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Thread: Version 1.06 Dino's Tomcat

  1. #1

    Version 1.06 Dino's Tomcat

    http://indiafoxtecho.blogspot.com/20...ompletely.html

    New release Version 1.06 of the Tomcat. Changes below ---

    VERSION 1.06
    - Fixes ramp animation and canopy texture glitch of version 1.05
    - Missing polys from new HUD structure

    VERSION 1.05
    - Completely new (and hopefully much more realistic) flight model.
    - Fixed missing shadows from some part (it was a really weird bug in the compiler...)
    - Fixed shadowing issues on tails and rudders (finally)
    - Fixed canopy reflection mismatch with fusalage
    - Changed HUD geometry - now it is closer to the actual F-14D
    - Added much more visible geometry to the VC while looking back (for Track IR/ freetrack users)
    - Miscellaneous VC geometry cleanup
    - Added BuNo Plate in VC (missing)
    - Minor fix to reheat effect (still no modeled flames - see v1.00)
    - Added a simple PDF with basic documentation


    Have fun!

    Pentium D 925 3.0Ghz dual core800 MHz FSB, (HP)MB Livermore-GL6, 2GB RAM PC2 4200 DDR 2 533 Mhz, ATI Radeon HD OC 4890 1GB GDDR5, Turbo-Cool 510 ps, Vista SP2 Home 32 bit, MS Sidewinder FF2, REX 2.0

  2. #2
    SOH-CM-2013 Flyboy208's Avatar
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    Let's hope all of the recent repaints are compliant with the new version.

    Mike

  3. #3
    They are, and the revised HUD modeling is sweet!




  4. #4
    Quote Originally Posted by Flyboy208 View Post
    Let's hope all of the recent repaints are compliant with the new version.

    Mike
    The screenys show one new paint add-on in DX10 with no bloom from the pakage of 12 paints, paint VF-31 AJ103.
    Last edited by wilycoyote4; October 18th, 2009 at 14:05.

    Pentium D 925 3.0Ghz dual core800 MHz FSB, (HP)MB Livermore-GL6, 2GB RAM PC2 4200 DDR 2 533 Mhz, ATI Radeon HD OC 4890 1GB GDDR5, Turbo-Cool 510 ps, Vista SP2 Home 32 bit, MS Sidewinder FF2, REX 2.0

  5. #5
    Member BOOM's Avatar
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    I really admire Dinos dedication to the community and his project,I've paid big $$ for things in the past that weren't near as good as this and not a fraction supported as Dinos project has been,

    Dino all I can say is Thank You very much and I'll be first in line to purchase your first payware product.

    Cheers

    Patrick

  6. #6
    I keep forgeting how irritating Rapidshare is.....

    t.

  7. #7
    IMHO, the speed brake has been improved.

    Pentium D 925 3.0Ghz dual core800 MHz FSB, (HP)MB Livermore-GL6, 2GB RAM PC2 4200 DDR 2 533 Mhz, ATI Radeon HD OC 4890 1GB GDDR5, Turbo-Cool 510 ps, Vista SP2 Home 32 bit, MS Sidewinder FF2, REX 2.0

  8. #8
    waka172rg
    Guest

    Thumbs up

    Quote Originally Posted by fliger747 View Post
    I keep forgeting how irritating Rapidshare is.....

    t.
    Yes can you please put on flightsim.com please Dino
    Thanks for your beufifull jet

  9. #9
    Quote Originally Posted by BOOM View Post
    I really admire Dinos dedication to the community and his project,I've paid big $$ for things in the past that weren't near as good as this and not a fraction supported as Dinos project has been,

    Dino all I can say is Thank You very much and I'll be first in line to purchase your first payware product.

    Cheers
    His dedication is remarkable.

  10. #10
    yago9
    Guest
    Quote Originally Posted by Flyboy208 View Post
    Let's hope all of the recent repaints are compliant with the new version.

    Mike
    The old ones are not ..i get a shiny blue glow with the old texture..

    Last edited by yago9; August 19th, 2009 at 21:09.

  11. #11
    In version 1.0 Dino added specular layer with following comment ----

    VERSION 1.00
    • Added specular mapping for all the main textures of the external model. Specular mapping allows some neat per-pixel shining effects. For repainters: the surfaces are encoded with a specular mapping power of 30. A good starting point for you spec mapping is: 1 - Take your diffuse textures (that is the "regular" ones) 2 - decrease Lightness by 50 units (or even more) 3 - add a unform 64-64-64 alpha channel (higher value means sharper reflection) 4 - save as "_spec" and convert to DXT with imagetool NOTE: as existing repaint may not have specular mapping, the default specular will be loaded instead... this will probably lead to strange effects so you may want to make a backup of the existing installation in case you want to roll back.
    This may help if you are not up to date.

    Pentium D 925 3.0Ghz dual core800 MHz FSB, (HP)MB Livermore-GL6, 2GB RAM PC2 4200 DDR 2 533 Mhz, ATI Radeon HD OC 4890 1GB GDDR5, Turbo-Cool 510 ps, Vista SP2 Home 32 bit, MS Sidewinder FF2, REX 2.0

  12. #12
    VFR Reviews
    Guest
    Yay! Thanks mate!

    I think I'd better wait until these updates slow down a bit to review it, though

  13. #13

    Thumbs up

    Gear up on a takeoff just before pointing the nose into the sky. Flight control has changed for the better, IMHO.
    Last edited by wilycoyote4; October 18th, 2009 at 14:05.

    Pentium D 925 3.0Ghz dual core800 MHz FSB, (HP)MB Livermore-GL6, 2GB RAM PC2 4200 DDR 2 533 Mhz, ATI Radeon HD OC 4890 1GB GDDR5, Turbo-Cool 510 ps, Vista SP2 Home 32 bit, MS Sidewinder FF2, REX 2.0

  14. #14
    JamesChams
    Guest

    Question

    Mr. Lucian "Yago9,"

    Quote Originally Posted by yago9 View Post
    The old ones are not ..i get a shiny blue glow with a old texture..
    Would you consider converting them so that they do work, again, with the newer model(s)? When you find the time...
    Gracie!

  15. #15
    yago9
    Guest
    Quote Originally Posted by JamesChams View Post
    Mr. Lucian "Yago9,"

    Would you consider converting them so that they do work, again, with the newer model(s)? When you find the time...
    Gracie!
    Not really.I was just curious to try an old one ..I don,t think this updates are final yet,if i have to put some time and efforts into it ,I need to be sure it ,s for the final version...I use only one texture for the last few updates, the default paint.

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