CFS1 may be an old game, but it is not an outdated game. From now on, it has one of the most intricately detailed WWII vintage jeep of all Microsoft© Flight Simulators.
Let me present her.
The "dashboard" (cockpit doesn't fit her at all) is pretty barren, but the essential gauges cluster is there; fuel quantity, speedometer, ammeter, oil pressure and engine temperature. Not exact matches, but close enough to the real deal.
And the 2D view hide some secrets. You can, if you wish, get the AACGPS, the ADF-NDB dial and tuner, a radio stack ( with COM1, NAV1 and 2, transponder, and MP3-WAV streaming radio ), a clock and a compass, to appear. You can also use a "kneeboard" with six pages, useful to transmit way-points, maps, routes, or keep personal notes.
The vehicle was to be "a wee bit better" than the CFS stock and, as usual, it kept getting more an more ambitious. I will let you discover it by yourself;
Performance-wise, it does 0 - 40 mph in 8 seconds and reaches ± 50 mph on flat ground. From full speed to full stop, it takes about three lengths. It can climb up 25° slopes at ± 12 mph an climb down 45° and more. It is truly an "all-terrain" vehicle. I have tested her in the Swiss Alps and have made numerous trips from Interlaken - Lucerne - Berne both ways. Of course, I've killed myself many times on the same trips but, once you know where to go, and especially where not to go, you can pretty much get from A to B, wherever A and B are, as long as they are not more than 400 statute miles apart, as it is the range. This make for eight hours of traveling without refuelling!
The jeep is not indestructible. If you drop from a cliff, you will die. If you collide with another vehicle, you will die. If you collide with "collision enabled" scenery, you will die. If you flip over, you will die. If you go into the side of a mountain, you will die. If you're shot at, you will, most probably, die. But the fun is to drive while trying not to do any of those things. The collision bubble is small enough to let you travel in close convoy with other jeeps though.
It can travel at a steady pace from 10 to 50 mph, turning being easier below 20 mph. Engine sounds were sampled from real Go Devil 60 HP engines. The horn is also a true jeep horn. Suspension creaking and wind are also included. Most sounds are stereo.
The 3D panel has virtual instruments on it and, IMHO, offers the most immersive way of driving. The steering wheel will obey to rudder function, so will the two front wheels. The windshield can be folded with the spoiler key. Engine is started with the "E" key and stopped with the combination "M+KB-----...". Black out lights are switched with the "L" key and headlights with the combination "Ctrl+L". Being a FS98 style air file, there is no startup-shutdown sounds. If Ivan or me can ever develop a CFS1 style air file, I will remedy to that limitation in a future release.
Black-out lights consist of two dimmed front blue lights, a lantern on the left front fender, and two red lights at the rear. Black out lights were used for night driving, especially in convoys, at night while being subdued enough as to not attract attention from above. Headlights will cast light on the ground in front of the jeep. A single left-sided red light will also be alight.
Other jeeps will follow, and maybe other ground and sea vehicles as well. But for now, download this one and have fun, alone or in multiplayer session. Incidentally, this vehicle is using multi-resolution to permit a high level of details at close range while using less elaborate renditions when it is further away, saving on framerates.
Since, during the server overhauling, SOH does not permit add-ons to be uploaded, you will have download from Simviation or Flightsim for now. As soon as SOH is resuming add-ons uploads, it will be available here as well.
There is enough mesh terrain, stock or third-party, to keep you occupied for a while. I think I will go and have a look at the "Arc de Triomphe" from the perspective it was intended to be observed, how about you?