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Thread: VC editing question

  1. #1

    VC editing question

    Can some kind person explain how I can edit the zoom for a VC, besides the +/- keys? I assume there is a posting or two that covers this, and any other helpful panel nuggets. Thanks whoever.
    W7-64, 3GHz, 16GB Ram, GEForce 9400GT

  2. #2
    I use F1View from Flight 1; it's free.

    http://www.flight1.com/
    Milton Shupe
    FS9 Modeler Hack

    New Website Location: http://www.gjsmith.net/Milton_Shupe/

  3. #3
    Admin Dangerousdave26's Avatar
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    ctrl enter moves the eye point back with out changing the zoom level.

    ctrl backspace moves it forward.

    Watch out you can go so far back that you can not click the controls

  4. #4
    You can adjust the eye point in the config file to change the position of the point of view.

    [Views]

    eyepoint= 5.548, -1.135, 2.58

    The first number moves the eye point forward and back

    The second number moves the eye point side to side

    The third number moves the eye point up and down

    OBIO
    [SIGPIC][/SIGPIC]

  5. #5
    I was thinking more like a panel cfg edit or something. Every VC pops up at some pre-set zoom and I was wondering where this value is located.
    I have F1 View but wanted to see if there was a method like above.
    W7-64, 3GHz, 16GB Ram, GEForce 9400GT

  6. #6
    Admin Dangerousdave26's Avatar
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    Long ago in a thread now lost PRB pointed out an article by someone that went into great detail on how to change the point in FS.

    It was a really good article that I lost when I lost my book marks in March.

    Maybe he still has it and can post it here.

  7. #7
    This was it:

    http://www.calclassic.com/sci_tutorial/index.html

    It’s a long read, especially of all you want to know is how to move the eye-point, as OBIO has shown above. But it is a very interesting read on all aspects of “tuning” your view from both the VC and the 2D panel. After reading this, I was surprised to notice how many modelers don’t go through this “control interface harmonization” process.
    - Paul



    Win7 x64 | GIGABYTE X79-UP4 | Intel Core i7-3820 Quad-Core 3.60 GHz | 16GB DDR3/1600MHz Quad Channel Memory | NVIDIA GeForce GTX 660 Ti 2GB 16X PCIe 3.0

  8. #8
    Quote Originally Posted by aeromed202 View Post
    I was thinking more like a panel cfg edit or something. Every VC pops up at some pre-set zoom and I was wondering where this value is located.
    I have F1 View but wanted to see if there was a method like above.
    Now that I am clear on what you are asking, look in the panel.cfg in the [Views] section. This section allows atatements to control view direction, angle, zoom, pan, tilt, etc. in each window controlled by the keypad view directions. These statements are documented in the AircraftContainer SDK.

    If your panel.cfg does not have a [Views] section, you can add it.

    Here is an example from our D18S (Note that it is incorrect and bad to use anything but 100% zoom :

    [VIEWS]
    VIEW_FORWARD_WINDOWS=0,RADIO_STACK_PANEL,GPS_PANEL ,220,240,120,80,90

    VIEW_FORWARD_ZOOM=0.750
    VIEW_FORWARD_DIR=8.000, 0.000, 0.000

    VIEW_FORWARD_RIGHT_WINDOWS=30
    VIEW_FORWARD_RIGHT_ZOOM=0.800
    VIEW_FORWARD_RIGHT_DIR=0.000, 0.000, 45.000

    VIEW_RIGHT_WINDOWS=31
    VIEW_RIGHT_ZOOM=0.750
    VIEW_RIGHT_EYE=0.000, -0.100, 0.000
    VIEW_RIGHT_DIR=0.000, 0.000, 90.000

    VIEW_REAR_RIGHT_WINDOWS=32
    VIEW_REAR_RIGHT_ZOOM=0.750
    VIEW_REAR_RIGHT_EYE=0.000, -0.100, -0.800
    VIEW_REAR_RIGHT_DIR=0.000, 0.000, 135.000

    VIEW_REAR_WINDOWS=33
    VIEW_REAR_ZOOM=1.000
    VIEW_REAR_EYE=0.000, 0.000, 0.000
    VIEW_REAR_DIR=0.000, 0.000, 180.000

    VIEW_REAR_LEFT_WINDOWS=34
    VIEW_REAR_LEFT_ZOOM=0.750
    VIEW_REAR_LEFT_EYE=0.000, -0.100, 0.000
    VIEW_REAR_LEFT_DIR=0.000, 0.000, 225.000

    VIEW_LEFT_WINDOWS=35
    VIEW_LEFT_ZOOM=0.750
    VIEW_LEFT_EYE=0.000, -0.100, 0.000
    VIEW_LEFT_DIR=0.000, 0.000, 270.000

    VIEW_FORWARD_LEFT_WINDOWS=36
    VIEW_FORWARD_LEFT_ZOOM=0.750
    VIEW_FORWARD_LEFT_DIR=0.000, 0.000, 315.000

    VIEW_UP_WINDOWS=37
    VIEW_UP_DIR=-30.000, 0.000, 0.000
    Milton Shupe
    FS9 Modeler Hack

    New Website Location: http://www.gjsmith.net/Milton_Shupe/

  9. #9
    Thanks Milton. I'm on another machine at the moment so I can't look at anything now but can/should these lines be added to the VC section? I know they work up higher for the 2D panel but I don't remember seeing these kinds of lines elsewhere in the panel cfg. It is a bit confusing because there is eye-point, view angle, and zoom to be adjusted. It has taken me this long to get a handle on aircraft and game cfgs so I am now diving into panels.
    W7-64, 3GHz, 16GB Ram, GEForce 9400GT

  10. #10
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    Miltons on it and it 'should' work in the VC as well, at least in FS9 it does. You'll see in the top right corner, the zoom percentage when you enter those settings into your panel.cfg file.



    Bill
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  11. #11
    Yes, works for the VC, and precisely why we use it to control degrees of angle for the various views (like to get the window pillar out of center view). Especially on taildraggers it is important to change the rearward pitch and sometimes the tilt or roll of the view.

    We try to set the pilot's eyepoint precisely where it should be (using gmax coordinates) in the aircraft.cfg with the eyepoint statement. Then we set the the rest using the panel.cfg Views statements as above.

    In the 2D panel view, we use the View_Forward_Dir{ection} statement to, in effect, "raise the seat" otherwise at typical AoA at cruise (2-3 degrees nose up) you will not see (much of) the terrain above the panel. I then adjust to agree with the VC FoV. Today, we typically do not use zoom except at 1.0.
    Milton Shupe
    FS9 Modeler Hack

    New Website Location: http://www.gjsmith.net/Milton_Shupe/

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