It's been a long time since my last post...
I've been flying for real :-) but recently I reinstalled fsx+sp1+sp2. I lost Airwrench :-(
One question: Is there a way to design a prop (single, nose mounted) prop aircraft fro MSFS that properly simulates the effects of power up on yaw.
Say you're on short final and decide to go around. In real life pushing your throttle to the stop will require rudder to counter slipstream effects, but ONLY rudder!!! The airplanes yaw a lot sometimes, but there is no noticeable bank (due to yaw?). You use rudder mostly. In all MSFS aircraft youa also have a LOT of bank, allways!!!!
This problem also affects flight performance on twins and multi-engine aircraft in general when one of the engines fails and assymetric thrust exists. Most of the time there is a LOT of induced bank, when there should primarily be yaw towards the dead engine side.
Finally, is there already a nice, trustworthy implementation of the turn coordinator in MSFS. There are commercial versions of some instruments that you can easily add to your instrument panels but as far as I know no one has ever came up with a proper turn & slip instrument...