Thread: Terran Conflict X3; Extreme Addiction!

  1. #346
    SOH Mod Lionheart's Avatar
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    Quote Originally Posted by Dain Arns View Post
    You have to command them to use Free Jump, Bill. It's at the bottom of the AI Navigation page.
    Thanks Dain,

    I'll check that out.


    Bill
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  2. #347
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    Bill, did you load the DVD files that total 1.6Mb?

    I'm starting the install with the Aldrin Missions. Then installing the Bala G1 Missions. I assume that's how it goes. Maybe I should takke a look at their website first.
    Gary - Delaware Ventilation - A cooler attic will save you money. No electricity needed!

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  3. #348
    Jr. Admin gigabyte's Avatar
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    Quote Originally Posted by GT182 View Post
    Bill, did you load the DVD files that total 1.6Mb?

    I'm starting the install with the Aldrin Missions. Then installing the Bala G1 Missions. I assume that's how it goes. Maybe I should takke a look at their website first.
    GT Take a look at this thread on the Ergosoft forum, it is an excellent starting guide.
    http://forum.egosoft.com/viewtopic.php?t=119964

    If you want a better guide check this pdf guide it is top notch.
    http://apricotmappingservice.com/x3handbook.html

    One other thing if you find X3 Terran Conflict is too slow, I believe the Gold edition includes X3Reunion, that is the previous version, I found it was faster and needed less headroom on my system, the game play is exactally the same with only a few changes in menus. The big addition in TC are the new ships, sectors and missions, but Reunion is a great game to start with.
    Regards,
    Mike "Ears Hopin" P.

    Freedom , everyone enjoys it, very few defend it. - If You Won't Stand Behind Our Troops then feel free to stand in front!

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  4. #349
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    Thanks Mike. I'm off to check em out, and download the pdf.
    Gary - Delaware Ventilation - A cooler attic will save you money. No electricity needed!

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    Wow Mike, after just glancing through that PDF, all I have to say is WOW VERY cool, thanks a million.

    "Designed for 6 months of play", hehehehehe

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    SOH-CM-2013 luckydog's Avatar
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    Hey Bill......

    What sector did you pick up that Tokyo at ??

    How many fighters will it hold ??

    LD
    Life isn't about waiting for the storm to pass....

    It's about learning

    to dance in the rain.

  7. #352
    Jr. Admin gigabyte's Avatar
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    Quote Originally Posted by Marlin View Post
    Wow Mike, after just glancing through that PDF, all I have to say is WOW VERY cool, thanks a million.

    "Designed for 6 months of play", hehehehehe
    Marlin - 6 months is just a beginning... I have 3 years + into X3 Reunion and I am still finding new things to do and ways to do them. This sim is truly open ended just like FS and can hold your interest indefinately...

    and ... "Another one bytes the dust..."
    Regards,
    Mike "Ears Hopin" P.

    Freedom , everyone enjoys it, very few defend it. - If You Won't Stand Behind Our Troops then feel free to stand in front!

    _________________________________________________
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    Quote Originally Posted by luckydog View Post
    Hey Bill......

    What sector did you pick up that Tokyo at ??

    How many fighters will it hold ??

    LD

    LD,


    I cheated and created it in the Cheat/Create Ship section.

    That bad boy isnt fast, even with super tune but can jump as fast as a Skate.

    She holds 64 ships in her saucer section. The entrance to the bays is on the Port side midships, and the exit is through those 4 large rectangular doors on the far side, top of the saucer section. When you take off from the Tokyo, you are pointed straight up.


    I was hoping to mainly use it for hauling freight. I cant figure out how to get the freight drones to picking up freight though..


    Bill
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    Skate in Queens Retribution

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    SOH-CM-2013 luckydog's Avatar
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    I've got every possible scanner ( bio, freight, etc.), but when I target a ship and click scan..........nada. Anybody know what I'm doing wrong ??

    Thanx,

    LD
    Life isn't about waiting for the storm to pass....

    It's about learning

    to dance in the rain.

  11. #356
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    Quote Originally Posted by luckydog View Post
    I've got every possible scanner ( bio, freight, etc.), but when I target a ship and click scan..........nada. Anybody know what I'm doing wrong ??

    Thanx,

    LD

    Are you close enough? Doesn't sound like it.

    I think you have to be 10 (km??) away.

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    Jr. Admin gigabyte's Avatar
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    Here are some sample screens showing the cockpits activated, the last 2 show the worm hole effect when you jump through a gate. That effect has to be turned on in the controls section, sorry for the delay I got caught up in a mission and could not stop.

    The wife is away this weekend so I am have no distractions ... back to space...
    Regards,
    Mike "Ears Hopin" P.

    Freedom , everyone enjoys it, very few defend it. - If You Won't Stand Behind Our Troops then feel free to stand in front!

    _________________________________________________
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  13. #358
    Retired SOH Administrator Chacha's Avatar
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    MIKE..... (I am screaming with excitement)...

    Where did you get the cockpit activated? How?

    Show me ... show me.... show me....

    Chacha



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    Those cockpit screenshots are awesome Mike. Thanks!

    I wish there was a way to get a Tracker IR working in X3..... I hate using a hatswitch, it's not natural.

    I haven't gotten X3 installed yet. Been busy reading the pdf manual and asking myself, "What in hell did I get myself into?" LOL This is so cool but WOW, there's a whole new learng curve and disipline to get into. Save, save, save, save, and save some more. LOL
    Gary - Delaware Ventilation - A cooler attic will save you money. No electricity needed!

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  15. #360
    Jr. Admin gigabyte's Avatar
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    Quote Originally Posted by Chacha View Post
    MIKE..... (I am screaming with excitement)...

    Where did you get the cockpit activated? How?

    Show me ... show me.... show me....
    I got these from the XUniverse forum, it is one of the modes to add cockpits, there are several. The one shown is ver 1.19 which I like but there is a newer 1.2 which I am trying now, I will let everyone know if it is much different, the post asys it adds HUD & Radar.

    Here is the link to get the PSC01 cockpits - http://forum.egosoft.com/viewtopic.php?t=254635

    BTW I like using the Fake Patch method for this, that way you can have the cockpits and run one of the many mission or enhanced mods. I am running Appricot Mapping Service now with the cockpits and it is awsome.

    Installing as a fake patch is easy, just extract the files to any temp folder, then check your main X3 Terran Conflict folder, look for the ##.cat, ##.dat files, simply rename the PSC01 files you extracted to the temp folder to the next number and move them to the main X3 Terrian Conflict Folder - i.e. If you have the latest update to ver 2.5, the cat/dat files will be from 01 through 09, rename the extracted files to 10.cat and 10.dat, so that this "PSCO1_CockpitMod_v1.19hud.cat", becomes this "10.cat" (ditto for the dat file), move the 2 files into the main folder and you are good to go. Oh btw if the cockpits do not appear when you first start up, just save you game and reload it, then new cockpits.


    Do be careful, if you have not updated your game and use this method then update later, the update will overwrite the fake patch, just make note of it before you update and rename the files before and after the update so they are preserved.

    I am off to test the Radar eqquiped pits now, I wil post shot later if they are much different.
    Regards,
    Mike "Ears Hopin" P.

    Freedom , everyone enjoys it, very few defend it. - If You Won't Stand Behind Our Troops then feel free to stand in front!

    _________________________________________________
    "Let Being Helpful Be More Important Than Being Right!"

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