Conspicuous by Their Absence - Page 41
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Thread: Conspicuous by Their Absence

  1. #1001

    Autopilot?

    Hi Ivan,
    I was trying to use an autopilot, but to no avail, and the CFS1 help files deny its existence. Manual test-flying for rate-of-climb is of course possible to a certain degree using the elevator trim, although there comes a point where it is insufficient. I managed to time the first 3281 ft though, and itīs bang on the dot as per specs: Exactly 10 minutes from sea-level to 3281 ft!
    The other thing is that the plane climbs flying in 4-minute circles - the aileron and rudder trim settings only seem to be meant for FS2000. An Autopilot could correct this. Manual corrections interfere with the climb test.
    Would there be a way to implement the Autopilot?
    Cheers, and thanks in advance,
    Aleatorylamp

  2. #1002

    Autopilot

    Hello Aleatorylamp,

    I did a little poking around on the autopilot settings for your Giant.
    The autopilot DOES work, but the combination of settings is not optimal, so the result is unstable:

    The Autopilot uses Trim to try to point the aircraft in the intended direction.
    Sometimes, it cant adjust the trim fast enough to correct the direction before it has changed.

    Example:
    The autopilot is set for maintaining altitude.
    The aeroplane is trimmed nose down and losing altitude
    The autopilot adds nose-up trim and checks whether the nose is still pointed down.
    If
    The nose is level, the autopilot does nothing
    The nose is pointed up, The autopilot tries to trim nose-down.
    The nose is pointed DOWN, The autopilot tries to trim nose-up.

    The problem is that on this aeroplane (and many others), the autopilot cannot change trim fast enough, so by the time the nose comes level, there is already a LOT of nose-up trim and the nose continues right on past level and goes nose-up.
    As the nose goes UP, the autopilot cranks in nose-down trim but probably has it completely maxed DOWN before the nose comes back to level going down.

    This situation repeats and the result is a divergent oscillation.

    There could be a number of causes or a combination of these:
    1. Your Longitudinal MOI is too high
    2. Your Longitudinal Damping is too high (Less Likely)
    3. The Trim Pitch Effect in Record 1101 is too low.

    The Trim Pitch Effect field was -0.50
    I adjusted it to -2.0 and removed the divergent oscillation.
    The problem is that when the aircraft comes level, it cannot maintain altitude because the trim notches are too coarse and it either slowly gains altitude or loses it because it can't find a neutral trim setting to actually remain level..

    There are a couple different solutions depending on what you are trying to accomplish.
    My guess is that the Moments of Inertia are way too high. You might want to confirm that the numbers are correct.
    Because of the engine arrangement, I would use a template for a twin engine aircraft.

    Sometimes I purposefully set the trim this way to allow for very precise adjustment and just accept that autopilot (which these aeroplanes really didn't have) would only hold altitude when very close to level flight.

    Hope this helps.
    - Ivan.

  3. #1003

    No Autopilot!

    Hi Ivan,
    Thanks for your meticulous work, but that would be the next step. In my case, I am still one step behind. The Autopilot, even though activated in the .air file, is of no use. As soon as it is, I can try out the corrections you propose. These 4 records are present in the .air file: 317, 329, 1199, and 1203.

    In your case, the Autopilot can be switched on, presumably reacts to the mouse, and can be ordered to do whatever the simmer wishes it to do.
    In my case the instrument is a waste of space on the dashboard. It doesnīt work, canīt be switched on, does not react to the mouse, and has no little green lights. Not very decorative either...

    Is it my version of CFS1? The help file clearly states that there is no Autopilot in CFS1.
    Perhaps it is the 737-400 Autopilot Gauge that wonīt work for CFS1 - only for FS98. The Lear45 Autopilot is even worse - itīs invisible except for its frozen numbers. There must be a special CFS1 add-on Autopilot gauge that Iīm missing out on. Iīve been trying to find one without success. Any help in this direction will be appreciated!

    Cheers,
    Aletorylamp

  4. #1004

    Control Panel

    My guess is that you have your panel Config set so that controls are not mo usable.
    I sent you a copy of what I am using.
    If it STILL doesn't work, let me know.

    - Ivan.

  5. #1005

    Control Panel

    Hi Ivan,
    Thank you so much!
    I donīt know what I would do without your help. The strange thing is, that the Test-panel stack works perfectly, and the throttle lever does react to the mouse.
    OK, Iīll implement the test-system you sent. Thanks again!
    Cheers,
    Aleatorylamp

  6. #1006

    Control Panel and Autopilot working well!

    Hi Ivan,
    OK, I used your Test Panel, and of course the Autopilot worked perfectly, but with my Panel.cfg it didnīt!
    Comparing the entries, I found the culprit! It was the line "render_3d_window=1".
    I use this line to prevent the black windows my graphics card causes, and this apparently blocks the mouse clicks to push the Autopilot buttons, although strangely enough, the mouse does work on other gauges!
    Anyway, eliminating the "render_3d_window=1", the Autopilot works now.
    Thank you very much indeed, I would have never found the problem otherwise!
    Cheers,
    Aleatorylamp.

  7. #1007

    Render 3D

    I was pretty sure it was something in the config file that disabled mouse input but didn't remember what setting controlled that.

    Glad it worked for you.
    - Ivan.

  8. #1008

    Of performances and altitudes

    Hi Ivan,

    Our use of the turbocharger parameter in the .air file to mimic early German high-compression, altitude-rated, throttle gated engines with their low rpm, gives striking results:

    Performance increases noticeably as the aircraft reaches rated altitude, and then decreases again after that. There is a definite peak at critical altitude. Also, the increase in power during the first climbing leg, 0 to 3281 ft, is fine. Speeds and times are bang on! Level flight speeds for the two altitudes are of course also correct.

    Higher up, climb rate is only about one-third too high, and Iīm still trying small changes to the engine torque graph and the propeller efficiency/thrust tables in the higher range RPM/speed areas, but they always seems to affect level-flight speed - to be expected, as you said!

    Also, different power/load combinations for testing also yield very similar results, so I think that given the circumstances of the very narrow margin for adjustment allowed by the low RPM and relatively low altitude levels, the approximation that we are getting is very much acceptable! Would you agree? Itīs like the doctors who often ask for a second opinion!

    Cheers,
    Aleatorylamp

  9. #1009
    Hello Smilo,

    Can you sticky the Engine Performance Tuning Thread listed below. I find that I keep pointing people at it and it isn't all that easy to find unless you know what you are looking for.

    Thanks.

    http://www.sim-outhouse.com/sohforum...uning-Tutorial


    Hello Aleatorylamp,

    I personally like performance to be a touch higher than advertised, but you may have your own preferences.
    If you are getting the proper performance at and below critical altitude but something higher up is not behaving right, you do have the option of adjusting both the Engine Torque Curve AND the Friction Loss Curves.

    As a quick summary of the Engine Tuning Tutorial listed above:
    The result is that if the Torque is raised and the Friction is also raised, the engine output at and below critical altitude will be unchanged BUT.....
    Above critical altitude, the Torque drops while Friction remains the same, thus the net output of the engine is reduced.
    Thus high altitude performance is reduced.

    Conversely, you can do the opposite to increase high altitude performance.

    I thought this was a cool thing when I was experimenting with it a while back.
    I am not sure all the numbers match up well with reality, but they DO let us get closer to the performance we want.

    - Ivan.

  10. #1010

    Higher altitude tuning

    Hi Ivan,
    I did read the FW190 engine-tuning thread, but Iīm afraid I found it a tad over my head... due to which I am immensely grateful for your useful summary of the inter-relationship between the friction and torque curves and their results!
    A few minutes ago I just got a slight improvement by adjusting the Torque Curve a bit more. The testing that Iīm doing is with 80% fuel and 80% standard load, so this 30% excess power above critical altitude would be worse with lighter loads. Iīd be quite happy with about 10% excess, so
    Iīll follow your suggestion and try doing both curves together now.

    Thanks a lot!
    Actually, I really donīt know what we all would do without your help!!
    Cheers,
    Aleatorylamp
    Last edited by aleatorylamp; February 9th, 2015 at 07:12. Reason: added info

  11. #1011

    More friction, more torque

    Hi Ivan,
    It works! (You will think "Of course it does!").
    For the 267 Hp engines, looking at the 2 graphs and their scale, I decided to start increasing torque by 0.01 and friction by 5, and itīs almost incredible how performance stays put below critical altitude and gets lower higher up! Now at +0.2 and +10, Iīm almost there. Now for another timed climb! Letīs see what happens.
    It is as you say, really cool!
    Thanks again,
    Aleatorylamp

  12. #1012
    Thanks Aleatorylamp,

    Actually I think you all would get along just fine without any help from me.

    I am just saving you a bit of time because with the exception of the propeller tuning, I have pretty much done everything that you are trying with the Giant. I can tell you though that all the factors I have commented about in engine and propeller and general AIR file tuning took me years to figure out and I am still not certain about the meaning of a LOT of the parameters.

    I have also never tried to do everything you are doing in a single AIR file. (Which should tell me that there are a few older projects I should probably update to more current standards.)

    Then again, there are certainly a lot of folks who build pretty decent AIR files without all this detail we are getting into. I am just the kind that likes to understand the reasons for what I am doing.

    Keep us updated.
    - Ivan.

  13. #1013

    Narrow margins to work within

    Hi Ivan,
    I realize I am getting the benefit of your experience - whatever tip or suggestion comes my way, so fresh and useful, is thanks to the effort you have gone through in the past.

    The several different aspects we have been working on with this engine, have the added difficulty of the narrow RPM and altitude margins within which it operates, added to the abstract aspect of the numbers and graphs in the .air file. The better one understands how they work, the more successful one will be.

    In my last post I mentioned some significant results I was getting with small increases in Torque and Friction. Actually, the significance was rather more numerical than practical, as a difference of 25 FPM looked like a lot, but translated into climbing time differences only meant very little.

    From the initial 35.0 friction entry (approx 12% Horsepower), in order to get any real benefit to slow down climbing time higher up, I had to more than double Friction to 80.0, compensating Torque, of course. My initial estimation of 5 friction units for 0.01 torque was more or less OK, but had to be increased slightly more for higher friction values. Perhaps 0.15 is better.

    Now instead of being 1/3 too fast, it has improved to about 1/4, which is quite good given the circumstances.
    Another matter is trying to imagine whatīs going on inside this engine with twice the friction and augmented torque! I wonder if it is suffering or bitterly complaining!! Friction at 80.0 ... Oh!, what fun!

    Of course... we are trying to make the simulator, which is excellent at modern, fast, high-flying supercharged piston engines, do something it was not exactly designed for: To make a 100-year-old slow, rumbling engine loaf around within lower altitude and speed margins - and one of the ways to make this work is to increase friction and torque really "unreally", to get a more real result.

    I think I wonīt raise friction and torque any further... in case something starts smoking and groaning!
    Thanks again for your support!
    Cheers,
    Aleatorylamp

  14. #1014

    Climb Rate versus Time to Altitude

    Hello Aleatorylamp,

    Just as a note, I reduced the Friction by quite a lot when I first started on the Giant's Engines.
    Don't worry about mechanical concerns. There really isn't anything mechanical or practical about what we are doing here.
    The numbers are going to come out a little weird because of the way we are using engine performance limitations to reproduce a procedural limitation.

    If I were you at this point, I would work on Climb RATES instead of TIME to Altitude. It will end up being a lot more consistent even if the times are too short, because climb rate and acceleration are quite related.
    You can use the Autopilot to ease the work load.

    - Ivan.

  15. #1015

    Climbs

    Hi Ivan,
    OK, so a value of 80 is within limits. The way I do a flight test is set the wing-leveller of the autopilot, set elevator-trim to a little under max. and later regulate it a bit to stabilize at a reasonable rate of climb (295-310 fpm) at a reasonable speed (46-48 kt) for this plane, set the red printout at the top of the screen to give me KTAS, and give full power. Here the fun starts...
    Iīve printed out a form-table where I first write down the parameters I have altered, then lift-off time, the times and KTAS, FPM, RPM and HP for different altitudes: 500, 1000, 2000, 3281, 4300, 5000, 6562, 8000 and 9843 ft. Then I do the level flight tests for 500 and 4300 ft.
    This gives me a comprehensive table which I can look at and see how things vary. Upto now Iīve done about 18 tests, 6 of them with parallel increases on friction and torque settings. I can also note down the fuel consumption to set the fuel for a given altitude if I only want to do a partial test.

    I donīt use the autopilot for other than the wing-leveller (I wish I could eliminate the leftwards yearning) - I donīt really need it, and the MOIīs wonīt allow it anyway, as reducing them starts a lot of vibration and things, so I thought Iīd give it a miss. Also, according to several sources, the slow response to joystick movements is realistic for this plane.
    Iīll keep you posted!
    Cheers,
    Aleatorylamp

  16. #1016

    Performance tests

    Performance tests

    Hi Ivan,
    I thought Iīd dare and set up some numbers, for the climbing tests, at the cost of being perhaps boring... but they do illustrate how this is working in spite of our narrow manoeuvering margin.
    For example, a summary of the last test with normal (12% Horsepower) friction at 35.0 - Times are in minutes and seconds:
    -------------------------------------------
    Ft Alt:...500.....3281....4300.....6562.....9843
    KTAS......46.......48........49.......50.........5 2
    FPM......287......312......322......268.......191
    RPM.....1264....1307....1333.....1352.....1344
    HP.........204.....223......227......208.......182
    Times:...1:45...10:30...14:00...21:15....35:30
    aim:................11:00.............27:00....55: 00
    time diff:.........- 0:30...........- 5:45.....-19:30

    Lev.flight 4300 ft: 70kt, 257 hp, 1436 RPM.
    Aim:.................. 70kt, 267 hp, 1450 RPM.
    500 ft:............... 65kt, 217 hp, 1320 RPM.
    --------------------------------------------------
    Now, the best so far with Friction increased to 80.0, Torque correctly compensated:
    --------------------------------------------------
    FT Alt:......500.....3281.....4300.....6562.......984 3
    KTAS........46.........48.........49........50.... .......53
    FPM........292........308.......308......246...... ....164
    RPM.......1280......1333......1348....1340........ 1322
    HP...........215........223.......223.....200..... .....172
    Times:.....1:50.......10:50....14:00...22:10...... 38:20
    aim:.....................11:00...............27:00 .....55:00
    time diff:.............- 0:10...............- 4:50...-16:20

    Lev.flight 4300 ft: 70kt, 257 hp, 1448 RPM.
    Aim:.................. 70kt, 267 hp, 1450 RPM.
    500 ft:............... 64kt, 216 hp, 1319 RPM.
    ----------------------------------------------------
    Results are very similar below rated altitude, but readings above that, are better by 1 and 3 minutes. A slight torque reduction gave even better climb results there, by another 1 and 2 minutes, but at the cost of level flight, which was 3 Kt too low because of insufficient RPM for the turbo to set in.

    Well, now Iīll see what happens with Friction at 100!!
    Cheers,
    Aleatorylamp
    Last edited by aleatorylamp; February 11th, 2015 at 03:09. Reason: it ate up the spaces between columns and put too many in between lines

  17. #1017

    Choosing What to Measure

    Hello Aleatorylamp,

    Interesting numbers you have there. I see what you are aiming for but can't quite figure out how the climb rate matches up with the time to altitude.

    Without knowing that, any advice I can give will be general at best.

    I still suggest you go for climb rates rather than time to altitude. It is a much faster measurement and you also know if your rates are very non-linear and how they are so.
    I generally mess with fighters and am more concerned with the available surplus power (climb rate) at an altitude more so than how long it takes to reach an altitude at the 30 minute rating. Are you SURE that on the real aeroplane your time to altitude was measured with absolute full power? That is an odd situation.

    I believe that you should be figuring out your power requirements at
    Sea Level
    Critical Altitude
    and
    Service Ceiling

    This will save you time in the long run and give a better feel for the aeroplane than a an absolutely correct time to height. It is the handling and maneuverability people will notice rather than a climbing time that is 20 seconds too fast.

    Once you know what your target HP is at each altitude, it only takes seconds to check it and tune again if needed.

    BTW, if your climb rate is too high and everything else is nearly in line, perhaps changing your Induced Drag (Wing Efficiency) might be worth a try again.

    - Ivan.

  18. #1018

    Climb rates

    Hi Ivan,
    Thanks for the post! Itīs difficult to arrange the columns and lines for "tables" in the post format, as spaces seem to appear and disappear ad lib.
    Iīm afraid I donīt really understand your comment, for the climb rates are mentioned in the table, and is what I go by. The info I have of the 11, 16, and 27 minutes it takes to get to 3281, 6562 and 9843 ft, give me average FPM climb rates, and are the performance parameters I go by. The critical altitude is 4300 ft.

    In the table, where I had to put in dots instead of spaces, the top line is the altitude, the next one, the speed TAS Knots, then comes FPM which is the rate of climb I get at each altitudes. Then, the times are how long it takes to get there from lift-off, the aim is what Iīm looking for and the difference is how far off I am. Below that are the level flight parameters and what Iīm aiming at.

    Meanwhile, Iīve done the 100 friction test, and this time I took it up to the ceiling.
    On one hand, the borderline between the turbo being able to set in or not, is much narrower because of the RPM needed, which is "braked" by the friction, and on the other, slight over-compensation here causes Hp numbers to wildly overshoot and fluctuate. Obviously, some parameter combination limit exists here.

    Anyway, I get two options here:
    1) A "performance" tuning, where there is an interesting effect: The FPM and HP peak at rated altitude is more pronounced and really noticeable as you climb, and the beginning and end results of the test are lower. Timing results are practically identical to the 80 friction test.
    2) A more conservative tuning, which is less exciting, where I can squeeze out another minute slower getting to 6562 ft and another 2 minutes slower getting to 9843 ft.
    Personally, I prefer the first!
    Overall, instead of taking the specified 150 minutes to the 12467 ft ceiling, it took 58, and the climb rate drops to 93 fpm.

    I think it is satisfactory and acceptable, and the flying feeling is fine!
    Well, Iīll try the induced drag setting now! It may help to slow down the plane higher up then.
    Thanks a lot once again!
    Cheers,
    Aleatorylamp
    Last edited by aleatorylamp; February 11th, 2015 at 22:48. Reason: arranging spaces!

  19. #1019
    Hi Ivan,
    In the documentation I have, the fact being that these airplanes had no fighter-plane characteristics, on their normally long bomb runs, throttles were mostly left alone after passing rated altitude.
    A cruise-speed also existed, but was only a bit lower than max. speed, to allow flight in formation. This was often done with the Gotha G-planes, but not with the Giants, who usually flew individual missions, and if 2 or 3 were involved, there was no formation flying.
    Not being fighters, there was no need for WEP. Neither was there a 5-minute max. take-off power because throttles were gated on the ground anyway. The pattern seemed to have been: Take off at 75% power, circle to cruising altitude, gather there if flying in formation, and then give full power to head for their destination.
    They were all heavily armed, had protective plating for all crew positions, could take a lot of punishment due to their sheer size, and had no escorts. If attacked, pilots did some slow evasive manouevers but not much more, and gunners gave effective and precise defensive machine-gun fire in all possible directions.
    Thus, maximum power was equal to maximum continuous power, and all had auto-mixture. There was no need for WEP or 5 minute-full power. Also, to safeguard the engines that broke if pushed beyond these limits, this was not a criteria.
    This seems to apply to both Mercedes and Maybach D.IVa engines, which despite their greater power, were both not used on fighters because of their weight and slower RPM. Lighter fighter aircraft engines of the DIII class also had an "over-compressed" DIIIa high-altitude engine type, (Mercedes and Maybach) with automatic carburettors to limit low altitude power. Here there definitely was a maximum time limit for full power during combat, a maximum continuous power to head for a destination, and a cruising speed for returning home or loitering.
    Incidentally, the Maybach engines were more powerful at higher altitude than the Mercedes ones, as they were more "over-compressed", in spite of being slower lower down.

    So, now we have some more numbers:
    Here is the 100-friction test, torque compensated for performance.
    Timing Results are almost identical to the previous 80-friction test, but the balance is much more delicate;
    Slight under-compensation causes turbo failure, slight over-compensation causes Hp surge and fluctuation.
    Peak Hp, RPM, and RoC(FPM) at 4300 ft critical altitude is more apparent, and very noticeable during flight!Also, level-flight Hp is more exact. I like it!
    --------------------------------------------------------------
    FT Alt:......500....3281...4300.....6562....9843....1 1300.....12467

    KTAS..........46....48......49........50.......53. ...........55.........56
    RoC(FPM)..294....308.....357......244......156.... ....113.........93
    RPM........1276...1338....1388....1342....1320.... ..1307.....1300
    HP............210...225......242.....202......171. .......158.......148

    Min:sec..1:45.....10:40...13:40...21:43...38:25... ..50:50....58:00 >time to altitude
    aim:.................11:00.............16:00....55 :00..............150:00 >available spec. times
    time diff:...........-0:20............-4:57....-16:35..............-92:00 >how many sec. too fast

    Lev.flight 4300 ft: 70kt 266 hp 1436 RPM -Correct!
    Aim: 70kt 267 hp 1450 RPM -goal performance
    500 ft: 64kt 213 hp 1308 RPM -definitely acceptable
    ----------------------------------------------------------------------------
    A slight reduction in engine-torque will prolong time to 6562 ft by another 1 minute, and to 9843 ft another 2minutes, but at 2 prices:
    1) Loss of power all round, including the prominence of the peak at critical altitude.
    The difficulty here is that the affected RPM range covers climb speeds both above and below critical altitude, and also level flight below it.
    2) Thereīs lower level flight performance at critical altitude. Although this can be corrected by adjusting Zero lift Drag, it messes up lots of stuff elsewhere.

    Now Iīll try out the induced drag adjustment you suggest, but I think that this is actually already quite OK now.
    Cheers,
    Aleatorylamp
    Last edited by aleatorylamp; February 12th, 2015 at 00:55. Reason: why is it so difficult with the spaces???

  20. #1020

    induced drag

    Hi Ivan,

    Just a short note - I had already lowered induced drag when you mentioned it as a possibility to help to reduce performance higher up. Thereīs no improvement with further reductions (simultaneous balancing-out increase in Zero Lift Drag included), so methinks that perhaps the point of "as good as it can get" may have been reached.

    What would you think? I could now upload the plane with the present .air file, which flies very nicely (after all our efforts it should, too!!), and further tweaks, if any, could be included in a possible FD update if need be.

    Cheers,
    Aleatorylamp

  21. #1021

    Refining AIR Files

    Hello/ Aleatorylamp,

    Sorry about the confusion.
    I don't believe I have ever spent so much time without a break on ANY of the AIR files I have worked on.
    I believe you were "Close Enough" quite some time ago, but if you wanted to continue adjusting, who should stop you?

    First I should comment on the Induced Drag misunderstanding:
    If you want to reduce climb rate, INCREASE Induced Drag!
    In level flight, the effect will not be as much as when climbing.

    As I stated just now, I usually quit way before I get as close as you do.
    My process is generally the following:
    1. Get the Engine Horsepower Correct at Sea Level.
    2. Use Supercharger settings to get Engine Power Correct at Critical Altitude.
    3. Set Drag Coefficient to get proper Maximum Speed at Critical Altitude (usually this CAN'T be done)
    4. Adjust Wing Efficiency / Induced Drag in Record 1204 for proper energy bleed in maneuvers.
    5. Test the power required to keep Rate of Climb above 100 feet/min
    6. Adjust the altitude at which this power is maintained to that of the Service Ceiling.
    7. Adjust the shape of the CL Graph (Record 404) if Steps 5 and 6 cannot be achieved
    8. Test for maximum Rate of Climb at Sea Level.
    9. Record Engine Power and Maximum Speed at each altitude.

    What I was suggesting in my prior message was that you try steps 5 and 6 listed above.
    If you get the Service Ceiling right, then the other climb rates should fall into place.

    My goals are usually to get
    Maximum Speed very close.
    Service Ceiling also fairly close
    Climb Rate only moderately close
    Maneuverability is somewhat subjective and combined with Climb Rate.
    If Maneuverability and Climb conflict, I generally give preference to Maneuverability.

    I also have nearly no hope of matching performance characteristics of most WW2 Fighters because most had more than single speed superchargers and CFS seems to only handle the single speed version. Usually the choice is to cut a bit off the higher altitudes to reduce the middle altitude performance. Even then, the power at medium altitudes is likely to be around 200-300 HP too high.

    There is always the dread that this particular aeroplane will be the one to go supersonic at 12,000 feet! ;-)

    Regarding adjusting climb or maximum speed, we count on the fact that usually best rate of climb happens at a much lower speed than maximum. The propeller advance ratios are different between the two so you can tune torque, friction and propeller efficiency at one airspeed without much affecting the other (maybe not so much in your case of the Giant).

    Also, adjusting Coefficient of Drag influences Maximum speed a LOT but doesn't affect ROC all that much.
    Adjusting Wing Efficiency / Induced Drag influences Rate Of Climb a lot but hardly affects Maximum Speed.
    Changing the Peak of the CL graph affects Climb and Maneuverability but doesn't affect speed.

    Regarding the "Cruise speed slightly below Maximum", 75% Horsepower typically gets around 91% of Maximum Speed.

    Hope this makes more sense.
    - Ivan.

  22. #1022

    Moderately close

    Hi Ivan,
    Thanks for your detailed answer and counsel! Yes, I agree.
    Of course it is easier to get individual aspects closer to reality or to what you want because the range of speeds, altitudes, RPM, is much greater. Here with the narrow margins everywhere, it seems that the effect of correcting one particular one spreads negatively onto another or other ones.

    Cruising speeds were normally only a few kt slower for these bombers, maybe 5% less, to allow them to travel at the same speed in formation so there is no real specification for a cruising speed.

    In this case, maximum speeds are bang on, rates of climb are bang on for lower levels and acceptable for middle ones, manoueverability and flying feel is bang on, and the only things out are service ceiling and climbing rate high up.

    With a service ceiling of about 12500 ft, and having taken an hour to get from 9843 to 12467, the average climb rate is 16 fpm. Now I get 93 fpm there, but if I adjust the aerodynamics for 16 fpm, then would it not mess up everything else? I doubt the plane will even get off the ground.
    I did indeed also try and increase the induced drag instead of reducing it, remembering the confusion of how its effect works, and there was a tremendous loss in lift lower down. Maybe increasing the angle of incidence to 5 or 6 could help, but doesnīt really make much sense. Well, Iīll see where to continue tweaking for the ceiling business!

    Cheers,
    Aleatorylamp

  23. #1023

    Philosophy

    Quote Originally Posted by Ivan View Post
    I don't believe I have ever spent so much time without a break on ANY of the AIR files I have worked on.
    I believe you were "Close Enough" quite some time ago, but if you wanted to continue adjusting, who should stop you?
    Indeed why not continue? It can only get better. If I reduced induced drag instead of increasing it before, then I should be able to increase it again now!
    At school our philosphy teacher said: "It doesnīt matter what you do, but how you do it",
    and then, the Germans say: "Wenn schon, denn schon!" i.e. "If you do it, then really do it!".
    And, to take it a bit further, how about a little wisdom from 13th century Turkey:
    Villagers: "Nasreddin, why are you pouring yoghurt into the lake? It wonīt turn the whole lake into yoghurt!"
    Nasreddin: "Yes, I suppose not... but what if it does?..."
    So, Iīll keep you posted!
    Cheers,
    Aleatorylamp

  24. #1024

    Service Ceiling

    Which I believe is called Dienst Hoch Gipfel by the Germans.....

    If I understand you correctly, you are getting 93 feet / minute climb rate at the service ceiling altitude o 12,500 feet but you wish to bring this down to 16 feet / minute at the same altitude

    Eeeek! What I am about to tell you may upset you a bit:

    Typically Service Ceiling is defined as the altitude at which the aircraft retains some capability of maneuver. With most aircraft, this is defined as the altitude at which it can maintain a 100 feet / minute Climb Rate.
    The Germans use a Metric Equivalent that also converts to something very close to 100 FPM.

    Some aircraft may use a different Rate of Climb specification. This is why sometimes we see two very different Service Ceiling specifications, This is more common with fighters which sometimes use 500 FPM as the Climb Rate.
    You should find out what the climb rate was for the Giant's Service Ceiling but I would guess it is 100 FPM.
    Sounds like you may have reached your target a while back.


    *****

    I agree with you that what is worth doing is worth doing "right".
    I do NOT agree that that pouring yoghurt into a lake is a worthwhile endeavor.
    (You would certainly kill all the fish! ;-)

    I can state with absolute confidence that

  25. #1025

    Service Ceiling

    Which I believe is called Dienst Hoch Gipfel by the Germans.....

    If I understand you correctly, you are getting 93 feet / minute climb rate at the service ceiling altitude o 12,500 feet but you wish to bring this down to 16 feet / minute at the same altitude

    Eeeek! What I am about to tell you may upset you a bit:

    Typically Service Ceiling is defined as the altitude at which the aircraft retains some capability of maneuver. With most aircraft, this is defined as the altitude at which it can maintain a 100 feet / minute Climb Rate.
    The Germans use a Metric Equivalent that also converts to something very close to 100 FPM.

    Some aircraft may use a different Rate of Climb specification. This is why sometimes we see two very different Service Ceiling specifications, This is more common with fighters which sometimes use 500 FPM as the Climb Rate.
    You should find out what the climb rate was for the Giant's Service Ceiling but I would guess it is 100 FPM.
    Sounds like you may have reached your target a while back.


    *****

    I agree with you that what is worth doing is worth doing "right".
    I do NOT agree that that pouring yoghurt into a lake is a worthwhile endeavor.
    (You would certainly kill all the fish! ;-)

    I can state with absolute confidence that
    There has never been a model that I have created or an AIR file that I have developed that cannot be improved.

    All the projects that I have "Completed" could use a bit more work or refinement SOMEWHERE and usually I have a pretty good idea where it might be lacking. I do claim however that they are generally as good as my knowledge and capabilities will allow at the time.

    I commented earlier that I like my projects to fly just a little bit better than the recorded performance. The questions then become "What was the recorded performance?" and "How much do I wish to exceed this performance"?
    This is where the target becomes a bit more vague.
    If the information calls for a Service Ceiling of 36,000 feet, how accurate is his number?
    Was it really 36,089 feet?
    Was it really 11,000 meters?
    Did someone round off the number from the test or In converting?
    Did every aircraft of this type perform identically?
    What if I get 36,255 feet in my test? Is this close enough?'

    I generally have some target range of values in mind. When I am in the acceptable range, I try to resist the urge to continue to tweak. In the example above, there is no real difference between 36,255 feet and 36,200 feet.
    Often two consecutive tests may not be any closer than this because of slightly differing amounts of fuel or a slight oscillation in the climb rate even when running autopilot. This is why service ceiling tests can be so frustrating.
    Keep in mind also, that we are using Autopilot to run tests in an era when a kneeboard and stopwatch was much more common. Some of these numbers were also simple projections or calculations with the test never flown.
    As I stated earlier, climb and maneuverability (acceleration really) are interrelated. Reducing one reduces the other, so if you already have a nice handling aeroplane, why change things?

    You already know that every change brings about some other side effect even if it is very slight so sometimes it doesn't make sense to change something and redo the testing for everything before it.

    It may sound like I am arguing for mediocrity but I am not. I am just stating that your goals should be "realistic" so that the results are not lost in the noise. But then again, it has to be good enough to satisfy yourself and we are often our own worst critics.

    - Ivan.

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