Mick and I need some texture help.
We are working on a new aircraft and we are at the point of doing the textures which is giving us a problem we have not seen before. the texture file background color seems to be bleeding over in to the texture in FS9
See attached example and texture file
I am using FSDS and the the texture location lines are well inside of the texture it self as much as possible.
we are very confused by this development has any one seen it before and what is the solution to fix it?
If you have not seen it before do you have any ideas on how to fix it?
Thank you in advance