I ment to ask is how can we fix some of the problems in CFS2.
    To fix the cfs2 AI and other bugs will surely be another good improvement .....for this domain I could say how to .....


    JP
    Last edited by Jean Bomber; February 9th, 2010 at 13:46.

  10. #10
    SOH Librarian Rami's Avatar
    Join Date
    Jun 2005
    Location
    Massachusetts
    Age
    35
    Posts
    8,832

    Icon22 Reply...

    Japlance,

    Eventually, I would indeed like to do just that for all theatres. The problem is there are so many campaigns and projects that can be converted or updated for CFS2 that it's almost impossible to make it comprehensive.

    But with regards to your first point, in any particular theatre I make a determined effort to use the same "core" of aircraft, objects and scenery, so after the first installation, you'll often have many of the components needed for others. This is especially true in Europe, the Mediterranean, and the Eastern Front.
    "Rami"

    "Do you think the language in the Second Amendment is clear enough? You know, about the right to bear arms?"

    "Of course it's clear. Every American has the right to hang a pair of bear arms on their wall. How can that possibly be misconstrued?"



    My campaign site: http://www.box.net/shared/0k1e1rz29h
    My missions site: http://www.box.net/shared/ueh4kazk3v
    My scenery site: http://www.box.net/shared/knb1l0ztobhs2esb14rb

  11. #11
    Scenery and terrain are areas needing obvious improvement. Although this is a combat sim, terrain is needed for visual refpoints and for having somewhat accurate land-bombing missions.

    SDC is making progress in adapting SBuilder output to CFS2 terrain BGLs... along with the mesh I've made, this opens up a new era for accurate positioning of land and water, as well as shorelines, streams and roads. Good times ahead here.

    Dick

  12. #12
    Miami

    There already si a fix for the AI bombers staying in formation when attacked.It's been posted several times in the past 3 years.All you have to do is go into the mission file and put a 2 in unit family.

    example.
    unit_family=2
    name=B25D_MITCHELL.

    The 2 makes it a bomber.

    There is an Australia sound pack in the works and has been for awhile.Erufle is working on it.

    Talon

  13. #13

    Question

    Has anyone checked into this viewpoint?
    http://www.sim-outhouse.com/sohforum...7-AI-behaviour

    It's true in the fact that there is no joystick input to the Ai. Using AP would be a logical controller, though I'm sure there's many other factors involved. Including the many relations to AP settings in the air file.
    I guess getting all of these related factors would be the first step in testing this. Hmmmm

    Dave

  14. #14
    Thank you Talon for your explanation!

  15. #15
    Members +
    Join Date
    Jun 2005
    Location
    Greenville NC
    Age
    67
    Posts
    761
    I worked on the AI stock Zero because it was so easy to get a kill using the 1% F4F.I just got darn tired of people saying that the CFS2 AI were junk and easy kills as well.I found that when you went up against an AI stock Zero flying a stock F4F that almost everytime you pulled up into a zoom climb after a stock Zreo just as you were about to fire it would stall and you were the one taking hits not the other way around.This was true to life. We lost alot of pilots because they followed the enemy in a zoom climb and stalled out allowing the enemy to get on the F4Fs six.Joe Fose stated that he didn`t like the F4F because it was more or less limited to a high side pass and then head toward a cloud.He found out later that he could get inside a Zero at speeds above 200kts but bellow the best was to run or if no other choice turn into the enemy and attack.This is type of flying is written into the CFS2 engine. I have supped up the AI Zero so that when set on ace you are, if nothing else , going to get a real good workout.The stock Zero AI I have worked on will snaproll,spin,loop,rool,and do a few other things I have never seen them do before when set on ace.Still above 200+knts if you are set up right you can turn into them just enough to get a possible kill.I also set up the stock AI F4F the same way and let me say it is fun to watch thies AI fellows go at it, They are doing things that you only see in the movies.
    BOB EDWARDS

    You have to understand the CFS2 AI inorder to command them.

    Why walk when you can ride

    It is not what CFS2 is doing but what it looks like it is doing that counts

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. CFS2 ETO, MTO, CBI, PTO, plus CFS2 Crimson Skies project
    By JEDDRAGON in forum CFS2 General Discussion
    Replies: 107
    Last Post: November 11th, 2011, 01:16
  2. Replies: 2
    Last Post: June 12th, 2011, 17:26
  3. HOW TO EMULATE THE IL2 EFECTS ON CFS2 AND IMPROVE THA GAME
    By aceman0x in forum CFS2 General Discussion
    Replies: 11
    Last Post: May 13th, 2010, 21:17
  4. I want to improve my PC's specs where possible...
    By mrogers in forum FS 2002/2004 General Discussion
    Replies: 14
    Last Post: October 3rd, 2009, 08:33
  5. How to improve the quality of the Map?
    By Emile in forum CFS3 General Discussion
    Replies: 2
    Last Post: August 15th, 2009, 13:53

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  


Avsim - Flightsim - SimFlight - Simviation - iflyonline - CFS IP - Quarter Moon Saloon - Com-Central